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[fix] validate macOS input display state before injecting events
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@@ -1196,8 +1196,13 @@ void Render::OnReceiveDataBufferCb(const char* data, size_t size,
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remote_action.k.extended);
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} else if (remote_action.type == ControlType::display_id &&
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render->screen_capturer_) {
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render->selected_display_ = remote_action.d;
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render->screen_capturer_->SwitchTo(remote_action.d);
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const int ret = render->screen_capturer_->SwitchTo(remote_action.d);
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if (ret == 0) {
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render->selected_display_ = remote_action.d;
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} else {
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LOG_WARN("Display switch skipped, invalid display_id={}",
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remote_action.d);
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}
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}
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}
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}
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