mirror of
https://github.com/kunkundi/crossdesk.git
synced 2026-08-31 13:32:10 +08:00
[feat] add OpenGL NV12 underlay rendering for Slint on Windows
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@@ -16,6 +16,9 @@
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#include "file_transfer.h"
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#include "localization.h"
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#include "platform.h"
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#if defined(_WIN32)
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#include "platform/windows_opengl_video_renderer.h"
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#endif
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#ifdef __APPLE__
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#include "platform/metal_video_renderer.h"
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#endif
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@@ -316,22 +319,29 @@ void PeerEventHandler::OnConnectionStatus(ConnectionStatus status,
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props->enable_mouse_control_ = false;
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runtime->ResetRemoteServiceStatus(*props);
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#ifdef __APPLE__
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std::shared_ptr<std::vector<unsigned char>> metal_snapshot;
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int metal_snapshot_width = 0;
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int metal_snapshot_height = 0;
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bool needs_metal_snapshot = false;
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#if defined(__APPLE__) || defined(_WIN32)
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std::shared_ptr<std::vector<unsigned char>> native_snapshot;
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int native_snapshot_width = 0;
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int native_snapshot_height = 0;
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bool needs_native_snapshot = false;
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{
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std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
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needs_metal_snapshot = !props->thumbnail_frame_ ||
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props->thumbnail_frame_->empty();
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needs_native_snapshot = !props->thumbnail_frame_ ||
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props->thumbnail_frame_->empty();
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}
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if (needs_metal_snapshot && runtime->mac_metal_video_renderer_) {
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if (needs_native_snapshot) {
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#if defined(_WIN32)
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auto* native_renderer =
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runtime->windows_opengl_video_renderer_.get();
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#else
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auto* native_renderer = runtime->mac_metal_video_renderer_.get();
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#endif
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auto snapshot = std::make_shared<std::vector<unsigned char>>();
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if (runtime->mac_metal_video_renderer_->CopyLatestNv12(
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remote_id, snapshot.get(), &metal_snapshot_width,
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&metal_snapshot_height)) {
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metal_snapshot = std::move(snapshot);
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if (native_renderer && native_renderer->CopyLatestNv12(
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remote_id, snapshot.get(),
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&native_snapshot_width,
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&native_snapshot_height)) {
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native_snapshot = std::move(snapshot);
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}
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}
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#endif
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@@ -339,12 +349,12 @@ void PeerEventHandler::OnConnectionStatus(ConnectionStatus status,
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std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
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props->front_frame_.reset();
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props->back_frame_.reset();
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#ifdef __APPLE__
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if (metal_snapshot &&
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#if defined(__APPLE__) || defined(_WIN32)
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if (native_snapshot &&
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(!props->thumbnail_frame_ || props->thumbnail_frame_->empty())) {
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props->thumbnail_frame_ = std::move(metal_snapshot);
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props->thumbnail_width_ = metal_snapshot_width;
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props->thumbnail_height_ = metal_snapshot_height;
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props->thumbnail_frame_ = std::move(native_snapshot);
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props->thumbnail_width_ = native_snapshot_width;
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props->thumbnail_height_ = native_snapshot_height;
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}
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#endif
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props->video_width_ = 0;
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@@ -353,9 +363,14 @@ void PeerEventHandler::OnConnectionStatus(ConnectionStatus status,
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props->render_rect_dirty_ = true;
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props->stream_cleanup_pending_ = true;
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}
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#ifdef __APPLE__
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if (runtime->mac_metal_video_renderer_) {
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runtime->mac_metal_video_renderer_->DiscardStream(remote_id);
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#if defined(__APPLE__) || defined(_WIN32)
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#if defined(_WIN32)
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auto* native_renderer = runtime->windows_opengl_video_renderer_.get();
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#else
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auto* native_renderer = runtime->mac_metal_video_renderer_.get();
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#endif
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if (native_renderer) {
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native_renderer->DiscardStream(remote_id);
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runtime->video_frame_dirty_.store(true,
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std::memory_order_release);
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}
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