mirror of
https://github.com/kunkundi/crossdesk.git
synced 2025-10-26 20:25:34 +08:00
[feat] remove screen resolution info in HostInfo
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@@ -830,10 +830,6 @@ void Render::MainLoop() {
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remote_action.type = ControlType::host_infomation;
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memcpy(&remote_action.i.host_name, host_name.data(), host_name.size());
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remote_action.i.host_name_size = host_name.size();
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remote_action.i.original_display_width =
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screen_width_ * main_window_dpi_scaling_w_;
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remote_action.i.original_display_height =
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screen_height_ * main_window_dpi_scaling_h_;
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int ret = SendDataFrame(peer_, (const char*)&remote_action,
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sizeof(remote_action));
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if (0 == ret) {
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@@ -969,6 +965,56 @@ void Render::CleanupPeers() {
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}
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}
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void Render::UpdateRenderRect() {
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for (auto& [_, props] : client_properties_) {
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if (!props->reset_control_bar_pos_) {
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props->mouse_diff_control_bar_pos_x_ = 0;
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props->mouse_diff_control_bar_pos_y_ = 0;
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}
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if (!just_created_) {
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props->reset_control_bar_pos_ = true;
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}
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int stream_window_width, stream_window_height;
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SDL_GetWindowSize(stream_window_, &stream_window_width,
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&stream_window_height);
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stream_window_width_ = (float)stream_window_width;
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stream_window_height_ = (float)stream_window_height;
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float video_ratio =
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(float)props->video_width_ / (float)props->video_height_;
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float video_ratio_reverse =
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(float)props->video_height_ / (float)props->video_width_;
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float render_area_width = stream_window_width_;
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float render_area_height =
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stream_window_height_ -
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(fullscreen_button_pressed_ ? 0 : title_bar_height_);
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props->stream_render_rect_last_ = props->stream_render_rect_;
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if (render_area_width < render_area_height * video_ratio) {
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props->stream_render_rect_ = {
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0,
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(int)(abs(render_area_height -
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render_area_width * video_ratio_reverse) /
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2 +
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(fullscreen_button_pressed_ ? 0 : title_bar_height_)),
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(int)render_area_width,
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(int)(render_area_width * video_ratio_reverse)};
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} else if (render_area_width > render_area_height * video_ratio) {
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props->stream_render_rect_ = {
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(int)abs(render_area_width - render_area_height * video_ratio) / 2,
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fullscreen_button_pressed_ ? 0 : (int)title_bar_height_,
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(int)(render_area_height * video_ratio), (int)render_area_height};
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} else {
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props->stream_render_rect_ = {
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0, fullscreen_button_pressed_ ? 0 : (int)title_bar_height_,
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(int)render_area_width, (int)render_area_height};
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}
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}
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}
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void Render::ProcessSdlEvent() {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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@@ -1048,57 +1094,7 @@ void Render::ProcessSdlEvent() {
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} else if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED &&
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stream_window_created_ &&
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event.window.windowID == SDL_GetWindowID(stream_window_)) {
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for (auto& [_, props] : client_properties_) {
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if (!props->reset_control_bar_pos_) {
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props->mouse_diff_control_bar_pos_x_ = 0;
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props->mouse_diff_control_bar_pos_y_ = 0;
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}
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if (!just_created_) {
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props->reset_control_bar_pos_ = true;
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}
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int stream_window_width, stream_window_height;
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SDL_GetWindowSize(stream_window_, &stream_window_width,
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&stream_window_height);
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stream_window_width_ = (float)stream_window_width;
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stream_window_height_ = (float)stream_window_height;
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float video_ratio = (float)props->original_display_width_ /
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(float)props->original_display_height_;
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float video_ratio_reverse = (float)props->original_display_height_ /
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(float)props->original_display_width_;
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float render_area_width = stream_window_width_;
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float render_area_height =
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stream_window_height_ -
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(fullscreen_button_pressed_ ? 0 : title_bar_height_);
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props->stream_render_rect_last_ = props->stream_render_rect_;
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if (render_area_width < render_area_height * video_ratio) {
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props->stream_render_rect_ = {
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0,
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(int)(abs(render_area_height -
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render_area_width * video_ratio_reverse) /
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2 +
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(fullscreen_button_pressed_ ? 0 : title_bar_height_)),
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(int)render_area_width,
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(int)(render_area_width * video_ratio_reverse)};
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} else if (render_area_width > render_area_height * video_ratio) {
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props->stream_render_rect_ = {
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(int)abs(render_area_width -
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render_area_height * video_ratio) /
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2,
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fullscreen_button_pressed_ ? 0 : (int)title_bar_height_,
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(int)(render_area_height * video_ratio),
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(int)render_area_height};
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} else {
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props->stream_render_rect_ = {
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0, fullscreen_button_pressed_ ? 0 : (int)title_bar_height_,
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(int)render_area_width, (int)render_area_height};
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}
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}
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UpdateRenderRect();
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} else if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED ||
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event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
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bool focus_gained =
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