[feat] add OpenGL NV12 underlay rendering for Slint on Windows

This commit is contained in:
dijunkun
2026-08-25 02:16:14 +08:00
parent 20f8137df2
commit 0d9d385d10
11 changed files with 1150 additions and 61 deletions
+20 -14
View File
@@ -11,6 +11,9 @@
#include "display_stream_id.h"
#include "localization.h"
#include "platform.h"
#if defined(_WIN32)
#include "platform/windows_opengl_video_renderer.h"
#endif
#ifdef __APPLE__
#include "platform/metal_video_renderer.h"
#endif
@@ -226,7 +229,7 @@ void GuiRuntime::CloseRemoteSession(std::shared_ptr<RemoteSession> props) {
frame_snapshot = props->front_frame_;
video_width = props->video_width_;
video_height = props->video_height_;
#ifdef __APPLE__
#if defined(__APPLE__) || defined(_WIN32)
if ((!frame_snapshot || frame_snapshot->empty()) &&
props->thumbnail_frame_ && !props->thumbnail_frame_->empty()) {
frame_snapshot = props->thumbnail_frame_;
@@ -235,15 +238,18 @@ void GuiRuntime::CloseRemoteSession(std::shared_ptr<RemoteSession> props) {
}
#endif
}
#ifdef __APPLE__
if ((!frame_snapshot || frame_snapshot->empty()) &&
mac_metal_video_renderer_) {
auto metal_snapshot =
std::make_shared<std::vector<unsigned char>>();
if (mac_metal_video_renderer_->CopyLatestNv12(
props->remote_id_, metal_snapshot.get(), &video_width,
&video_height)) {
frame_snapshot = std::move(metal_snapshot);
#if defined(__APPLE__) || defined(_WIN32)
#if defined(_WIN32)
auto* native_renderer = windows_opengl_video_renderer_.get();
#else
auto* native_renderer = mac_metal_video_renderer_.get();
#endif
if ((!frame_snapshot || frame_snapshot->empty()) && native_renderer) {
auto native_snapshot = std::make_shared<std::vector<unsigned char>>();
if (native_renderer->CopyLatestNv12(props->remote_id_,
native_snapshot.get(), &video_width,
&video_height)) {
frame_snapshot = std::move(native_snapshot);
}
}
#endif
@@ -270,9 +276,9 @@ void GuiRuntime::CloseRemoteSession(std::shared_ptr<RemoteSession> props) {
}
}
#ifdef __APPLE__
if (mac_metal_video_renderer_) {
mac_metal_video_renderer_->DiscardStream(props->remote_id_);
#if defined(__APPLE__) || defined(_WIN32)
if (native_renderer) {
native_renderer->DiscardStream(props->remote_id_);
video_frame_dirty_.store(true, std::memory_order_release);
}
#endif
@@ -337,7 +343,7 @@ void GuiRuntime::ResetRemoteSessionResources(
std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
props->front_frame_.reset();
props->back_frame_.reset();
#ifdef __APPLE__
#if defined(__APPLE__) || defined(_WIN32)
props->thumbnail_frame_.reset();
props->thumbnail_width_ = 0;
props->thumbnail_height_ = 0;