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https://github.com/kunkundi/crossdesk.git
synced 2025-10-27 04:35:34 +08:00
Use SDL2 to display BGRA frame
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@@ -17,7 +17,7 @@ extern "C" {
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#include "SDL2/SDL.h"
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int screen_w = 2560, screen_h = 1440;
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const int pixel_w = 2560, pixel_h = 1440;
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const int pixel_w = 1280, pixel_h = 720;
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unsigned char buffer[pixel_w * pixel_h * 3 / 2];
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unsigned char dst_buffer[pixel_w * pixel_h * 3 / 2];
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@@ -65,23 +65,48 @@ int YUV420ToNV12FFmpeg(unsigned char *src_buffer, int width, int height,
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return 0;
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}
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int BGRAToNV12FFmpeg(unsigned char *src_buffer, int width, int height,
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unsigned char *dst_buffer) {
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AVFrame *Input_pFrame = av_frame_alloc();
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AVFrame *Output_pFrame = av_frame_alloc();
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struct SwsContext *img_convert_ctx =
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sws_getContext(width, height, AV_PIX_FMT_BGRA, 1280, 720, AV_PIX_FMT_NV12,
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SWS_FAST_BILINEAR, nullptr, nullptr, nullptr);
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av_image_fill_arrays(Input_pFrame->data, Input_pFrame->linesize, src_buffer,
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AV_PIX_FMT_BGRA, width, height, 1);
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av_image_fill_arrays(Output_pFrame->data, Output_pFrame->linesize, dst_buffer,
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AV_PIX_FMT_NV12, 1280, 720, 1);
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sws_scale(img_convert_ctx, (uint8_t const **)Input_pFrame->data,
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Input_pFrame->linesize, 0, height, Output_pFrame->data,
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Output_pFrame->linesize);
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if (Input_pFrame) av_free(Input_pFrame);
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if (Output_pFrame) av_free(Output_pFrame);
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if (img_convert_ctx) sws_freeContext(img_convert_ctx);
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return 0;
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}
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void OnFrame(unsigned char *data, int size, int width, int height) {
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std::cout << "Receive frame: w:" << width << " h:" << height
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<< " size:" << size << std::endl;
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// YUV420ToNV12FFmpeg(data, width, height, dst_buffer);
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BGRAToNV12FFmpeg(data, width, height, dst_buffer);
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// SDL_UpdateTexture(sdlTexture, NULL, data, pixel_w);
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memcpy(rgbData, data, width * height);
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SDL_UpdateTexture(sdlTexture, NULL, dst_buffer, pixel_w);
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// memcpy(rgbData, data, width * height);
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// FIX: If window is resize
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// sdlRect.x = 0;
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// sdlRect.y = 0;
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// sdlRect.w = screen_w;
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// sdlRect.h = screen_h;
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sdlRect.x = 0;
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sdlRect.y = 0;
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sdlRect.w = screen_w;
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sdlRect.h = screen_h;
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// SDL_RenderClear(sdlRenderer);
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// SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, &sdlRect);
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// SDL_RenderPresent(sdlRenderer);
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SDL_RenderClear(sdlRenderer);
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SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, &sdlRect);
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SDL_RenderPresent(sdlRenderer);
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}
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int main() {
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@@ -93,7 +118,7 @@ int main() {
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rect.right = GetSystemMetrics(SM_CXSCREEN);
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rect.bottom = GetSystemMetrics(SM_CYSCREEN);
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recorder->Init(rect, 10, OnFrame);
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recorder->Init(rect, 60, OnFrame);
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recorder->Start();
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@@ -104,7 +129,7 @@ int main() {
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SDL_Window *screen;
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screen = SDL_CreateWindow("RTS Receiver", SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, screen_w, screen_h,
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SDL_WINDOWPOS_UNDEFINED, screen_w / 2, screen_h / 2,
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SDL_WINDOW_RESIZABLE);
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if (!screen) {
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printf("SDL: could not create window - exiting:%s\n", SDL_GetError());
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@@ -115,15 +140,14 @@ int main() {
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Uint32 pixformat = 0;
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pixformat = SDL_PIXELFORMAT_NV12;
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// sdlTexture = SDL_CreateTexture(sdlRenderer, pixformat,
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// SDL_TEXTUREACCESS_STREAMING, pixel_w,
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// pixel_h);
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sdlTexture = SDL_CreateTexture(sdlRenderer, pixformat,
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SDL_TEXTUREACCESS_STREAMING, 1280, 720);
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SDL_Surface *surface =
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SDL_CreateRGBSurfaceFrom(rgbData, pixel_w, pixel_h, 24, pixel_w * 3,
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0x000000FF, 0x0000FF00, 0x00FF0000, 0);
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// SDL_Surface *surface =
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// SDL_CreateRGBSurfaceFrom(rgbData, pixel_w, pixel_h, 24, pixel_w * 3,
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// 0x000000FF, 0x0000FF00, 0x00FF0000, 0);
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sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, surface);
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// sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, surface);
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SDL_Thread *refresh_thread = SDL_CreateThread(refresh_video, NULL, NULL);
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SDL_Event event;
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