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https://github.com/kunkundi/crossdesk.git
synced 2026-06-10 17:34:57 +08:00
[fix] validate macOS input display state before injecting events
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@@ -1,6 +1,7 @@
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#include "mouse_controller.h"
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#include <ApplicationServices/ApplicationServices.h>
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#include <algorithm>
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#include "rd_log.h"
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@@ -20,85 +21,101 @@ int MouseController::Destroy() { return 0; }
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int MouseController::SendMouseCommand(RemoteAction remote_action,
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int display_index) {
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if (remote_action.type != ControlType::mouse) {
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return 0;
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}
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if (display_index < 0 ||
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display_index >= static_cast<int>(display_info_list_.size())) {
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LOG_WARN("Mouse command skipped, invalid display_index={}, displays={}",
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display_index, display_info_list_.size());
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return -1;
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}
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const DisplayInfo& display_info = display_info_list_[display_index];
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if (display_info.width <= 0 || display_info.height <= 0) {
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LOG_WARN("Mouse command skipped, invalid display geometry: {}x{}",
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display_info.width, display_info.height);
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return -1;
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}
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const float normalized_x = std::clamp(remote_action.m.x, 0.0f, 1.0f);
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const float normalized_y = std::clamp(remote_action.m.y, 0.0f, 1.0f);
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int mouse_pos_x =
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remote_action.m.x * display_info_list_[display_index].width +
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display_info_list_[display_index].left;
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normalized_x * display_info.width + display_info.left;
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int mouse_pos_y =
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remote_action.m.y * display_info_list_[display_index].height +
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display_info_list_[display_index].top;
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normalized_y * display_info.height + display_info.top;
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if (remote_action.type == ControlType::mouse) {
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CGEventRef mouse_event = nullptr;
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CGEventType mouse_type;
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CGMouseButton mouse_button;
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CGPoint mouse_point = CGPointMake(mouse_pos_x, mouse_pos_y);
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CGEventRef mouse_event = nullptr;
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CGEventType mouse_type;
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CGMouseButton mouse_button;
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CGPoint mouse_point = CGPointMake(mouse_pos_x, mouse_pos_y);
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switch (remote_action.m.flag) {
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case MouseFlag::left_down:
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mouse_type = kCGEventLeftMouseDown;
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left_dragging_ = true;
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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kCGMouseButtonLeft);
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break;
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case MouseFlag::left_up:
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mouse_type = kCGEventLeftMouseUp;
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left_dragging_ = false;
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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kCGMouseButtonLeft);
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break;
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case MouseFlag::right_down:
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mouse_type = kCGEventRightMouseDown;
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right_dragging_ = true;
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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kCGMouseButtonRight);
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break;
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case MouseFlag::right_up:
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mouse_type = kCGEventRightMouseUp;
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right_dragging_ = false;
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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kCGMouseButtonRight);
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break;
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case MouseFlag::middle_down:
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mouse_type = kCGEventOtherMouseDown;
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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kCGMouseButtonCenter);
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break;
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case MouseFlag::middle_up:
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mouse_type = kCGEventOtherMouseUp;
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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kCGMouseButtonCenter);
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break;
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case MouseFlag::wheel_vertical:
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mouse_event = CGEventCreateScrollWheelEvent(
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NULL, kCGScrollEventUnitLine, 2, remote_action.m.s, 0);
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break;
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case MouseFlag::wheel_horizontal:
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mouse_event = CGEventCreateScrollWheelEvent(
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NULL, kCGScrollEventUnitLine, 2, 0, remote_action.m.s);
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break;
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default:
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if (left_dragging_) {
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mouse_type = kCGEventLeftMouseDragged;
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mouse_button = kCGMouseButtonLeft;
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} else if (right_dragging_) {
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mouse_type = kCGEventRightMouseDragged;
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mouse_button = kCGMouseButtonRight;
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} else {
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mouse_type = kCGEventMouseMoved;
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mouse_button = kCGMouseButtonLeft;
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}
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switch (remote_action.m.flag) {
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case MouseFlag::left_down:
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mouse_type = kCGEventLeftMouseDown;
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left_dragging_ = true;
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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kCGMouseButtonLeft);
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break;
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case MouseFlag::left_up:
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mouse_type = kCGEventLeftMouseUp;
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left_dragging_ = false;
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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kCGMouseButtonLeft);
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break;
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case MouseFlag::right_down:
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mouse_type = kCGEventRightMouseDown;
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right_dragging_ = true;
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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kCGMouseButtonRight);
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break;
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case MouseFlag::right_up:
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mouse_type = kCGEventRightMouseUp;
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right_dragging_ = false;
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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kCGMouseButtonRight);
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break;
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case MouseFlag::middle_down:
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mouse_type = kCGEventOtherMouseDown;
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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kCGMouseButtonCenter);
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break;
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case MouseFlag::middle_up:
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mouse_type = kCGEventOtherMouseUp;
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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kCGMouseButtonCenter);
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break;
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case MouseFlag::wheel_vertical:
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mouse_event = CGEventCreateScrollWheelEvent(
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NULL, kCGScrollEventUnitLine, 2, remote_action.m.s, 0);
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break;
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case MouseFlag::wheel_horizontal:
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mouse_event = CGEventCreateScrollWheelEvent(
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NULL, kCGScrollEventUnitLine, 2, 0, remote_action.m.s);
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break;
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default:
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if (left_dragging_) {
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mouse_type = kCGEventLeftMouseDragged;
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mouse_button = kCGMouseButtonLeft;
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} else if (right_dragging_) {
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mouse_type = kCGEventRightMouseDragged;
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mouse_button = kCGMouseButtonRight;
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} else {
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mouse_type = kCGEventMouseMoved;
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mouse_button = kCGMouseButtonLeft;
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}
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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mouse_button);
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break;
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}
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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mouse_button);
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break;
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}
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if (mouse_event) {
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CGEventPost(kCGHIDEventTap, mouse_event);
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CFRelease(mouse_event);
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}
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if (mouse_event) {
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CGEventPost(kCGHIDEventTap, mouse_event);
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CFRelease(mouse_event);
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}
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return 0;
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}
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} // namespace crossdesk
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} // namespace crossdesk
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