[fix] fix cross-platform key capture and mapping issues

This commit is contained in:
dijunkun
2026-03-23 20:42:48 +08:00
parent 511831ced3
commit 13c37f01b1
5 changed files with 143 additions and 118 deletions
@@ -11,10 +11,28 @@ namespace crossdesk {
static OnKeyAction g_on_key_action = nullptr;
static void* g_user_ptr = nullptr;
static KeySym NormalizeKeySym(KeySym key_sym) {
if (key_sym >= XK_a && key_sym <= XK_z) {
return key_sym - XK_a + XK_A;
}
return key_sym;
}
static int KeyboardEventHandler(Display* display, XEvent* event) {
(void)display;
if (event->xkey.type == KeyPress || event->xkey.type == KeyRelease) {
KeySym keySym = XLookupKeysym(&event->xkey, 0);
int key_code = XKeysymToKeycode(display, keySym);
KeySym key_sym = NormalizeKeySym(XLookupKeysym(&event->xkey, 0));
auto key_it = x11KeySymToVkCode.find(static_cast<int>(key_sym));
if (key_it == x11KeySymToVkCode.end()) {
key_sym = NormalizeKeySym(XLookupKeysym(&event->xkey, 1));
key_it = x11KeySymToVkCode.find(static_cast<int>(key_sym));
}
if (key_it == x11KeySymToVkCode.end()) {
return 0;
}
int key_code = key_it->second;
bool is_key_down = (event->xkey.type == KeyPress);
if (g_on_key_action) {
@@ -135,4 +153,4 @@ int KeyboardCapturer::SendKeyboardCommand(int key_code, bool is_down) {
}
return 0;
}
} // namespace crossdesk
} // namespace crossdesk
@@ -10,6 +10,7 @@ static void* g_user_ptr = nullptr;
CGEventRef eventCallback(CGEventTapProxy proxy, CGEventType type,
CGEventRef event, void* userInfo) {
(void)proxy;
if (!g_on_key_action) {
return event;
}
@@ -20,84 +21,72 @@ CGEventRef eventCallback(CGEventTapProxy proxy, CGEventType type,
return event;
}
int vk_code = 0;
if (type == kCGEventKeyDown || type == kCGEventKeyUp) {
CGKeyCode key_code = static_cast<CGKeyCode>(
CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode));
if (CGKeyCodeToVkCode.find(key_code) != CGKeyCodeToVkCode.end()) {
g_on_key_action(CGKeyCodeToVkCode[key_code], type == kCGEventKeyDown,
g_user_ptr);
auto key_it = CGKeyCodeToVkCode.find(key_code);
if (key_it != CGKeyCodeToVkCode.end()) {
g_on_key_action(key_it->second, type == kCGEventKeyDown, g_user_ptr);
}
} else if (type == kCGEventFlagsChanged) {
CGEventFlags current_flags = CGEventGetFlags(event);
CGKeyCode key_code = static_cast<CGKeyCode>(
CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode));
auto key_it = CGKeyCodeToVkCode.find(key_code);
if (key_it == CGKeyCodeToVkCode.end()) {
return nullptr;
}
const int vk_code = key_it->second;
// caps lock
bool caps_lock_state = (current_flags & kCGEventFlagMaskAlphaShift) != 0;
if (caps_lock_state != keyboard_capturer->caps_lock_flag_) {
keyboard_capturer->caps_lock_flag_ = caps_lock_state;
if (keyboard_capturer->caps_lock_flag_) {
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
g_on_key_action(vk_code, keyboard_capturer->caps_lock_flag_, g_user_ptr);
}
// shift
bool shift_state = (current_flags & kCGEventFlagMaskShift) != 0;
if (shift_state != keyboard_capturer->shift_flag_) {
keyboard_capturer->shift_flag_ = shift_state;
if (keyboard_capturer->shift_flag_) {
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
g_on_key_action(vk_code, keyboard_capturer->shift_flag_, g_user_ptr);
}
// control
bool control_state = (current_flags & kCGEventFlagMaskControl) != 0;
if (control_state != keyboard_capturer->control_flag_) {
keyboard_capturer->control_flag_ = control_state;
if (keyboard_capturer->control_flag_) {
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
g_on_key_action(vk_code, keyboard_capturer->control_flag_, g_user_ptr);
}
// option
bool option_state = (current_flags & kCGEventFlagMaskAlternate) != 0;
if (option_state != keyboard_capturer->option_flag_) {
keyboard_capturer->option_flag_ = option_state;
if (keyboard_capturer->option_flag_) {
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
g_on_key_action(vk_code, keyboard_capturer->option_flag_, g_user_ptr);
}
// command
bool command_state = (current_flags & kCGEventFlagMaskCommand) != 0;
if (command_state != keyboard_capturer->command_flag_) {
keyboard_capturer->command_flag_ = command_state;
if (keyboard_capturer->command_flag_) {
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
g_on_key_action(vk_code, keyboard_capturer->command_flag_, g_user_ptr);
}
}
return nullptr;
}
KeyboardCapturer::KeyboardCapturer() {}
KeyboardCapturer::KeyboardCapturer()
: event_tap_(nullptr), run_loop_source_(nullptr) {}
KeyboardCapturer::~KeyboardCapturer() {}
KeyboardCapturer::~KeyboardCapturer() { Unhook(); }
int KeyboardCapturer::Hook(OnKeyAction on_key_action, void* user_ptr) {
if (event_tap_) {
return 0;
}
g_on_key_action = on_key_action;
g_user_ptr = user_ptr;
@@ -115,10 +104,24 @@ int KeyboardCapturer::Hook(OnKeyAction on_key_action, void* user_ptr) {
run_loop_source_ =
CFMachPortCreateRunLoopSource(kCFAllocatorDefault, event_tap_, 0);
if (!run_loop_source_) {
LOG_ERROR("CFMachPortCreateRunLoopSource failed");
CFRelease(event_tap_);
event_tap_ = nullptr;
return -1;
}
CFRunLoopAddSource(CFRunLoopGetCurrent(), run_loop_source_,
kCFRunLoopCommonModes);
const CGEventFlags current_flags =
CGEventSourceFlagsState(kCGEventSourceStateCombinedSessionState);
caps_lock_flag_ = (current_flags & kCGEventFlagMaskAlphaShift) != 0;
shift_flag_ = (current_flags & kCGEventFlagMaskShift) != 0;
control_flag_ = (current_flags & kCGEventFlagMaskControl) != 0;
option_flag_ = (current_flags & kCGEventFlagMaskAlternate) != 0;
command_flag_ = (current_flags & kCGEventFlagMaskCommand) != 0;
CGEventTapEnable(event_tap_, true);
return 0;
}
@@ -170,9 +173,12 @@ int KeyboardCapturer::SendKeyboardCommand(int key_code, bool is_down) {
if (vkCodeToCGKeyCode.find(key_code) != vkCodeToCGKeyCode.end()) {
CGKeyCode cg_key_code = vkCodeToCGKeyCode[key_code];
CGEventRef event = CGEventCreateKeyboardEvent(NULL, cg_key_code, is_down);
CGEventRef clearFlags =
CGEventCreateKeyboardEvent(NULL, (CGKeyCode)0, true);
CGEventSetFlags(clearFlags, 0);
if (!event) {
LOG_ERROR("CGEventCreateKeyboardEvent failed");
return -1;
}
CGEventSetFlags(event, 0);
CGEventPost(kCGHIDEventTap, event);
CFRelease(event);
@@ -188,4 +194,4 @@ int KeyboardCapturer::SendKeyboardCommand(int key_code, bool is_down) {
return 0;
}
} // namespace crossdesk
} // namespace crossdesk
@@ -24,8 +24,8 @@ class KeyboardCapturer : public DeviceController {
virtual int SendKeyboardCommand(int key_code, bool is_down);
private:
CFMachPortRef event_tap_;
CFRunLoopSourceRef run_loop_source_;
CFMachPortRef event_tap_ = nullptr;
CFRunLoopSourceRef run_loop_source_ = nullptr;
public:
bool caps_lock_flag_ = false;
@@ -36,4 +36,4 @@ class KeyboardCapturer : public DeviceController {
int fn_key_code_ = 0x3F;
};
} // namespace crossdesk
#endif
#endif