Implementation for jitter

This commit is contained in:
dijunkun
2023-09-08 17:45:01 +08:00
parent bde35e3b1c
commit 238eef1c93

View File

@@ -44,16 +44,16 @@ inline void FreshVideo() {
SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, &sdlRect);
SDL_RenderPresent(sdlRenderer);
frame_count++;
end_time = SDL_GetTicks();
elapsed_time = end_time - start_time;
if (elapsed_time >= 1000) {
fps = frame_count / (elapsed_time / 1000);
frame_count = 0;
window_title = "Remote Desk Client [FPS " + std::to_string(fps) + "]";
SDL_SetWindowTitle(screen, window_title.data());
start_time = end_time;
}
// frame_count++;
// end_time = SDL_GetTicks();
// elapsed_time = end_time - start_time;
// if (elapsed_time >= 1000) {
// fps = frame_count / (elapsed_time / 1000);
// frame_count = 0;
// window_title = "Remote Desk Client [FPS " + std::to_string(fps) + "]";
// SDL_SetWindowTitle(screen, window_title.data());
// start_time = end_time;
// }
}
inline int ProcessMouseKeyEven(SDL_Event &ev) {
@@ -106,6 +106,16 @@ void GuestReceiveBuffer(const char *data, size_t size, const char *user_id,
SDL_Event event;
event.type = REFRESH_EVENT;
SDL_PushEvent(&event);
frame_count++;
end_time = SDL_GetTicks();
elapsed_time = end_time - start_time;
if (elapsed_time >= 1000) {
fps = frame_count / (elapsed_time / 1000);
frame_count = 0;
window_title = "Remote Desk Client [FPS " + std::to_string(fps) + "]";
SDL_SetWindowTitle(screen, window_title.data());
start_time = end_time;
}
}
std::string GetMac() {