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[refactor] update recent connections panel rendering for high-DPI scaling support
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@@ -10,7 +10,7 @@ namespace crossdesk {
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int Render::TitleBar(bool main_window) {
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ImGuiIO& io = ImGui::GetIO();
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float title_bar_width = io.DisplaySize.x;
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float title_bar_height = io.DisplaySize.y * TITLE_BAR_HEIGHT;
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float title_bar_height = io.DisplaySize.y * (TITLE_BAR_HEIGHT + 0.01f);
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float title_bar_button_width = io.DisplaySize.x * TITLE_BAR_BUTTON_WIDTH;
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float title_bar_button_height = io.DisplaySize.y * TITLE_BAR_BUTTON_HEIGHT;
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@@ -165,7 +165,7 @@ int Render::TitleBar(bool main_window) {
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float minimize_pos_x = title_bar_width -
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title_bar_button_width * (main_window ? 2 : 3) +
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title_bar_button_width * 0.33f;
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float minimize_pos_y = title_bar_height * 0.5f;
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float minimize_pos_y = title_bar_button_height * 0.5f;
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std::string window_minimize_button = "##minimize"; // ICON_FA_MINUS;
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if (ImGui::Button(window_minimize_button.c_str(),
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ImVec2(title_bar_button_width, title_bar_button_height))) {
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@@ -249,7 +249,7 @@ int Render::TitleBar(bool main_window) {
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(1.0f, 0, 0, 0.5f));
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float xmark_pos_x = xmark_button_pos_x + title_bar_button_width * 0.5f;
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float xmark_pos_y = title_bar_height * 0.5f;
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float xmark_pos_y = title_bar_button_height * 0.5f;
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float xmark_size = title_bar_button_width * 0.33f;
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std::string close_button = "##xmark"; // ICON_FA_XMARK;
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if (ImGui::Button(close_button.c_str(),
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