[refactor] update remote peer panel rendering for high-DPI scaling support

This commit is contained in:
dijunkun
2025-12-03 21:17:11 +08:00
parent d21e1bd422
commit 24873afe64

View File

@@ -12,8 +12,8 @@ int Render::RemoteWindow() {
float remote_window_width = io.DisplaySize.x * 0.5f;
float remote_window_height =
io.DisplaySize.y * (1 - TITLE_BAR_HEIGHT - STATUS_BAR_HEIGHT);
float remote_window_button_width = io.DisplaySize.x * 0.046f;
float remote_window_button_height = io.DisplaySize.y * 0.075f;
float remote_window_arrow_button_width = io.DisplaySize.x * 0.1f;
float remote_window_arrow_button_height = io.DisplaySize.y * 0.078f;
ImGui::SetNextWindowPos(
ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * TITLE_BAR_HEIGHT),
@@ -29,7 +29,7 @@ int Render::RemoteWindow() {
ImGui::PopStyleColor();
ImGui::SetCursorPos(
ImVec2(io.DisplaySize.x * 0.545f, io.DisplaySize.y * 0.02f));
ImVec2(io.DisplaySize.x * 0.057f, io.DisplaySize.y * 0.02f));
ImGui::TextColored(
ImVec4(0.0f, 0.0f, 0.0f, 0.5f), "%s",
@@ -38,7 +38,7 @@ int Render::RemoteWindow() {
ImGui::Spacing();
{
ImGui::SetNextWindowPos(
ImVec2(io.DisplaySize.x * 0.56f, io.DisplaySize.y * 0.15f),
ImVec2(io.DisplaySize.x * 0.557f, io.DisplaySize.y * 0.15f),
ImGuiCond_Always);
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(239.0f / 255, 240.0f / 255,
242.0f / 255, 1.0f));
@@ -58,7 +58,7 @@ int Render::RemoteWindow() {
"%s", localization::remote_id[localization_language_index_].c_str());
ImGui::Spacing();
ImGui::SetNextItemWidth(IPUT_WINDOW_WIDTH);
ImGui::SetNextItemWidth(io.DisplaySize.x * 0.25f);
ImGui::SetWindowFontScale(1.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
if (re_enter_remote_id_) {
@@ -81,7 +81,8 @@ int Render::RemoteWindow() {
static_cast<int (*)(int)>(&isspace)),
remote_id.end());
if (ImGui::Button(ICON_FA_ARROW_RIGHT_LONG,
ImVec2(55 * dpi_scale_, 38 * dpi_scale_)) ||
ImVec2(remote_window_arrow_button_width,
remote_window_arrow_button_height)) ||
enter_pressed) {
connect_button_pressed_ = true;
bool found = false;