mirror of
https://github.com/kunkundi/crossdesk.git
synced 2025-12-17 04:26:47 +08:00
[fix] resolve tab bar dragging issue
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@@ -21,8 +21,6 @@
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#define NV12_BUFFER_SIZE 1280 * 720 * 3 / 2
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#define MOUSE_GRAB_PADDING 5
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namespace crossdesk {
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std::vector<char> Render::SerializeRemoteAction(const RemoteAction& action) {
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@@ -134,9 +132,39 @@ SDL_HitTestResult Render::HitTestCallback(SDL_Window* window,
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int window_width, window_height;
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SDL_GetWindowSize(window, &window_width, &window_height);
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if (area->y < 30 * render->dpi_scale_ && area->y > MOUSE_GRAB_PADDING &&
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area->x < window_width - 120 * render->dpi_scale_ &&
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area->x > MOUSE_GRAB_PADDING && !render->is_tab_bar_hovered_) {
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// check if curosor is in tab bar
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if (render->stream_window_inited_ && render->stream_window_created_ &&
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!render->fullscreen_button_pressed_ && render->stream_ctx_) {
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ImGuiContext* prev_ctx = ImGui::GetCurrentContext();
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ImGui::SetCurrentContext(render->stream_ctx_);
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ImGuiWindow* tab_bar_window = ImGui::FindWindowByName("TabBar");
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if (tab_bar_window && tab_bar_window->Active) {
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ImGuiIO& io = ImGui::GetIO();
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float scale_x = io.DisplayFramebufferScale.x;
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float scale_y = io.DisplayFramebufferScale.y;
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float tab_bar_x = tab_bar_window->Pos.x * scale_x;
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float tab_bar_y = tab_bar_window->Pos.y * scale_y;
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float tab_bar_width = tab_bar_window->Size.x * scale_x;
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float tab_bar_height = tab_bar_window->Size.y * scale_y;
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ImGui::SetCurrentContext(prev_ctx);
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if (area->x >= tab_bar_x && area->x <= tab_bar_x + tab_bar_width &&
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area->y >= tab_bar_y && area->y <= tab_bar_y + tab_bar_height) {
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return SDL_HITTEST_NORMAL;
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}
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} else {
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ImGui::SetCurrentContext(prev_ctx);
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}
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}
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float mouse_grab_padding = render->title_bar_button_width_ * 0.16f;
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if (area->y < render->title_bar_button_width_ &&
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area->y > mouse_grab_padding &&
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area->x < window_width - render->title_bar_button_width_ * 4.0f &&
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area->x > mouse_grab_padding) {
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return SDL_HITTEST_DRAGGABLE;
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}
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@@ -144,25 +172,25 @@ SDL_HitTestResult Render::HitTestCallback(SDL_Window* window,
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// return SDL_HITTEST_NORMAL;
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// }
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if (area->y < MOUSE_GRAB_PADDING) {
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if (area->x < MOUSE_GRAB_PADDING) {
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if (area->y < mouse_grab_padding) {
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if (area->x < mouse_grab_padding) {
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return SDL_HITTEST_RESIZE_TOPLEFT;
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} else if (area->x > window_width - MOUSE_GRAB_PADDING) {
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} else if (area->x > window_width - mouse_grab_padding) {
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return SDL_HITTEST_RESIZE_TOPRIGHT;
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} else {
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return SDL_HITTEST_RESIZE_TOP;
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}
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} else if (area->y > window_height - MOUSE_GRAB_PADDING) {
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if (area->x < MOUSE_GRAB_PADDING) {
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} else if (area->y > window_height - mouse_grab_padding) {
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if (area->x < mouse_grab_padding) {
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return SDL_HITTEST_RESIZE_BOTTOMLEFT;
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} else if (area->x > window_width - MOUSE_GRAB_PADDING) {
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} else if (area->x > window_width - mouse_grab_padding) {
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return SDL_HITTEST_RESIZE_BOTTOMRIGHT;
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} else {
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return SDL_HITTEST_RESIZE_BOTTOM;
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}
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} else if (area->x < MOUSE_GRAB_PADDING) {
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} else if (area->x < mouse_grab_padding) {
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return SDL_HITTEST_RESIZE_LEFT;
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} else if (area->x > window_width - MOUSE_GRAB_PADDING) {
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} else if (area->x > window_width - mouse_grab_padding) {
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return SDL_HITTEST_RESIZE_RIGHT;
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}
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