mirror of
https://github.com/kunkundi/crossdesk.git
synced 2025-10-26 20:25:34 +08:00
[fix] fix control and shift keys convertion from Win to MacOSX
This commit is contained in:
@@ -19,86 +19,72 @@ CGEventRef eventCallback(CGEventTapProxy proxy, CGEventType type,
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if (type == kCGEventKeyDown || type == kCGEventKeyUp) {
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CGKeyCode key_code = static_cast<CGKeyCode>(
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CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode));
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std::cout << "Key Down Event: key code = " << key_code << std::endl;
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if (CGKeyCodeToVkCode.find(key_code) != CGKeyCodeToVkCode.end()) {
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g_on_key_action(CGKeyCodeToVkCode[key_code], type == kCGEventKeyDown,
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g_user_ptr);
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} else {
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LOG_ERROR("key_code not found");
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}
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} else if (type == kCGEventFlagsChanged) {
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CGEventFlags current_flags = CGEventGetFlags(event);
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CGKeyCode key_code = static_cast<CGKeyCode>(
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CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode));
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// 检测 CapsLock 键
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// caps lock
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bool caps_lock_state = (current_flags & kCGEventFlagMaskAlphaShift) != 0;
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if (caps_lock_state != keyboard_capturer->caps_lock_flag_) {
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keyboard_capturer->caps_lock_flag_ = caps_lock_state;
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if (keyboard_capturer->caps_lock_flag_) {
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std::cout << "CapsLock Pressed" << std::endl;
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g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
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} else {
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std::cout << "CapsLock Released" << std::endl;
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g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
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}
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}
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// 检测 Shift 键
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// shift
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bool shift_state = (current_flags & kCGEventFlagMaskShift) != 0;
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if (shift_state != keyboard_capturer->shift_flag_) {
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keyboard_capturer->shift_flag_ = shift_state;
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if (keyboard_capturer->shift_flag_) {
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LOG_INFO("Shift Pressed: key_code = {:#04x} -> {:#04x}", key_code,
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CGKeyCodeToVkCode[key_code]);
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g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
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} else {
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LOG_INFO("Shift Released: key_code = {:#04x} -> {:#04x}", key_code,
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CGKeyCodeToVkCode[key_code]);
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g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
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}
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}
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// 检测 Control 键
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// control
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bool control_state = (current_flags & kCGEventFlagMaskControl) != 0;
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if (control_state != keyboard_capturer->control_flag_) {
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keyboard_capturer->control_flag_ = control_state;
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if (keyboard_capturer->control_flag_) {
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std::cout << "Control Pressed" << std::endl;
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g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
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} else {
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std::cout << "Control Released" << std::endl;
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g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
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}
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}
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// 检测 Option 键
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// option
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bool option_state = (current_flags & kCGEventFlagMaskAlternate) != 0;
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if (option_state != keyboard_capturer->option_flag_) {
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keyboard_capturer->option_flag_ = option_state;
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if (keyboard_capturer->option_flag_) {
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std::cout << "Option Pressed" << std::endl;
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g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
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} else {
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std::cout << "Option Released" << std::endl;
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g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
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}
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}
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// 检测 Command 键
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// command
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bool command_state = (current_flags & kCGEventFlagMaskCommand) != 0;
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if (command_state != keyboard_capturer->command_flag_) {
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keyboard_capturer->command_flag_ = command_state;
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if (keyboard_capturer->command_flag_) {
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std::cout << "Command Pressed" << std::endl;
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g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
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} else {
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std::cout << "Command Released" << std::endl;
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g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
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}
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}
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}
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return nullptr; // 返回 null 表示阻止事件
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return nullptr;
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}
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KeyboardCapturer::KeyboardCapturer() {}
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@@ -112,46 +98,37 @@ int KeyboardCapturer::Hook(OnKeyAction on_key_action, void *user_ptr) {
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CGEventMask eventMask = (1 << kCGEventKeyDown) | (1 << kCGEventKeyUp) |
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(1 << kCGEventFlagsChanged);
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eventTap = CGEventTapCreate(kCGSessionEventTap, // 事件 Tap 的作用范围
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kCGHeadInsertEventTap, // 插入到事件队列的最前面
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kCGEventTapOptionDefault, // 默认选项
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eventMask, // 要拦截的事件类型
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eventCallback, // 事件回调函数
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this // 用户数据指针(可选)
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);
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event_tap_ = CGEventTapCreate(kCGSessionEventTap, kCGHeadInsertEventTap,
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kCGEventTapOptionDefault, eventMask,
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eventCallback, this);
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if (!eventTap) {
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std::cerr << "Failed to create event tap. Ensure Accessibility permissions "
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"are granted."
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<< std::endl;
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if (!event_tap_) {
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LOG_ERROR("CGEventTapCreate failed");
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return -1;
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}
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runLoopSource =
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CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0);
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run_loop_source_ =
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CFMachPortCreateRunLoopSource(kCFAllocatorDefault, event_tap_, 0);
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CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource,
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CFRunLoopAddSource(CFRunLoopGetCurrent(), run_loop_source_,
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kCFRunLoopCommonModes);
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CGEventTapEnable(eventTap, true);
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CGEventTapEnable(event_tap_, true);
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return 0;
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}
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int KeyboardCapturer::Unhook() {
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CFRelease(runLoopSource);
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CFRelease(eventTap);
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CFRelease(run_loop_source_);
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CFRelease(event_tap_);
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return 0;
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}
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int KeyboardCapturer::SendKeyboardCommand(int key_code, bool is_down) {
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LOG_INFO("SendKeyboardCommand: key_code = {:#04x}", key_code);
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if (vkCodeToCGKeyCode.find(key_code) != vkCodeToCGKeyCode.end()) {
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CGKeyCode cg_key_code = vkCodeToCGKeyCode[key_code];
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CGEventRef event = CGEventCreateKeyboardEvent(NULL, cg_key_code, is_down);
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CGEventPost(kCGHIDEventTap, event);
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CFRelease(event);
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} else {
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LOG_ERROR("key_code not found");
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}
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return 0;
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@@ -22,8 +22,8 @@ class KeyboardCapturer : public DeviceController {
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virtual int SendKeyboardCommand(int key_code, bool is_down);
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private:
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CFMachPortRef eventTap;
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CFRunLoopSourceRef runLoopSource;
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CFMachPortRef event_tap_;
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CFRunLoopSourceRef run_loop_source_;
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public:
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bool caps_lock_flag_ = false;
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@@ -9,9 +9,9 @@
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#include <map>
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// Windows vkCode 转 macOS CGKeyCode 映射表 (104 键)
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// Windows vkCode to macOS CGKeyCode (104 keys)
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std::map<int, int> vkCodeToCGKeyCode = {
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// 字母键 (A-Z)
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// A-Z
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{0x41, 0x00}, // A
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{0x42, 0x0B}, // B
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{0x43, 0x08}, // C
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@@ -39,7 +39,7 @@ std::map<int, int> vkCodeToCGKeyCode = {
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{0x59, 0x10}, // Y
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{0x5A, 0x06}, // Z
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// 数字键 (0-9)
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// 0-9
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{0x30, 0x1D}, // 0
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{0x31, 0x12}, // 1
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{0x32, 0x13}, // 2
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@@ -51,7 +51,7 @@ std::map<int, int> vkCodeToCGKeyCode = {
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{0x38, 0x1C}, // 8
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{0x39, 0x19}, // 9
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// 功能键 (F1-F12)
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// F1-F12
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{0x70, 0x7A}, // F1
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{0x71, 0x78}, // F2
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{0x72, 0x63}, // F3
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@@ -65,7 +65,7 @@ std::map<int, int> vkCodeToCGKeyCode = {
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{0x7A, 0x67}, // F11
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{0x7B, 0x6F}, // F12
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// 控制键
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// control keys
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{0x1B, 0x35}, // Escape
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{0x0D, 0x24}, // Enter
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{0x20, 0x31}, // Space
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@@ -79,13 +79,13 @@ std::map<int, int> vkCodeToCGKeyCode = {
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{0x21, 0x79}, // Page Up
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{0x22, 0x7A}, // Page Down
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// 箭头键
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// arrow keys
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{0x25, 0x7B}, // Left Arrow
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{0x27, 0x7C}, // Right Arrow
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{0x26, 0x7E}, // Up Arrow
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{0x28, 0x7D}, // Down Arrow
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// 数字小键盘 (Numpad)
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// numpad
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{0x60, 0x52}, // Numpad 0
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{0x61, 0x53}, // Numpad 1
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{0x62, 0x54}, // Numpad 2
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@@ -102,7 +102,7 @@ std::map<int, int> vkCodeToCGKeyCode = {
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{0x6D, 0x4E}, // Numpad -
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{0x6B, 0x45}, // Numpad +
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// 符号键
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// symbol keys
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{0xBA, 0x29}, // ; (Semicolon)
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{0xDE, 0x27}, // ' (Quote)
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{0xC0, 0x32}, // ` (Backtick)
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@@ -115,11 +115,11 @@ std::map<int, int> vkCodeToCGKeyCode = {
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{0xBD, 0x1B}, // - (Minus)
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{0xBB, 0x18}, // = (Equals)
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// 修饰键
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// modifier keys
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{0x14, 0x39}, // Caps Lock
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{0xA0, 0x38}, // Shift (Left)
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{0xA2, 0x3B}, // Shift (Right)
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{0xA3, 0x3B}, // Ctrl (Left)
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{0xA1, 0x3B}, // Shift (Right)
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{0xA2, 0x3B}, // Ctrl (Left)
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{0xA3, 0x3E}, // Ctrl (Right)
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{0xA4, 0x3A}, // Alt (Left)
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{0xA5, 0x3D}, // Alt (Right)
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@@ -127,9 +127,9 @@ std::map<int, int> vkCodeToCGKeyCode = {
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{0x5C, 0x36}, // Right Command
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};
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// macOS CGKeyCode 转 Windows vkCode 映射表
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// macOS CGKeyCode to Windows vkCode
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std::map<int, int> CGKeyCodeToVkCode = {
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// 字母键 (A-Z)
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// A-Z
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{0x00, 0x41}, // A
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{0x0B, 0x42}, // B
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{0x08, 0x43}, // C
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@@ -157,7 +157,7 @@ std::map<int, int> CGKeyCodeToVkCode = {
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{0x10, 0x59}, // Y
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{0x06, 0x5A}, // Z
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// 数字键 (0-9)
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// 0-9
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{0x1D, 0x30}, // 0
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{0x12, 0x31}, // 1
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{0x13, 0x32}, // 2
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@@ -169,7 +169,7 @@ std::map<int, int> CGKeyCodeToVkCode = {
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{0x1C, 0x38}, // 8
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{0x19, 0x39}, // 9
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// 功能键 (F1-F12)
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// F1-F12
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{0x7A, 0x70}, // F1
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{0x78, 0x71}, // F2
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{0x63, 0x72}, // F3
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@@ -183,7 +183,7 @@ std::map<int, int> CGKeyCodeToVkCode = {
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{0x67, 0x7A}, // F11
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{0x6F, 0x7B}, // F12
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// 控制键
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// control keys
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{0x35, 0x1B}, // Escape
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{0x24, 0x0D}, // Enter
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{0x31, 0x20}, // Space
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@@ -197,13 +197,13 @@ std::map<int, int> CGKeyCodeToVkCode = {
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{0x79, 0x21}, // Page Up
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{0x7A, 0x22}, // Page Down
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// 箭头键
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// arrow keys
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{0x7B, 0x25}, // Left Arrow
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{0x7C, 0x27}, // Right Arrow
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{0x7E, 0x26}, // Up Arrow
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{0x7D, 0x28}, // Down Arrow
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// 数字小键盘 (Numpad)
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// numpad
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{0x52, 0x60}, // Numpad 0
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{0x53, 0x61}, // Numpad 1
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{0x54, 0x62}, // Numpad 2
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@@ -220,7 +220,7 @@ std::map<int, int> CGKeyCodeToVkCode = {
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{0x4E, 0x6D}, // Numpad -
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{0x45, 0x6B}, // Numpad +
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// 符号键
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// symbol keys
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{0x29, 0xBA}, // ; (Semicolon)
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{0x27, 0xDE}, // ' (Quote)
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{0x32, 0xC0}, // ` (Backtick)
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@@ -233,7 +233,7 @@ std::map<int, int> CGKeyCodeToVkCode = {
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{0x1B, 0xBD}, // - (Minus)
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{0x18, 0xBB}, // = (Equals)
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// 修饰键
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// modifier keys
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{0x39, 0x14}, // Caps Lock
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{0x38, 0xA0}, // Shift (Left)
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{0x3C, 0xA1}, // Shift (Right)
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@@ -245,10 +245,4 @@ std::map<int, int> CGKeyCodeToVkCode = {
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{0x36, 0x5C}, // Right Command
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};
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#define MAC_CAPSLOCK 0x39
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#define MAC_SHIFT 0x38
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#define MAC_CONTROL 0x3B
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#define MAC_OPTION 0x3A
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#define MAC_COMMAND 0x37
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#endif
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@@ -9,27 +9,14 @@ LRESULT CALLBACK KeyboardProc(int nCode, WPARAM wParam, LPARAM lParam) {
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if (nCode == HC_ACTION && g_on_key_action) {
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KBDLLHOOKSTRUCT* kbData = reinterpret_cast<KBDLLHOOKSTRUCT*>(lParam);
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// 处理键盘事件
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if (wParam == WM_KEYDOWN) {
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// LOG_ERROR("Keydown: [{}]", kbData->vkCode);
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if (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) {
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g_on_key_action(kbData->vkCode, true, g_user_ptr);
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return 1;
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} else if (wParam == WM_KEYUP) {
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// LOG_ERROR("Keyup: [{}]", kbData->vkCode);
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} else if (wParam == WM_KEYUP || wParam == WM_SYSKEYUP) {
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g_on_key_action(kbData->vkCode, false, g_user_ptr);
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return 1;
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} else if (wParam == WM_SYSKEYDOWN) {
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// LOG_ERROR("System keydown: [{}]", kbData->vkCode);
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g_on_key_action(kbData->vkCode, true, g_user_ptr);
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return 1;
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} else if (wParam == WM_SYSKEYUP) {
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// LOG_ERROR("System keyup: [{}]", kbData->vkCode);
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g_on_key_action(kbData->vkCode, false, g_user_ptr);
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return 1;
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}
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return 1;
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}
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// 调用下一个钩子
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return CallNextHookEx(NULL, nCode, wParam, lParam);
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}
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@@ -54,6 +41,7 @@ int KeyboardCapturer::Unhook() {
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return 0;
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}
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// apply remote keyboard commands to the local machine
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int KeyboardCapturer::SendKeyboardCommand(int key_code, bool is_down) {
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INPUT input = {0};
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input.type = INPUT_KEYBOARD;
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