[feat] add macOS and mobile resolution controls with disconnect restore

This commit is contained in:
dijunkun committed 2026-11-11 11:02:41 +08:00
1 parent a3159b198e
commit 34b59de15d
50 files changed
+1086 -36

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@@ -220,6 +220,7 @@ void GuiRuntime::HandleServerControllerDisconnected(
windows_rdp_handoff_connected_->store(has_connected_controller,
std::memory_order_relaxed);
#endif
if (!has_connected_controller) ++display_resolution_epoch_;
}
clipboard_.ForgetWeb(remote_id);
if (has_connected_controller) {
@@ -269,6 +270,9 @@ void GuiRuntime::HandleScreenLock() {
std::unique_lock lock(connection_status_mutex_);
if (!disconnect_lock_.TakeRequest(config_center_->IsLockOnDisconnect()))
return;
// Restore while the interactive desktop is still available. This forced
// path does not reacquire connection_status_mutex_.
RestoreHostDisplayResolutions(true);
#if defined(_WIN32) || defined(__APPLE__) || (defined(__linux__) && !defined(__OHOS__))
if (LockScreen()) LOG_INFO("Requested screen lock after last controller disconnected");
#endif
@@ -0,0 +1,61 @@
/*
* @Author: DI JUNKUN
* @Date: 2026-11-11
* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
*/
#ifndef _DISPLAY_RESOLUTION_RESTORATION_H_
#define _DISPLAY_RESOLUTION_RESTORATION_H_
#include <functional>
#include <map>
#include <string>
#include <utility>
#include <display_resolution.h>
namespace crossdesk {
// Application-thread state. Each callback owns the original native display
// mode, so restoration does not depend on capture still running or slot order.
class DisplayResolutionRestoration {
public:
using Restore = std::function<bool()>;
template <typename Capture, typename Change>
bool Apply(const std::string &key, Capture capture, Change change) {
if (originals_.count(key))
return change();
if (originals_.size() >= kMaxResolutionDisplays)
return false;
auto restore = capture();
if (!restore)
return false;
// Save before changing anything, including a failed change whose native
// rollback might fail. Subsequent requests never replace this baseline.
originals_.emplace(key, std::move(restore));
const bool accepted = change();
if (!accepted && originals_.at(key)())
originals_.erase(key);
return accepted;
}
bool RestoreAll() {
for (auto it = originals_.begin(); it != originals_.end();) {
if (it->second())
it = originals_.erase(it);
else
++it;
}
return originals_.empty();
}
bool Empty() const { return originals_.empty(); }
private:
std::map<std::string, Restore> originals_;
};
} // namespace crossdesk
#endif
@@ -2,15 +2,19 @@
#include <SDL3/SDL_timer.h>
#include "rd_log.h"
#ifdef _WIN32
#include "interactive_desktop.h"
#include "platform/windows/screen_capturer/display_resolution_win.h"
#elif defined(__APPLE__)
#include "platform/macos/screen_capturer/display_resolution_mac.h"
#endif
namespace crossdesk {
namespace {
// EnumDisplaySettings caches its enumeration. Serialize queries on transport
// threads with mode changes on the application thread.
// Serialize native queries on transport threads with mode changes on the
// application thread (EnumDisplaySettings also caches its enumeration).
std::mutex native_display_resolution_mutex;
} // namespace
@@ -18,6 +22,9 @@ std::vector<DisplayResolutionInfo> GuiRuntime::QueryHostDisplayResolutions() {
#ifdef _WIN32
std::lock_guard lock(native_display_resolution_mutex);
return QueryWindowsDisplayResolutions(devices_.display_info_list());
#elif defined(__APPLE__)
std::lock_guard lock(native_display_resolution_mutex);
return QueryMacDisplayResolutions(devices_.display_info_list());
#else
return {};
#endif
@@ -26,24 +33,54 @@ std::vector<DisplayResolutionInfo> GuiRuntime::QueryHostDisplayResolutions() {
void GuiRuntime::QueueDisplayResolutionChange(
const std::string &id, PeerEventHandler *source,
const DisplayResolutionChange &change) {
const auto epoch = display_resolution_epoch_.load();
const auto events = ControllerEvents(id);
if (events.get() != source || !IsAuthorizedController(id))
return;
std::lock_guard lock(display_resolution_commands_mutex_);
if (display_resolution_commands_.size() >= 32)
return;
display_resolution_commands_.push_back({id, events, change});
display_resolution_commands_.push_back({id, events, change, epoch});
}
void GuiRuntime::RestoreHostDisplayResolutions(bool force) {
const auto epoch = display_resolution_epoch_.load();
const bool disconnected = epoch != handled_display_resolution_epoch_;
handled_display_resolution_epoch_ = epoch;
if (display_resolution_restoration_.Empty())
return;
const auto now = SDL_GetTicks();
// A disconnect boundary must survive a rapid reconnect. Otherwise retry
// failed restoration only while idle, without disrupting an active session.
if (!disconnected && !force &&
(now < next_display_resolution_restore_ ||
!ConnectedControllers().empty()))
return;
next_display_resolution_restore_ = now + 2000;
std::lock_guard lock(native_display_resolution_mutex);
#ifdef _WIN32
if (!IsCurrentSessionUserDesktopActive())
return;
#endif
if (display_resolution_restoration_.RestoreAll())
LOG_INFO("Restored original display modes after remote control");
else if (disconnected || force)
LOG_WARN("Could not restore every display mode; will retry while idle");
next_display_resolution_poll_ = 0;
}
void GuiRuntime::HandleDisplayResolutionChanges() {
RestoreHostDisplayResolutions();
std::deque<PendingDisplayResolution> commands;
{
std::lock_guard lock(display_resolution_commands_mutex_);
commands.swap(display_resolution_commands_);
}
for (const auto &command : commands) {
RestoreHostDisplayResolutions();
const auto source = command.source.lock();
if (!source || !source->IsActive() ||
if (stopping_ || command.epoch != display_resolution_epoch_.load() ||
!source || !source->IsActive() ||
source != ControllerEvents(command.remote_id) ||
!IsAuthorizedController(command.remote_id))
continue;
@@ -51,20 +88,57 @@ void GuiRuntime::HandleDisplayResolutionChanges() {
reply.type = ControlType::display_resolution_status;
reply.resolution_change = command.change;
reply.resolution_change.accepted = false;
const auto displays = devices_.display_info_list();
const auto available = QueryHostDisplayResolutions();
const auto selected =
std::find_if(available.begin(), available.end(), [&](const auto &info) {
return SupportsDisplayResolution(info, command.change);
});
if (selected == available.end()) {
// Unsupported or stale requests must never create a restoration record.
} else if (selected->current == command.change.resolution) {
reply.resolution_change.accepted = true;
} else {
#ifdef _WIN32
{
std::lock_guard lock(native_display_resolution_mutex);
if (IsCurrentSessionUserDesktopActive())
reply.resolution_change.accepted = ApplyWindowsDisplayResolution(
devices_.display_info_list(), command.change);
}
{
std::lock_guard lock(native_display_resolution_mutex);
if (IsCurrentSessionUserDesktopActive())
reply.resolution_change.accepted =
display_resolution_restoration_.Apply(
command.change.display_key,
[&] {
return CaptureWindowsDisplayResolution(displays,
command.change);
},
[&] {
return ApplyWindowsDisplayResolution(displays,
command.change);
});
}
#elif defined(__APPLE__)
{
std::lock_guard lock(native_display_resolution_mutex);
reply.resolution_change.accepted =
display_resolution_restoration_.Apply(
command.change.display_key,
[&] {
return CaptureMacDisplayResolution(displays, command.change);
},
[&] {
return ApplyMacDisplayResolution(displays, command.change);
});
}
#endif
}
reply.display_resolutions = QueryHostDisplayResolutions();
const auto message = reply.to_json();
SendControllerData(command.remote_id, message.data(), message.size(),
control_data_label_.c_str());
next_display_resolution_poll_ = 0;
}
// The transport can disconnect while a synchronous native mode switch is
// in progress. Restore that change on this tick as well.
RestoreHostDisplayResolutions();
const auto now = SDL_GetTicks();
if (now < next_display_resolution_poll_)
return;
@@ -82,6 +82,7 @@ GuiRuntime::~GuiRuntime() {
lan_.reset();
transfers_.Shutdown();
WaitForSessionCleanup();
RestoreHostDisplayResolutions(true);
}
void GuiRuntime::SendRemoteInput(const RemoteAction& action) {
@@ -25,6 +25,7 @@
#include "privacy_controller.h"
#include "runtime/gui_state.h"
#include "runtime/disconnect_lock_policy.h"
#include "runtime/display_resolution_restoration.h"
#include "runtime/announcement_inbox.h"
#include "runtime/peer_event_handler.h"
#include "runtime/peer_transport.h"
@@ -157,6 +158,7 @@ class GuiRuntime : protected gui_detail::GuiState {
PeerEventHandler* source,
const DisplayResolutionChange& change);
void HandleDisplayResolutionChanges();
void RestoreHostDisplayResolutions(bool force = false);
void CloseRemoteSession(std::shared_ptr<RemoteSession> props);
void CloseAllRemoteSessions();
@@ -256,11 +258,18 @@ class GuiRuntime : protected gui_detail::GuiState {
std::string remote_id;
std::weak_ptr<PeerEventHandler> source;
DisplayResolutionChange change;
uint64_t epoch;
};
std::mutex display_resolution_commands_mutex_;
std::deque<PendingDisplayResolution> display_resolution_commands_;
std::vector<DisplayResolutionInfo> last_display_resolutions_;
uint64_t next_display_resolution_poll_ = 0;
// Incremented when the last incoming controller disconnects. Keep the
// boundary even if a new connection arrives before the application tick.
std::atomic<uint64_t> display_resolution_epoch_{0};
uint64_t handled_display_resolution_epoch_ = 0;
uint64_t next_display_resolution_restore_ = 0;
DisplayResolutionRestoration display_resolution_restoration_;
bool privacy_settings_changed_ = false;
uint32_t last_privacy_revision_ = 0;
uint64_t last_privacy_status_tick_ = 0;
@@ -218,6 +218,7 @@ void GuiRuntime::BeginShutdown() {
std::chrono::steady_clock::now() + std::chrono::seconds(5);
if (lan_) lan_->Stop();
CloseAllRemoteSessions();
RestoreHostDisplayResolutions(true);
}
bool GuiRuntime::ShutdownDrained() {
TickLan();
@@ -225,6 +226,7 @@ bool GuiRuntime::ShutdownDrained() {
const bool drained =
(!lan_ || lan_->Quiescent()) && !connection_peer_cleanup_.valid() &&
session_cleanup_tasks_.empty() && controller_cleanup_tasks_.empty();
if (drained) RestoreHostDisplayResolutions(true);
if (!drained && std::chrono::steady_clock::now() >= shutdown_report_at_) {
LOG_WARN(
"Shutdown waiting: LAN [{}], cloud peer={}, viewers={}, controllers={}",
@@ -0,0 +1,231 @@
/*
* @Author: DI JUNKUN
* @Date: 2026-11-11
* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
*/
#ifndef _DISPLAY_RESOLUTION_MAC_H_
#define _DISPLAY_RESOLUTION_MAC_H_
#include <ColorSync/ColorSync.h>
#include <CoreGraphics/CoreGraphics.h>
#include <IOKit/graphics/IOGraphicsTypes.h>
#include <cmath>
#include <functional>
#include <map>
#include <memory>
#include <tuple>
#include "display_info.h"
#include <display_resolution.h>
namespace crossdesk {
inline DisplayResolution MacDisplayResolution(CGDisplayModeRef mode) {
if (!mode)
return {};
// Desktop dimensions, matching macOS scaled resolutions. Pixel dimensions
// can be twice these values on Retina displays and belong to capture only.
const auto width = CGDisplayModeGetWidth(mode);
const auto height = CGDisplayModeGetHeight(mode);
if (width > 32768 || height > 32768)
return {};
return {int(width), int(height)};
}
inline bool ResolveMacResolutionDisplay(const DisplayInfo &display,
CGDirectDisplayID &id,
std::string &key) {
id = static_cast<CGDirectDisplayID>(
reinterpret_cast<uintptr_t>(display.handle));
if (!id || !CGDisplayIsOnline(id) || !CGDisplayIsActive(id))
return false;
CFUUIDRef uuid = CGDisplayCreateUUIDFromDisplayID(id);
if (!uuid)
return false;
CFStringRef uuid_string = CFUUIDCreateString(nullptr, uuid);
CFRelease(uuid);
if (!uuid_string)
return false;
char value[128]{};
const bool valid = CFStringGetCString(uuid_string, value, sizeof(value),
kCFStringEncodingUTF8);
CFRelease(uuid_string);
if (!valid)
return false;
key = std::to_string(id) + "|" + value;
return true;
}
// The array owns the borrowed mode references returned by Choices().
class MacResolutionModes {
public:
explicit MacResolutionModes(CGDirectDisplayID display)
: current(CGDisplayCopyDisplayMode(display)),
modes_(CGDisplayCopyAllDisplayModes(display, nullptr)) {}
~MacResolutionModes() {
if (modes_)
CFRelease(modes_);
if (current)
CGDisplayModeRelease(current);
}
MacResolutionModes(const MacResolutionModes &) = delete;
MacResolutionModes &operator=(const MacResolutionModes &) = delete;
std::vector<CGDisplayModeRef> Choices() const {
std::vector<CGDisplayModeRef> result;
if (!current || !modes_ ||
!ValidDisplayResolution(MacDisplayResolution(current)))
return result;
const double scale = double(CGDisplayModeGetPixelWidth(current)) /
CGDisplayModeGetWidth(current);
const double refresh = CGDisplayModeGetRefreshRate(current);
const auto rank = [&](CGDisplayModeRef mode) {
return std::make_tuple(
std::abs(double(CGDisplayModeGetPixelWidth(mode)) /
CGDisplayModeGetWidth(mode) -
scale),
std::abs(CGDisplayModeGetRefreshRate(mode) - refresh),
CGDisplayModeGetIODisplayModeID(mode) !=
CGDisplayModeGetIODisplayModeID(current));
};
std::map<std::pair<int, int>, CGDisplayModeRef> unique;
for (CFIndex index = 0; index < CFArrayGetCount(modes_); ++index) {
auto mode = static_cast<CGDisplayModeRef>(
const_cast<void *>(CFArrayGetValueAtIndex(modes_, index)));
const auto size = MacDisplayResolution(mode);
const auto flags = CGDisplayModeGetIOFlags(mode);
if (!ValidDisplayResolution(size) ||
!CGDisplayModeIsUsableForDesktopGUI(mode) ||
(flags & (kDisplayModeInterlacedFlag | kDisplayModeStretchedFlag)))
continue;
const auto key = std::make_pair(size.width, size.height);
auto found = unique.find(key);
// Prefer the current Retina density and then the closest refresh rate.
if (found == unique.end() || rank(mode) < rank(found->second))
unique[key] = mode;
}
for (auto it = unique.rbegin(); it != unique.rend(); ++it) {
result.push_back(it->second);
if (result.size() == kMaxDisplayResolutionModes)
break;
}
return result;
}
CGDisplayModeRef current;
private:
CFArrayRef modes_;
};
inline std::vector<DisplayResolutionInfo>
QueryMacDisplayResolutions(const std::vector<DisplayInfo> &displays) {
std::vector<DisplayResolutionInfo> result;
for (int index = 0;
index < int(displays.size()) && index < kMaxResolutionDisplays;
++index) {
DisplayResolutionInfo info;
info.display_id = index;
CGDirectDisplayID id = 0;
if (!ResolveMacResolutionDisplay(displays[index], id, info.display_key))
continue;
MacResolutionModes modes(id);
info.current = MacDisplayResolution(modes.current);
if (!ValidDisplayResolution(info.current))
continue;
for (auto mode : modes.Choices())
info.modes.push_back(MacDisplayResolution(mode));
result.push_back(std::move(info));
}
return result;
}
inline bool ApplyMacDisplayResolution(const std::vector<DisplayInfo> &displays,
const DisplayResolutionChange &change) {
if (change.display_id < 0 || change.display_id >= int(displays.size()) ||
!ValidDisplayResolution(change.resolution))
return false;
CGDirectDisplayID id = 0;
std::string key;
if (!ResolveMacResolutionDisplay(displays[change.display_id], id, key) ||
key != change.display_key)
return false;
MacResolutionModes modes(id);
for (auto mode : modes.Choices()) {
if (!(MacDisplayResolution(mode) == change.resolution))
continue;
if (MacDisplayResolution(modes.current) == change.resolution)
return true;
// A synchronous, application-lifetime change; never persist remote choices
// in the user's permanent display configuration.
if (CGDisplaySetDisplayMode(id, mode, nullptr) != kCGErrorSuccess)
return false;
CGDisplayModeRef applied = CGDisplayCopyDisplayMode(id);
const bool accepted = MacDisplayResolution(applied) == change.resolution;
if (applied)
CGDisplayModeRelease(applied);
if (!accepted)
CGDisplaySetDisplayMode(id, modes.current, nullptr);
return accepted;
}
return false;
}
inline bool SameMacResolutionMode(CGDisplayModeRef mode,
CGDisplayModeRef original) {
return mode && original &&
MacDisplayResolution(mode) == MacDisplayResolution(original) &&
CGDisplayModeGetPixelWidth(mode) ==
CGDisplayModeGetPixelWidth(original) &&
CGDisplayModeGetPixelHeight(mode) ==
CGDisplayModeGetPixelHeight(original) &&
CGDisplayModeGetRefreshRate(mode) ==
CGDisplayModeGetRefreshRate(original);
}
inline std::function<bool()>
CaptureMacDisplayResolution(const std::vector<DisplayInfo> &displays,
const DisplayResolutionChange &change) {
if (change.display_id < 0 || change.display_id >= int(displays.size()))
return {};
const auto display = displays[change.display_id];
CGDirectDisplayID id = 0;
std::string key;
if (!ResolveMacResolutionDisplay(display, id, key) ||
key != change.display_key)
return {};
// Retain the exact mode, including Retina pixel density and refresh rate.
std::shared_ptr<CGDisplayMode> original(CGDisplayCopyDisplayMode(id),
[](CGDisplayModeRef mode) {
if (mode)
CGDisplayModeRelease(mode);
});
if (!original)
return {};
return [display, key, original] {
CGDirectDisplayID id = 0;
std::string current_key;
if (!ResolveMacResolutionDisplay(display, id, current_key) ||
current_key != key)
return false;
CGDisplayModeRef current = CGDisplayCopyDisplayMode(id);
const bool unchanged = SameMacResolutionMode(current, original.get());
if (current)
CGDisplayModeRelease(current);
if (unchanged)
return true;
if (CGDisplaySetDisplayMode(id, original.get(), nullptr) != kCGErrorSuccess)
return false;
current = CGDisplayCopyDisplayMode(id);
const bool restored = SameMacResolutionMode(current, original.get());
if (current)
CGDisplayModeRelease(current);
return restored;
};
}
} // namespace crossdesk
#endif
@@ -180,7 +180,7 @@ class API_AVAILABLE(macos(14.0)) ScreenCapturerSckImpl : public ScreenCapturer {
bool complete, SCStreamConfiguration* configuration,
NSError* error);
void RetryPrivacyFilter();
void PrivacyCoversChanged() { StartOrReconfigureCapturer(); }
void CaptureConfigurationChanged() { StartOrReconfigureCapturer(); }
void CaptureStopped(SCStream* source, NSError* error) {
{
std::lock_guard lock(lock_);
@@ -914,13 +914,23 @@ void ScreenCapturerSckImpl::StartOrReconfigureCapturer() {
DISPATCH_QUEUE_SERIAL);
[NSNotificationCenter.defaultCenter addObserver:self selector:@selector(privacyCoversChanged:)
name:@"CrossDeskPrivacyCoversChanged" object:nil];
[NSNotificationCenter.defaultCenter addObserver:self selector:@selector(screenParametersChanged:)
name:NSApplicationDidChangeScreenParametersNotification object:nil];
}
return self;
}
- (void)privacyCoversChanged:(NSNotification*)notification {
std::lock_guard<std::mutex> lock(_capturer_lock);
if (_capturer) _capturer->PrivacyCoversChanged();
if (_capturer) _capturer->CaptureConfigurationChanged();
}
- (void)screenParametersChanged:(NSNotification*)notification {
// Defer until the mode switch has completed, then fetch fresh SCDisplay
// geometry and update the stream's pixel dimensions and input bounds.
dispatch_async(_completion_queue, ^{
std::lock_guard<std::mutex> lock(self->_capturer_lock);
if (self->_capturer) self->_capturer->CaptureConfigurationChanged();
});
}
- (void)configurationFinished:(SCStream*)stream generation:(uint64_t)generation
revision:(uint64_t)revision complete:(BOOL)complete
@@ -11,6 +11,7 @@
#include <algorithm>
#include <cmath>
#include <functional>
#include <map>
#include <string>
#include <vector>
@@ -105,6 +106,18 @@ inline bool ApplyWindowsResolutionMode(const wchar_t *device,
return false;
}
inline bool WindowsResolutionDeviceKey(const std::wstring &device,
std::string &key) {
DISPLAY_DEVICEW target{};
target.cb = sizeof(target);
if (!EnumDisplayDevicesW(device.c_str(), 0, &target,
EDD_GET_DEVICE_INTERFACE_NAME) ||
!target.DeviceID[0])
return false;
key = WideToUtf8(device) + "|" + WideToUtf8(target.DeviceID);
return true;
}
inline bool ResolveWindowsResolutionDisplay(const DisplayInfo &display,
std::wstring &device,
std::string &key) {
@@ -135,14 +148,55 @@ inline bool ResolveWindowsResolutionDisplay(const DisplayInfo &display,
if (device.empty())
return false;
}
DISPLAY_DEVICEW target{};
target.cb = sizeof(target);
if (!EnumDisplayDevicesW(device.c_str(), 0, &target,
EDD_GET_DEVICE_INTERFACE_NAME) ||
!target.DeviceID[0])
return false;
key = WideToUtf8(device) + "|" + WideToUtf8(target.DeviceID);
return true;
return WindowsResolutionDeviceKey(device, key);
}
inline bool SameWindowsResolutionMode(const DEVMODEW &mode,
const DEVMODEW &original) {
return mode.dmPelsWidth == original.dmPelsWidth &&
mode.dmPelsHeight == original.dmPelsHeight &&
mode.dmBitsPerPel == original.dmBitsPerPel &&
mode.dmDisplayFrequency == original.dmDisplayFrequency &&
mode.dmDisplayFlags == original.dmDisplayFlags &&
(!(original.dmFields & DM_DISPLAYORIENTATION) ||
mode.dmDisplayOrientation == original.dmDisplayOrientation) &&
(!(original.dmFields & DM_DISPLAYFIXEDOUTPUT) ||
mode.dmDisplayFixedOutput == original.dmDisplayFixedOutput);
}
inline std::function<bool()> CaptureWindowsDisplayResolution(
const std::vector<DisplayInfo> &displays,
const DisplayResolutionChange &change,
const WindowsResolutionApi &api = {}) {
if (change.display_id < 0 || change.display_id >= int(displays.size()))
return {};
std::wstring device;
std::string key;
if (!ResolveWindowsResolutionDisplay(displays[change.display_id], device, key) ||
key != change.display_key)
return {};
DEVMODEW original{};
original.dmSize = sizeof(original);
if (!api.enumerate(device.c_str(), ENUM_CURRENT_SETTINGS, &original)) return {};
return [device, key, original, api] {
std::string current_key;
// Resolve the native output, not a capture slot or stale HMONITOR. Never
// apply a saved mode to a different monitor plugged into the same output.
if (!WindowsResolutionDeviceKey(device, current_key) || current_key != key)
return false;
DEVMODEW current{};
current.dmSize = sizeof(current);
if (!api.enumerate(device.c_str(), ENUM_CURRENT_SETTINGS, &current)) return false;
if (SameWindowsResolutionMode(current, original)) return true;
auto mode = original;
if (api.change(device.c_str(), &mode, nullptr, CDS_TEST, nullptr) !=
DISP_CHANGE_SUCCESSFUL ||
api.change(device.c_str(), &mode, nullptr, 0, nullptr) !=
DISP_CHANGE_SUCCESSFUL)
return false;
return api.enumerate(device.c_str(), ENUM_CURRENT_SETTINGS, &current) &&
SameWindowsResolutionMode(current, original);
};
}
inline std::vector<DisplayResolutionInfo>
@@ -187,4 +241,4 @@ ApplyWindowsDisplayResolution(const std::vector<DisplayInfo> &displays,
} // namespace crossdesk
#endif
#endif
+1 -1
View File
@@ -106,7 +106,7 @@ function setup_platform_settings()
add_cxflags("-Wno-unused-variable")
elseif is_os("macosx") then
add_cxflags("-Wno-unused-variable")
add_frameworks("Cocoa", "CoreGraphics", "Metal", "QuartzCore", "IOKit",
add_frameworks("Cocoa", "CoreGraphics", "ColorSync", "Metal", "QuartzCore", "IOKit",
"IOSurface",
"ScreenCaptureKit", "AVFoundation", "CoreMedia", "CoreVideo",
"CoreAudio", "AudioToolbox")