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[feat] add macOS and mobile resolution controls with disconnect restore
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@@ -0,0 +1,231 @@
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/*
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* @Author: DI JUNKUN
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* @Date: 2026-11-11
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* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
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*/
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#ifndef _DISPLAY_RESOLUTION_MAC_H_
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#define _DISPLAY_RESOLUTION_MAC_H_
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#include <ColorSync/ColorSync.h>
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#include <CoreGraphics/CoreGraphics.h>
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#include <IOKit/graphics/IOGraphicsTypes.h>
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#include <cmath>
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#include <functional>
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#include <map>
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#include <memory>
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#include <tuple>
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#include "display_info.h"
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#include <display_resolution.h>
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namespace crossdesk {
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inline DisplayResolution MacDisplayResolution(CGDisplayModeRef mode) {
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if (!mode)
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return {};
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// Desktop dimensions, matching macOS scaled resolutions. Pixel dimensions
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// can be twice these values on Retina displays and belong to capture only.
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const auto width = CGDisplayModeGetWidth(mode);
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const auto height = CGDisplayModeGetHeight(mode);
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if (width > 32768 || height > 32768)
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return {};
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return {int(width), int(height)};
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}
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inline bool ResolveMacResolutionDisplay(const DisplayInfo &display,
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CGDirectDisplayID &id,
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std::string &key) {
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id = static_cast<CGDirectDisplayID>(
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reinterpret_cast<uintptr_t>(display.handle));
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if (!id || !CGDisplayIsOnline(id) || !CGDisplayIsActive(id))
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return false;
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CFUUIDRef uuid = CGDisplayCreateUUIDFromDisplayID(id);
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if (!uuid)
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return false;
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CFStringRef uuid_string = CFUUIDCreateString(nullptr, uuid);
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CFRelease(uuid);
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if (!uuid_string)
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return false;
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char value[128]{};
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const bool valid = CFStringGetCString(uuid_string, value, sizeof(value),
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kCFStringEncodingUTF8);
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CFRelease(uuid_string);
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if (!valid)
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return false;
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key = std::to_string(id) + "|" + value;
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return true;
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}
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// The array owns the borrowed mode references returned by Choices().
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class MacResolutionModes {
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public:
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explicit MacResolutionModes(CGDirectDisplayID display)
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: current(CGDisplayCopyDisplayMode(display)),
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modes_(CGDisplayCopyAllDisplayModes(display, nullptr)) {}
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~MacResolutionModes() {
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if (modes_)
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CFRelease(modes_);
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if (current)
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CGDisplayModeRelease(current);
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}
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MacResolutionModes(const MacResolutionModes &) = delete;
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MacResolutionModes &operator=(const MacResolutionModes &) = delete;
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std::vector<CGDisplayModeRef> Choices() const {
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std::vector<CGDisplayModeRef> result;
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if (!current || !modes_ ||
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!ValidDisplayResolution(MacDisplayResolution(current)))
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return result;
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const double scale = double(CGDisplayModeGetPixelWidth(current)) /
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CGDisplayModeGetWidth(current);
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const double refresh = CGDisplayModeGetRefreshRate(current);
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const auto rank = [&](CGDisplayModeRef mode) {
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return std::make_tuple(
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std::abs(double(CGDisplayModeGetPixelWidth(mode)) /
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CGDisplayModeGetWidth(mode) -
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scale),
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std::abs(CGDisplayModeGetRefreshRate(mode) - refresh),
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CGDisplayModeGetIODisplayModeID(mode) !=
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CGDisplayModeGetIODisplayModeID(current));
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};
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std::map<std::pair<int, int>, CGDisplayModeRef> unique;
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for (CFIndex index = 0; index < CFArrayGetCount(modes_); ++index) {
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auto mode = static_cast<CGDisplayModeRef>(
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const_cast<void *>(CFArrayGetValueAtIndex(modes_, index)));
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const auto size = MacDisplayResolution(mode);
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const auto flags = CGDisplayModeGetIOFlags(mode);
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if (!ValidDisplayResolution(size) ||
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!CGDisplayModeIsUsableForDesktopGUI(mode) ||
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(flags & (kDisplayModeInterlacedFlag | kDisplayModeStretchedFlag)))
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continue;
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const auto key = std::make_pair(size.width, size.height);
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auto found = unique.find(key);
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// Prefer the current Retina density and then the closest refresh rate.
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if (found == unique.end() || rank(mode) < rank(found->second))
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unique[key] = mode;
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}
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for (auto it = unique.rbegin(); it != unique.rend(); ++it) {
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result.push_back(it->second);
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if (result.size() == kMaxDisplayResolutionModes)
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break;
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}
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return result;
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}
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CGDisplayModeRef current;
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private:
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CFArrayRef modes_;
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};
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inline std::vector<DisplayResolutionInfo>
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QueryMacDisplayResolutions(const std::vector<DisplayInfo> &displays) {
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std::vector<DisplayResolutionInfo> result;
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for (int index = 0;
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index < int(displays.size()) && index < kMaxResolutionDisplays;
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++index) {
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DisplayResolutionInfo info;
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info.display_id = index;
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CGDirectDisplayID id = 0;
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if (!ResolveMacResolutionDisplay(displays[index], id, info.display_key))
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continue;
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MacResolutionModes modes(id);
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info.current = MacDisplayResolution(modes.current);
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if (!ValidDisplayResolution(info.current))
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continue;
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for (auto mode : modes.Choices())
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info.modes.push_back(MacDisplayResolution(mode));
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result.push_back(std::move(info));
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}
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return result;
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}
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inline bool ApplyMacDisplayResolution(const std::vector<DisplayInfo> &displays,
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const DisplayResolutionChange &change) {
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if (change.display_id < 0 || change.display_id >= int(displays.size()) ||
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!ValidDisplayResolution(change.resolution))
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return false;
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CGDirectDisplayID id = 0;
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std::string key;
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if (!ResolveMacResolutionDisplay(displays[change.display_id], id, key) ||
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key != change.display_key)
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return false;
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MacResolutionModes modes(id);
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for (auto mode : modes.Choices()) {
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if (!(MacDisplayResolution(mode) == change.resolution))
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continue;
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if (MacDisplayResolution(modes.current) == change.resolution)
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return true;
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// A synchronous, application-lifetime change; never persist remote choices
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// in the user's permanent display configuration.
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if (CGDisplaySetDisplayMode(id, mode, nullptr) != kCGErrorSuccess)
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return false;
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CGDisplayModeRef applied = CGDisplayCopyDisplayMode(id);
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const bool accepted = MacDisplayResolution(applied) == change.resolution;
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if (applied)
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CGDisplayModeRelease(applied);
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if (!accepted)
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CGDisplaySetDisplayMode(id, modes.current, nullptr);
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return accepted;
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}
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return false;
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}
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inline bool SameMacResolutionMode(CGDisplayModeRef mode,
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CGDisplayModeRef original) {
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return mode && original &&
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MacDisplayResolution(mode) == MacDisplayResolution(original) &&
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CGDisplayModeGetPixelWidth(mode) ==
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CGDisplayModeGetPixelWidth(original) &&
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CGDisplayModeGetPixelHeight(mode) ==
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CGDisplayModeGetPixelHeight(original) &&
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CGDisplayModeGetRefreshRate(mode) ==
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CGDisplayModeGetRefreshRate(original);
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}
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inline std::function<bool()>
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CaptureMacDisplayResolution(const std::vector<DisplayInfo> &displays,
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const DisplayResolutionChange &change) {
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if (change.display_id < 0 || change.display_id >= int(displays.size()))
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return {};
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const auto display = displays[change.display_id];
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CGDirectDisplayID id = 0;
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std::string key;
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if (!ResolveMacResolutionDisplay(display, id, key) ||
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key != change.display_key)
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return {};
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// Retain the exact mode, including Retina pixel density and refresh rate.
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std::shared_ptr<CGDisplayMode> original(CGDisplayCopyDisplayMode(id),
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[](CGDisplayModeRef mode) {
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if (mode)
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CGDisplayModeRelease(mode);
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});
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if (!original)
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return {};
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return [display, key, original] {
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CGDirectDisplayID id = 0;
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std::string current_key;
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if (!ResolveMacResolutionDisplay(display, id, current_key) ||
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current_key != key)
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return false;
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CGDisplayModeRef current = CGDisplayCopyDisplayMode(id);
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const bool unchanged = SameMacResolutionMode(current, original.get());
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if (current)
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CGDisplayModeRelease(current);
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if (unchanged)
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return true;
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if (CGDisplaySetDisplayMode(id, original.get(), nullptr) != kCGErrorSuccess)
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return false;
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current = CGDisplayCopyDisplayMode(id);
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const bool restored = SameMacResolutionMode(current, original.get());
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if (current)
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CGDisplayModeRelease(current);
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return restored;
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};
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}
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} // namespace crossdesk
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#endif
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@@ -180,7 +180,7 @@ class API_AVAILABLE(macos(14.0)) ScreenCapturerSckImpl : public ScreenCapturer {
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bool complete, SCStreamConfiguration* configuration,
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NSError* error);
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void RetryPrivacyFilter();
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void PrivacyCoversChanged() { StartOrReconfigureCapturer(); }
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void CaptureConfigurationChanged() { StartOrReconfigureCapturer(); }
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void CaptureStopped(SCStream* source, NSError* error) {
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{
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std::lock_guard lock(lock_);
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@@ -914,13 +914,23 @@ void ScreenCapturerSckImpl::StartOrReconfigureCapturer() {
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DISPATCH_QUEUE_SERIAL);
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[NSNotificationCenter.defaultCenter addObserver:self selector:@selector(privacyCoversChanged:)
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name:@"CrossDeskPrivacyCoversChanged" object:nil];
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[NSNotificationCenter.defaultCenter addObserver:self selector:@selector(screenParametersChanged:)
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name:NSApplicationDidChangeScreenParametersNotification object:nil];
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}
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return self;
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}
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- (void)privacyCoversChanged:(NSNotification*)notification {
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std::lock_guard<std::mutex> lock(_capturer_lock);
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if (_capturer) _capturer->PrivacyCoversChanged();
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if (_capturer) _capturer->CaptureConfigurationChanged();
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}
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- (void)screenParametersChanged:(NSNotification*)notification {
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// Defer until the mode switch has completed, then fetch fresh SCDisplay
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// geometry and update the stream's pixel dimensions and input bounds.
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dispatch_async(_completion_queue, ^{
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std::lock_guard<std::mutex> lock(self->_capturer_lock);
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if (self->_capturer) self->_capturer->CaptureConfigurationChanged();
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});
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}
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- (void)configurationFinished:(SCStream*)stream generation:(uint64_t)generation
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revision:(uint64_t)revision complete:(BOOL)complete
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@@ -11,6 +11,7 @@
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#include <algorithm>
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#include <cmath>
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#include <functional>
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#include <map>
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#include <string>
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#include <vector>
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@@ -105,6 +106,18 @@ inline bool ApplyWindowsResolutionMode(const wchar_t *device,
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return false;
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}
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inline bool WindowsResolutionDeviceKey(const std::wstring &device,
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std::string &key) {
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DISPLAY_DEVICEW target{};
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target.cb = sizeof(target);
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if (!EnumDisplayDevicesW(device.c_str(), 0, &target,
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EDD_GET_DEVICE_INTERFACE_NAME) ||
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!target.DeviceID[0])
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return false;
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key = WideToUtf8(device) + "|" + WideToUtf8(target.DeviceID);
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return true;
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}
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inline bool ResolveWindowsResolutionDisplay(const DisplayInfo &display,
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std::wstring &device,
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std::string &key) {
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@@ -135,14 +148,55 @@ inline bool ResolveWindowsResolutionDisplay(const DisplayInfo &display,
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if (device.empty())
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return false;
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}
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DISPLAY_DEVICEW target{};
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target.cb = sizeof(target);
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if (!EnumDisplayDevicesW(device.c_str(), 0, &target,
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EDD_GET_DEVICE_INTERFACE_NAME) ||
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!target.DeviceID[0])
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return false;
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key = WideToUtf8(device) + "|" + WideToUtf8(target.DeviceID);
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return true;
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return WindowsResolutionDeviceKey(device, key);
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}
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inline bool SameWindowsResolutionMode(const DEVMODEW &mode,
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const DEVMODEW &original) {
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return mode.dmPelsWidth == original.dmPelsWidth &&
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mode.dmPelsHeight == original.dmPelsHeight &&
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mode.dmBitsPerPel == original.dmBitsPerPel &&
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mode.dmDisplayFrequency == original.dmDisplayFrequency &&
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mode.dmDisplayFlags == original.dmDisplayFlags &&
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(!(original.dmFields & DM_DISPLAYORIENTATION) ||
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mode.dmDisplayOrientation == original.dmDisplayOrientation) &&
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(!(original.dmFields & DM_DISPLAYFIXEDOUTPUT) ||
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mode.dmDisplayFixedOutput == original.dmDisplayFixedOutput);
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}
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inline std::function<bool()> CaptureWindowsDisplayResolution(
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const std::vector<DisplayInfo> &displays,
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const DisplayResolutionChange &change,
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const WindowsResolutionApi &api = {}) {
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if (change.display_id < 0 || change.display_id >= int(displays.size()))
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return {};
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std::wstring device;
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std::string key;
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if (!ResolveWindowsResolutionDisplay(displays[change.display_id], device, key) ||
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key != change.display_key)
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return {};
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DEVMODEW original{};
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original.dmSize = sizeof(original);
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if (!api.enumerate(device.c_str(), ENUM_CURRENT_SETTINGS, &original)) return {};
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return [device, key, original, api] {
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std::string current_key;
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// Resolve the native output, not a capture slot or stale HMONITOR. Never
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// apply a saved mode to a different monitor plugged into the same output.
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if (!WindowsResolutionDeviceKey(device, current_key) || current_key != key)
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return false;
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DEVMODEW current{};
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current.dmSize = sizeof(current);
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if (!api.enumerate(device.c_str(), ENUM_CURRENT_SETTINGS, ¤t)) return false;
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if (SameWindowsResolutionMode(current, original)) return true;
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auto mode = original;
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if (api.change(device.c_str(), &mode, nullptr, CDS_TEST, nullptr) !=
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DISP_CHANGE_SUCCESSFUL ||
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api.change(device.c_str(), &mode, nullptr, 0, nullptr) !=
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DISP_CHANGE_SUCCESSFUL)
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return false;
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return api.enumerate(device.c_str(), ENUM_CURRENT_SETTINGS, ¤t) &&
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SameWindowsResolutionMode(current, original);
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};
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}
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inline std::vector<DisplayResolutionInfo>
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@@ -187,4 +241,4 @@ ApplyWindowsDisplayResolution(const std::vector<DisplayInfo> &displays,
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} // namespace crossdesk
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#endif
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#endif
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