[feat] add OpenGL NV12 underlay rendering for Slint on Linux

This commit is contained in:
dijunkun
2026-08-25 10:26:05 +08:00
parent 3e63675787
commit 21eec76008
11 changed files with 315 additions and 188 deletions
+11 -12
View File
@@ -16,8 +16,8 @@
#include "file_transfer.h"
#include "localization.h"
#include "platform.h"
#if defined(_WIN32)
#include "platform/windows_opengl_video_renderer.h"
#if defined(_WIN32) || defined(__linux__)
#include "platform/opengl_video_renderer.h"
#endif
#ifdef __APPLE__
#include "platform/metal_video_renderer.h"
@@ -319,7 +319,7 @@ void PeerEventHandler::OnConnectionStatus(ConnectionStatus status,
props->enable_mouse_control_ = false;
runtime->ResetRemoteServiceStatus(*props);
#if defined(__APPLE__) || defined(_WIN32)
#if defined(__APPLE__) || defined(_WIN32) || defined(__linux__)
std::shared_ptr<std::vector<unsigned char>> native_snapshot;
int native_snapshot_width = 0;
int native_snapshot_height = 0;
@@ -330,11 +330,10 @@ void PeerEventHandler::OnConnectionStatus(ConnectionStatus status,
props->thumbnail_frame_->empty();
}
if (needs_native_snapshot) {
#if defined(_WIN32)
auto* native_renderer =
runtime->windows_opengl_video_renderer_.get();
#else
#if defined(__APPLE__)
auto* native_renderer = runtime->mac_metal_video_renderer_.get();
#else
auto* native_renderer = runtime->opengl_video_renderer_.get();
#endif
auto snapshot = std::make_shared<std::vector<unsigned char>>();
if (native_renderer && native_renderer->CopyLatestNv12(
@@ -349,7 +348,7 @@ void PeerEventHandler::OnConnectionStatus(ConnectionStatus status,
std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
props->front_frame_.reset();
props->back_frame_.reset();
#if defined(__APPLE__) || defined(_WIN32)
#if defined(__APPLE__) || defined(_WIN32) || defined(__linux__)
if (native_snapshot &&
(!props->thumbnail_frame_ || props->thumbnail_frame_->empty())) {
props->thumbnail_frame_ = std::move(native_snapshot);
@@ -363,11 +362,11 @@ void PeerEventHandler::OnConnectionStatus(ConnectionStatus status,
props->render_rect_dirty_ = true;
props->stream_cleanup_pending_ = true;
}
#if defined(__APPLE__) || defined(_WIN32)
#if defined(_WIN32)
auto* native_renderer = runtime->windows_opengl_video_renderer_.get();
#else
#if defined(__APPLE__) || defined(_WIN32) || defined(__linux__)
#if defined(__APPLE__)
auto* native_renderer = runtime->mac_metal_video_renderer_.get();
#else
auto* native_renderer = runtime->opengl_video_renderer_.get();
#endif
if (native_renderer) {
native_renderer->DiscardStream(remote_id);