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[feat] add OpenGL NV12 underlay rendering for Slint on Windows
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@@ -110,7 +110,7 @@ struct RemoteSession {
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std::mutex video_frame_mutex_;
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std::shared_ptr<std::vector<unsigned char>> front_frame_;
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std::shared_ptr<std::vector<unsigned char>> back_frame_;
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#ifdef __APPLE__
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#if defined(__APPLE__) || defined(_WIN32)
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// Retains the most recent background CPU frame across disconnect cleanup
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// so closing an unselected tab can still update its recent-item thumbnail.
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std::shared_ptr<std::vector<unsigned char>> thumbnail_frame_;
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