mirror of
https://github.com/kunkundi/crossdesk.git
synced 2026-08-26 13:29:31 +08:00
[feat] add OpenGL NV12 underlay rendering for Slint on Windows
This commit is contained in:
@@ -35,6 +35,7 @@
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#include <GL/gl.h>
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#include "platform/tray/win_tray.h"
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#include "platform/windows_opengl_video_renderer.h"
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#elif defined(__APPLE__)
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#include "platform/metal_video_renderer.h"
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#include "platform/tray/mac_tray.h"
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@@ -1043,7 +1044,10 @@ void GuiApplication::InitializeModules() {
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if (modules_inited_) {
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return;
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}
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#if defined(__APPLE__)
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#if defined(_WIN32)
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windows_opengl_video_renderer_ =
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std::make_unique<WindowsOpenGlVideoRenderer>();
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#elif defined(__APPLE__)
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// Metal setup can log device, shader, or pipeline failures. Initialize it
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// here, after Run() has selected the application's log directory, rather
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// than from GuiRuntime's constructor before InitializeLogger().
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@@ -2277,6 +2281,11 @@ void GuiApplication::SyncStreamWindow() {
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}
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if (!has_sessions) {
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SetStreamKeyboardFocus(false);
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#if defined(_WIN32)
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if (windows_opengl_video_renderer_) {
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windows_opengl_video_renderer_->SetSelectedStream({});
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}
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#endif
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#if defined(__APPLE__)
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void* stream_view = (*ui_->stream)->window().appkit_view();
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SetStreamWindowFullscreen(false);
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@@ -2564,6 +2573,44 @@ void GuiApplication::SyncStreamVideoFrame() {
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}
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#endif
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#if defined(_WIN32)
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if (windows_opengl_video_renderer_ &&
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windows_opengl_video_renderer_->IsReady()) {
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windows_opengl_video_renderer_->SetSelectedStream(props->remote_id_);
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SubmitCachedFrameToOpenGl(props);
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if (!(*ui_->stream)->get_native_video_enabled()) {
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(*ui_->stream)->set_native_video_enabled(true);
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}
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int width = 0;
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int height = 0;
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uint64_t sequence = 0;
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{
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std::lock_guard lock(props->video_frame_mutex_);
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width = props->video_width_;
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height = props->video_height_;
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sequence = props->video_frame_sequence_;
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}
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const bool has_frame = width > 0 && height > 0 && sequence > 0;
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(*ui_->stream)->set_has_frame(has_frame);
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if (has_frame) {
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(*ui_->stream)->set_receiving_text("");
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(*ui_->stream)
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->set_stats_resolution(UiText(std::to_string(width) + "x" +
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std::to_string(height)));
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if (ui_->displayed_frame_sequence[props->remote_id_] != sequence) {
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ui_->displayed_frame_sequence[props->remote_id_] = sequence;
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++props->frame_count_;
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}
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}
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(*ui_->stream)->window().request_redraw();
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return;
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}
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if ((*ui_->stream)->get_native_video_enabled()) {
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(*ui_->stream)->set_native_video_enabled(false);
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}
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#endif
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std::shared_ptr<std::vector<unsigned char>> frame;
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int width = 0;
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int height = 0;
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@@ -2736,9 +2783,36 @@ void GuiApplication::ConfigureStreamVideoRenderer() {
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glBindTexture(GL_TEXTURE_2D,
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static_cast<GLuint>(previous_texture));
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ui_->video_gl_texture = texture;
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#if defined(_WIN32)
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if (windows_opengl_video_renderer_ &&
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windows_opengl_video_renderer_->Setup()) {
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windows_opengl_video_renderer_->SetSelectedStream(
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focused_remote_id_);
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video_frame_dirty_.store(true, std::memory_order_release);
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}
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#endif
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return;
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}
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#if defined(_WIN32)
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if (state == slint::RenderingState::BeforeRendering &&
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windows_opengl_video_renderer_ &&
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windows_opengl_video_renderer_->IsReady() && ui_->stream &&
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(*ui_->stream)->get_native_video_enabled()) {
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const auto window_size = (*ui_->stream)->window().size();
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const float scale_factor =
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std::max(1.0f, (*ui_->stream)->window().scale_factor());
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const int top_inset =
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!fullscreen_button_pressed_ && ui_->tab_ids.size() > 1
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? static_cast<int>(std::lround(30.0f * scale_factor))
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: 0;
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windows_opengl_video_renderer_->RenderLatest(
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focused_remote_id_, static_cast<int>(window_size.width),
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static_cast<int>(window_size.height), top_inset);
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return;
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}
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#endif
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if (state == slint::RenderingState::BeforeRendering &&
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ui_->video_gl_texture != 0 && ui_->video_gl_pending_dirty &&
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!ui_->video_gl_pending_frame.empty()) {
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@@ -2769,6 +2843,11 @@ void GuiApplication::ConfigureStreamVideoRenderer() {
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}
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if (state == slint::RenderingState::RenderingTeardown) {
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#if defined(_WIN32)
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if (windows_opengl_video_renderer_) {
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windows_opengl_video_renderer_->Teardown();
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}
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#endif
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if (ui_->video_gl_texture != 0) {
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const GLuint texture = ui_->video_gl_texture;
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glDeleteTextures(1, &texture);
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@@ -2783,10 +2862,50 @@ void GuiApplication::ConfigureStreamVideoRenderer() {
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});
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if (error.has_value()) {
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LOG_WARN("Slint OpenGL video renderer unavailable, using pixel buffers");
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#if defined(_WIN32)
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} else if (windows_opengl_video_renderer_) {
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windows_opengl_video_renderer_->SetSelectedStream(focused_remote_id_);
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#endif
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}
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#endif
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}
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#if defined(_WIN32)
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void GuiApplication::SubmitCachedFrameToOpenGl(
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const std::shared_ptr<RemoteSession>& session) {
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if (!session || !windows_opengl_video_renderer_ ||
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!windows_opengl_video_renderer_->IsReady() ||
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session->connection_status_.load() != ConnectionStatus::Connected) {
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return;
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}
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std::shared_ptr<std::vector<unsigned char>> cached_frame;
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int cached_width = 0;
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int cached_height = 0;
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{
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std::lock_guard lock(session->video_frame_mutex_);
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if (session->front_frame_ && !session->front_frame_->empty()) {
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cached_frame = session->front_frame_;
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cached_width = session->video_width_;
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cached_height = session->video_height_;
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} else if (session->thumbnail_frame_ &&
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!session->thumbnail_frame_->empty()) {
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cached_frame = session->thumbnail_frame_;
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cached_width = session->thumbnail_width_;
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cached_height = session->thumbnail_height_;
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}
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}
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if (cached_frame && cached_width > 0 && cached_height > 0 &&
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windows_opengl_video_renderer_->SubmitCachedNv12(
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session->remote_id_, cached_frame->data(), cached_frame->size(),
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cached_width, cached_height) ==
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WindowsOpenGlVideoRenderer::SubmitResult::submitted) {
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video_frame_dirty_.store(true, std::memory_order_release);
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}
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}
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#endif
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#if defined(__APPLE__)
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void GuiApplication::SubmitCachedFrameToMetal(
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const std::shared_ptr<RemoteSession>& session) {
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@@ -3124,7 +3243,7 @@ void GuiApplication::SelectStreamTab(int index) {
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return;
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}
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const std::string selected_remote_id = ui_->tab_ids[index];
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#if defined(__APPLE__)
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#if defined(__APPLE__) || defined(_WIN32)
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const bool selection_changed = focused_remote_id_ != selected_remote_id;
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bool renderer_selection_changed = false;
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#endif
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@@ -3134,7 +3253,18 @@ void GuiApplication::SelectStreamTab(int index) {
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}
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focused_remote_id_ = selected_remote_id;
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controlled_remote_id_ = selected_remote_id;
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#if defined(__APPLE__)
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#if defined(_WIN32)
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if (windows_opengl_video_renderer_) {
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renderer_selection_changed =
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windows_opengl_video_renderer_->SetSelectedStream(selected_remote_id);
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}
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if (renderer_selection_changed) {
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video_frame_dirty_.store(true, std::memory_order_release);
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}
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if (selection_changed && ui_->stream) {
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(*ui_->stream)->set_has_frame(false);
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}
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#elif defined(__APPLE__)
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if (mac_metal_video_renderer_) {
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renderer_selection_changed =
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mac_metal_video_renderer_->SetSelectedStream(selected_remote_id);
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@@ -3163,7 +3293,11 @@ void GuiApplication::SelectStreamTab(int index) {
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selected_session->connection_status_.load() ==
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ConnectionStatus::Connected;
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}
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#if defined(__APPLE__)
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#if defined(_WIN32)
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if (renderer_selection_changed) {
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SubmitCachedFrameToOpenGl(selected_session);
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}
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#elif defined(__APPLE__)
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if (renderer_selection_changed) {
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SubmitCachedFrameToMetal(selected_session);
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}
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@@ -3215,7 +3349,12 @@ void GuiApplication::CloseStreamTab(const std::string& remote_id) {
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if (focused_remote_id_ == remote_id) {
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focused_remote_id_.clear();
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controlled_remote_id_.clear();
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#if defined(__APPLE__)
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#if defined(_WIN32)
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if (windows_opengl_video_renderer_ &&
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windows_opengl_video_renderer_->SetSelectedStream({})) {
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video_frame_dirty_.store(true, std::memory_order_release);
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}
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#elif defined(__APPLE__)
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if (mac_metal_video_renderer_ &&
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mac_metal_video_renderer_->SetSelectedStream({})) {
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video_frame_dirty_.store(true, std::memory_order_release);
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@@ -3414,6 +3553,11 @@ void GuiApplication::Cleanup() {
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WaitForThumbnailSaveTasks();
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devices_.DestroyAudioOutput();
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if (ui_->stream) {
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#if defined(_WIN32)
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if (windows_opengl_video_renderer_) {
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windows_opengl_video_renderer_->SetSelectedStream({});
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}
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#endif
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#if defined(__APPLE__)
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void* stream_view = (*ui_->stream)->window().appkit_view();
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SetStreamWindowFullscreen(false);
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@@ -41,6 +41,10 @@ private:
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void SyncStreamVideoFrame();
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void ScheduleNextVideoFrame();
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void ConfigureStreamVideoRenderer();
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#if defined(_WIN32)
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void SubmitCachedFrameToOpenGl(
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const std::shared_ptr<RemoteSession>& session);
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#endif
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#if defined(__APPLE__)
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void SubmitCachedFrameToMetal(
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const std::shared_ptr<RemoteSession>& session);
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@@ -0,0 +1,812 @@
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#include "platform/windows_opengl_video_renderer.h"
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#if !defined(_WIN32)
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#error "WindowsOpenGlVideoRenderer is only available on Windows"
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#endif
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <algorithm>
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#include <array>
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#include <atomic>
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#include <cstring>
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#include <limits>
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#include <mutex>
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#include <string>
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#include <utility>
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#include "rd_log.h"
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namespace crossdesk {
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namespace {
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constexpr size_t kFrameSlotCount = 3;
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enum class SlotUse {
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available,
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pending,
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uploading,
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};
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struct FrameSlot {
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std::vector<unsigned char> bytes;
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int width = 0;
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int height = 0;
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std::string remote_id;
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uint64_t sequence = 0;
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SlotUse use = SlotUse::available;
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bool valid = false;
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};
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struct SharedFrameState {
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mutable std::mutex mutex;
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std::array<FrameSlot, kFrameSlotCount> slots;
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std::string selected_stream;
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uint64_t next_sequence = 1;
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};
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template <typename T> bool LoadOpenGlFunction(T *function, const char *name) {
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PROC address = wglGetProcAddress(name);
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if (address == nullptr || address == reinterpret_cast<PROC>(1) ||
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address == reinterpret_cast<PROC>(2) ||
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address == reinterpret_cast<PROC>(3) ||
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address == reinterpret_cast<PROC>(-1)) {
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HMODULE module = GetModuleHandleW(L"opengl32.dll");
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address = module ? GetProcAddress(module, name) : nullptr;
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}
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*function = reinterpret_cast<T>(address);
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return *function != nullptr;
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}
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struct OpenGlFunctions {
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PFNGLACTIVETEXTUREPROC active_texture = nullptr;
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PFNGLATTACHSHADERPROC attach_shader = nullptr;
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PFNGLBINDBUFFERPROC bind_buffer = nullptr;
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PFNGLBUFFERDATAPROC buffer_data = nullptr;
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PFNGLCOMPILESHADERPROC compile_shader = nullptr;
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PFNGLCREATEPROGRAMPROC create_program = nullptr;
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PFNGLCREATESHADERPROC create_shader = nullptr;
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PFNGLDELETEBUFFERSPROC delete_buffers = nullptr;
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PFNGLDELETEPROGRAMPROC delete_program = nullptr;
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PFNGLDELETESHADERPROC delete_shader = nullptr;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC disable_vertex_attrib_array = nullptr;
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PFNGLENABLEVERTEXATTRIBARRAYPROC enable_vertex_attrib_array = nullptr;
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PFNGLGENBUFFERSPROC gen_buffers = nullptr;
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PFNGLGETATTRIBLOCATIONPROC get_attrib_location = nullptr;
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PFNGLGETPROGRAMINFOLOGPROC get_program_info_log = nullptr;
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PFNGLGETPROGRAMIVPROC get_program_iv = nullptr;
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PFNGLGETSHADERINFOLOGPROC get_shader_info_log = nullptr;
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PFNGLGETSHADERIVPROC get_shader_iv = nullptr;
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PFNGLGETUNIFORMLOCATIONPROC get_uniform_location = nullptr;
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PFNGLGETVERTEXATTRIBIVPROC get_vertex_attrib_iv = nullptr;
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PFNGLGETVERTEXATTRIBPOINTERVPROC get_vertex_attrib_pointer_v = nullptr;
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PFNGLLINKPROGRAMPROC link_program = nullptr;
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PFNGLSHADERSOURCEPROC shader_source = nullptr;
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PFNGLUNIFORM1IPROC uniform_1i = nullptr;
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PFNGLUSEPROGRAMPROC use_program = nullptr;
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PFNGLVERTEXATTRIBPOINTERPROC vertex_attrib_pointer = nullptr;
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bool Load() {
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return LoadOpenGlFunction(&active_texture, "glActiveTexture") &&
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LoadOpenGlFunction(&attach_shader, "glAttachShader") &&
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LoadOpenGlFunction(&bind_buffer, "glBindBuffer") &&
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LoadOpenGlFunction(&buffer_data, "glBufferData") &&
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LoadOpenGlFunction(&compile_shader, "glCompileShader") &&
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LoadOpenGlFunction(&create_program, "glCreateProgram") &&
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LoadOpenGlFunction(&create_shader, "glCreateShader") &&
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LoadOpenGlFunction(&delete_buffers, "glDeleteBuffers") &&
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LoadOpenGlFunction(&delete_program, "glDeleteProgram") &&
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LoadOpenGlFunction(&delete_shader, "glDeleteShader") &&
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LoadOpenGlFunction(&disable_vertex_attrib_array,
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"glDisableVertexAttribArray") &&
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LoadOpenGlFunction(&enable_vertex_attrib_array,
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"glEnableVertexAttribArray") &&
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LoadOpenGlFunction(&gen_buffers, "glGenBuffers") &&
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LoadOpenGlFunction(&get_attrib_location, "glGetAttribLocation") &&
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LoadOpenGlFunction(&get_program_info_log, "glGetProgramInfoLog") &&
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LoadOpenGlFunction(&get_program_iv, "glGetProgramiv") &&
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LoadOpenGlFunction(&get_shader_info_log, "glGetShaderInfoLog") &&
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LoadOpenGlFunction(&get_shader_iv, "glGetShaderiv") &&
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LoadOpenGlFunction(&get_uniform_location, "glGetUniformLocation") &&
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LoadOpenGlFunction(&get_vertex_attrib_iv, "glGetVertexAttribiv") &&
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LoadOpenGlFunction(&get_vertex_attrib_pointer_v,
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"glGetVertexAttribPointerv") &&
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LoadOpenGlFunction(&link_program, "glLinkProgram") &&
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LoadOpenGlFunction(&shader_source, "glShaderSource") &&
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LoadOpenGlFunction(&uniform_1i, "glUniform1i") &&
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LoadOpenGlFunction(&use_program, "glUseProgram") &&
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LoadOpenGlFunction(&vertex_attrib_pointer, "glVertexAttribPointer");
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}
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};
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GLuint CompileShader(const OpenGlFunctions &gl, GLenum type,
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const char *source) {
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const GLuint shader = gl.create_shader(type);
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if (shader == 0) {
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return 0;
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}
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gl.shader_source(shader, 1, &source, nullptr);
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gl.compile_shader(shader);
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GLint compiled = GL_FALSE;
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gl.get_shader_iv(shader, GL_COMPILE_STATUS, &compiled);
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if (compiled == GL_TRUE) {
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return shader;
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}
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GLint log_length = 0;
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gl.get_shader_iv(shader, GL_INFO_LOG_LENGTH, &log_length);
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std::string log(static_cast<size_t>(std::max(log_length, 1)), '\0');
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GLsizei written = 0;
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gl.get_shader_info_log(shader, static_cast<GLsizei>(log.size()), &written,
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log.data());
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if (written >= 0 && static_cast<size_t>(written) < log.size()) {
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log.resize(static_cast<size_t>(written));
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}
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LOG_ERROR("OpenGL NV12 {} shader compilation failed: {}",
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type == GL_VERTEX_SHADER ? "vertex" : "fragment", log);
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gl.delete_shader(shader);
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return 0;
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}
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bool IsEnabled(GLenum capability) { return glIsEnabled(capability) == GL_TRUE; }
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void RestoreCapability(GLenum capability, bool enabled) {
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if (enabled) {
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glEnable(capability);
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} else {
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glDisable(capability);
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}
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}
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struct VertexAttribState {
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GLint enabled = GL_FALSE;
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GLint size = 4;
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GLint stride = 0;
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GLint type = GL_FLOAT;
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GLint normalized = GL_FALSE;
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GLint buffer = 0;
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void *pointer = nullptr;
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};
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VertexAttribState CaptureVertexAttrib(const OpenGlFunctions &gl, GLuint index) {
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VertexAttribState state;
|
||||
gl.get_vertex_attrib_iv(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED,
|
||||
&state.enabled);
|
||||
gl.get_vertex_attrib_iv(index, GL_VERTEX_ATTRIB_ARRAY_SIZE, &state.size);
|
||||
gl.get_vertex_attrib_iv(index, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &state.stride);
|
||||
gl.get_vertex_attrib_iv(index, GL_VERTEX_ATTRIB_ARRAY_TYPE, &state.type);
|
||||
gl.get_vertex_attrib_iv(index, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,
|
||||
&state.normalized);
|
||||
gl.get_vertex_attrib_iv(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
|
||||
&state.buffer);
|
||||
gl.get_vertex_attrib_pointer_v(index, GL_VERTEX_ATTRIB_ARRAY_POINTER,
|
||||
&state.pointer);
|
||||
return state;
|
||||
}
|
||||
|
||||
void RestoreVertexAttrib(const OpenGlFunctions &gl, GLuint index,
|
||||
const VertexAttribState &state) {
|
||||
if (state.buffer != 0 || state.pointer != nullptr) {
|
||||
gl.bind_buffer(GL_ARRAY_BUFFER, static_cast<GLuint>(state.buffer));
|
||||
gl.vertex_attrib_pointer(index, state.size, static_cast<GLenum>(state.type),
|
||||
static_cast<GLboolean>(state.normalized),
|
||||
state.stride, state.pointer);
|
||||
}
|
||||
if (state.enabled == GL_TRUE) {
|
||||
gl.enable_vertex_attrib_array(index);
|
||||
} else {
|
||||
gl.disable_vertex_attrib_array(index);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
struct WindowsOpenGlVideoRenderer::Impl {
|
||||
OpenGlFunctions gl;
|
||||
std::shared_ptr<SharedFrameState> frames =
|
||||
std::make_shared<SharedFrameState>();
|
||||
std::atomic<bool> ready{false};
|
||||
GLuint program = 0;
|
||||
GLuint vertex_buffer = 0;
|
||||
GLuint y_texture = 0;
|
||||
GLuint uv_texture = 0;
|
||||
GLint position_location = -1;
|
||||
GLint texcoord_location = -1;
|
||||
GLint y_texture_location = -1;
|
||||
GLint uv_texture_location = -1;
|
||||
int texture_width = 0;
|
||||
int texture_height = 0;
|
||||
std::string uploaded_stream;
|
||||
uint64_t uploaded_sequence = 0;
|
||||
|
||||
void ResetGlHandles() {
|
||||
program = 0;
|
||||
vertex_buffer = 0;
|
||||
y_texture = 0;
|
||||
uv_texture = 0;
|
||||
position_location = -1;
|
||||
texcoord_location = -1;
|
||||
y_texture_location = -1;
|
||||
uv_texture_location = -1;
|
||||
texture_width = 0;
|
||||
texture_height = 0;
|
||||
uploaded_stream.clear();
|
||||
uploaded_sequence = 0;
|
||||
}
|
||||
};
|
||||
|
||||
WindowsOpenGlVideoRenderer::WindowsOpenGlVideoRenderer()
|
||||
: impl_(std::make_unique<Impl>()) {}
|
||||
|
||||
WindowsOpenGlVideoRenderer::~WindowsOpenGlVideoRenderer() = default;
|
||||
|
||||
bool WindowsOpenGlVideoRenderer::Setup() {
|
||||
if (IsReady()) {
|
||||
return true;
|
||||
}
|
||||
impl_->ready.store(false, std::memory_order_release);
|
||||
impl_->ResetGlHandles();
|
||||
if (!impl_->gl.Load()) {
|
||||
LOG_WARN("OpenGL NV12 underlay unavailable: required functions missing");
|
||||
return false;
|
||||
}
|
||||
|
||||
static constexpr char kGlesVertexShader[] = R"glsl(
|
||||
#version 100
|
||||
attribute vec2 position;
|
||||
attribute vec2 texcoord;
|
||||
varying vec2 video_texcoord;
|
||||
void main() {
|
||||
video_texcoord = texcoord;
|
||||
gl_Position = vec4(position, 0.0, 1.0);
|
||||
}
|
||||
)glsl";
|
||||
static constexpr char kGlesFragmentShader[] = R"glsl(
|
||||
#version 100
|
||||
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
||||
precision highp float;
|
||||
#else
|
||||
precision mediump float;
|
||||
#endif
|
||||
uniform sampler2D y_texture;
|
||||
uniform sampler2D uv_texture;
|
||||
varying vec2 video_texcoord;
|
||||
void main() {
|
||||
float y = 1.16438356 *
|
||||
(texture2D(y_texture, video_texcoord).r - 16.0 / 255.0);
|
||||
vec2 uv = texture2D(uv_texture, video_texcoord).ra - vec2(0.5, 0.5);
|
||||
vec3 rgb = vec3(y + 1.59602678 * uv.y,
|
||||
y - 0.39176229 * uv.x - 0.81296764 * uv.y,
|
||||
y + 2.01723214 * uv.x);
|
||||
gl_FragColor = vec4(clamp(rgb, 0.0, 1.0), 1.0);
|
||||
}
|
||||
)glsl";
|
||||
static constexpr char kDesktopVertexShader[] = R"glsl(
|
||||
#version 110
|
||||
attribute vec2 position;
|
||||
attribute vec2 texcoord;
|
||||
varying vec2 video_texcoord;
|
||||
void main() {
|
||||
video_texcoord = texcoord;
|
||||
gl_Position = vec4(position, 0.0, 1.0);
|
||||
}
|
||||
)glsl";
|
||||
static constexpr char kDesktopFragmentShader[] = R"glsl(
|
||||
#version 110
|
||||
uniform sampler2D y_texture;
|
||||
uniform sampler2D uv_texture;
|
||||
varying vec2 video_texcoord;
|
||||
void main() {
|
||||
float y = 1.16438356 *
|
||||
(texture2D(y_texture, video_texcoord).r - 16.0 / 255.0);
|
||||
vec2 uv = texture2D(uv_texture, video_texcoord).ra - vec2(0.5, 0.5);
|
||||
vec3 rgb = vec3(y + 1.59602678 * uv.y,
|
||||
y - 0.39176229 * uv.x - 0.81296764 * uv.y,
|
||||
y + 2.01723214 * uv.x);
|
||||
gl_FragColor = vec4(clamp(rgb, 0.0, 1.0), 1.0);
|
||||
}
|
||||
)glsl";
|
||||
|
||||
const auto *version = reinterpret_cast<const char *>(glGetString(GL_VERSION));
|
||||
const bool is_gles = version && std::strstr(version, "OpenGL ES") != nullptr;
|
||||
const char *vertex_source =
|
||||
is_gles ? kGlesVertexShader : kDesktopVertexShader;
|
||||
const char *fragment_source =
|
||||
is_gles ? kGlesFragmentShader : kDesktopFragmentShader;
|
||||
|
||||
const GLuint vertex_shader =
|
||||
CompileShader(impl_->gl, GL_VERTEX_SHADER, vertex_source);
|
||||
const GLuint fragment_shader =
|
||||
CompileShader(impl_->gl, GL_FRAGMENT_SHADER, fragment_source);
|
||||
if (vertex_shader == 0 || fragment_shader == 0) {
|
||||
if (vertex_shader != 0)
|
||||
impl_->gl.delete_shader(vertex_shader);
|
||||
if (fragment_shader != 0)
|
||||
impl_->gl.delete_shader(fragment_shader);
|
||||
return false;
|
||||
}
|
||||
|
||||
impl_->program = impl_->gl.create_program();
|
||||
impl_->gl.attach_shader(impl_->program, vertex_shader);
|
||||
impl_->gl.attach_shader(impl_->program, fragment_shader);
|
||||
impl_->gl.link_program(impl_->program);
|
||||
impl_->gl.delete_shader(vertex_shader);
|
||||
impl_->gl.delete_shader(fragment_shader);
|
||||
|
||||
GLint linked = GL_FALSE;
|
||||
impl_->gl.get_program_iv(impl_->program, GL_LINK_STATUS, &linked);
|
||||
if (linked != GL_TRUE) {
|
||||
GLint log_length = 0;
|
||||
impl_->gl.get_program_iv(impl_->program, GL_INFO_LOG_LENGTH, &log_length);
|
||||
std::string log(static_cast<size_t>(std::max(log_length, 1)), '\0');
|
||||
GLsizei written = 0;
|
||||
impl_->gl.get_program_info_log(
|
||||
impl_->program, static_cast<GLsizei>(log.size()), &written, log.data());
|
||||
if (written >= 0 && static_cast<size_t>(written) < log.size()) {
|
||||
log.resize(static_cast<size_t>(written));
|
||||
}
|
||||
LOG_ERROR("OpenGL NV12 program link failed: {}", log);
|
||||
impl_->gl.delete_program(impl_->program);
|
||||
impl_->ResetGlHandles();
|
||||
return false;
|
||||
}
|
||||
|
||||
impl_->position_location =
|
||||
impl_->gl.get_attrib_location(impl_->program, "position");
|
||||
impl_->texcoord_location =
|
||||
impl_->gl.get_attrib_location(impl_->program, "texcoord");
|
||||
impl_->y_texture_location =
|
||||
impl_->gl.get_uniform_location(impl_->program, "y_texture");
|
||||
impl_->uv_texture_location =
|
||||
impl_->gl.get_uniform_location(impl_->program, "uv_texture");
|
||||
if (impl_->position_location < 0 || impl_->texcoord_location < 0 ||
|
||||
impl_->y_texture_location < 0 || impl_->uv_texture_location < 0) {
|
||||
LOG_ERROR("OpenGL NV12 program is missing required shader bindings");
|
||||
impl_->gl.delete_program(impl_->program);
|
||||
impl_->ResetGlHandles();
|
||||
return false;
|
||||
}
|
||||
|
||||
static constexpr GLfloat kVertices[] = {
|
||||
-1.0f, 1.0f, 0.0f, 0.0f, // top-left
|
||||
-1.0f, -1.0f, 0.0f, 1.0f, // bottom-left
|
||||
1.0f, 1.0f, 1.0f, 0.0f, // top-right
|
||||
1.0f, -1.0f, 1.0f, 1.0f, // bottom-right
|
||||
};
|
||||
GLint previous_array_buffer = 0;
|
||||
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &previous_array_buffer);
|
||||
impl_->gl.gen_buffers(1, &impl_->vertex_buffer);
|
||||
impl_->gl.bind_buffer(GL_ARRAY_BUFFER, impl_->vertex_buffer);
|
||||
impl_->gl.buffer_data(GL_ARRAY_BUFFER, sizeof(kVertices), kVertices,
|
||||
GL_STATIC_DRAW);
|
||||
impl_->gl.bind_buffer(GL_ARRAY_BUFFER,
|
||||
static_cast<GLuint>(previous_array_buffer));
|
||||
|
||||
GLint previous_active_texture = GL_TEXTURE0;
|
||||
glGetIntegerv(GL_ACTIVE_TEXTURE, &previous_active_texture);
|
||||
impl_->gl.active_texture(GL_TEXTURE0);
|
||||
GLint previous_texture_0 = 0;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &previous_texture_0);
|
||||
impl_->gl.active_texture(GL_TEXTURE1);
|
||||
GLint previous_texture_1 = 0;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &previous_texture_1);
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
glGenTextures(1, &impl_->y_texture);
|
||||
glGenTextures(1, &impl_->uv_texture);
|
||||
for (const auto [unit, texture] :
|
||||
{std::pair{GL_TEXTURE0, impl_->y_texture},
|
||||
std::pair{GL_TEXTURE1, impl_->uv_texture}}) {
|
||||
impl_->gl.active_texture(unit);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
impl_->gl.active_texture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(previous_texture_0));
|
||||
impl_->gl.active_texture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(previous_texture_1));
|
||||
impl_->gl.active_texture(static_cast<GLenum>(previous_active_texture));
|
||||
|
||||
const GLenum setup_error = glGetError();
|
||||
if (impl_->program == 0 || impl_->vertex_buffer == 0 ||
|
||||
impl_->y_texture == 0 || impl_->uv_texture == 0 ||
|
||||
setup_error != GL_NO_ERROR) {
|
||||
LOG_ERROR("OpenGL NV12 resource setup failed, error={}", setup_error);
|
||||
Teardown();
|
||||
return false;
|
||||
}
|
||||
|
||||
impl_->ready.store(true, std::memory_order_release);
|
||||
LOG_INFO("OpenGL NV12 underlay initialized ({})",
|
||||
version ? version : "unknown OpenGL version");
|
||||
return true;
|
||||
}
|
||||
|
||||
void WindowsOpenGlVideoRenderer::Teardown() {
|
||||
impl_->ready.store(false, std::memory_order_release);
|
||||
if (impl_->y_texture != 0)
|
||||
glDeleteTextures(1, &impl_->y_texture);
|
||||
if (impl_->uv_texture != 0)
|
||||
glDeleteTextures(1, &impl_->uv_texture);
|
||||
if (impl_->vertex_buffer != 0 && impl_->gl.delete_buffers) {
|
||||
impl_->gl.delete_buffers(1, &impl_->vertex_buffer);
|
||||
}
|
||||
if (impl_->program != 0 && impl_->gl.delete_program) {
|
||||
impl_->gl.delete_program(impl_->program);
|
||||
}
|
||||
impl_->ResetGlHandles();
|
||||
}
|
||||
|
||||
bool WindowsOpenGlVideoRenderer::IsReady() const {
|
||||
return impl_->ready.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
bool WindowsOpenGlVideoRenderer::SetSelectedStream(std::string remote_id) {
|
||||
std::lock_guard lock(impl_->frames->mutex);
|
||||
if (impl_->frames->selected_stream == remote_id) {
|
||||
return false;
|
||||
}
|
||||
impl_->frames->selected_stream = std::move(remote_id);
|
||||
for (auto &slot : impl_->frames->slots) {
|
||||
if (slot.use == SlotUse::pending &&
|
||||
slot.remote_id != impl_->frames->selected_stream) {
|
||||
slot.use = SlotUse::available;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void WindowsOpenGlVideoRenderer::DiscardStream(std::string_view remote_id) {
|
||||
std::lock_guard lock(impl_->frames->mutex);
|
||||
for (auto &slot : impl_->frames->slots) {
|
||||
if (slot.remote_id == remote_id && slot.use != SlotUse::uploading) {
|
||||
slot.valid = false;
|
||||
slot.use = SlotUse::available;
|
||||
slot.remote_id.clear();
|
||||
}
|
||||
}
|
||||
if (impl_->frames->selected_stream == remote_id) {
|
||||
impl_->frames->selected_stream.clear();
|
||||
}
|
||||
}
|
||||
|
||||
WindowsOpenGlVideoRenderer::SubmitResult
|
||||
WindowsOpenGlVideoRenderer::SubmitNv12(std::string_view remote_id,
|
||||
const uint8_t *data, size_t size,
|
||||
int width, int height) {
|
||||
return SubmitNv12Internal(remote_id, data, size, width, height, true);
|
||||
}
|
||||
|
||||
WindowsOpenGlVideoRenderer::SubmitResult
|
||||
WindowsOpenGlVideoRenderer::SubmitCachedNv12(std::string_view remote_id,
|
||||
const uint8_t *data, size_t size,
|
||||
int width, int height) {
|
||||
return SubmitNv12Internal(remote_id, data, size, width, height, false);
|
||||
}
|
||||
|
||||
WindowsOpenGlVideoRenderer::SubmitResult
|
||||
WindowsOpenGlVideoRenderer::SubmitNv12Internal(std::string_view remote_id,
|
||||
const uint8_t *data, size_t size,
|
||||
int width, int height,
|
||||
bool replace_pending) {
|
||||
if (!IsReady()) {
|
||||
return SubmitResult::failed;
|
||||
}
|
||||
if (data == nullptr || width <= 0 || height <= 0 || (width & 1) != 0 ||
|
||||
(height & 1) != 0) {
|
||||
return SubmitResult::failed;
|
||||
}
|
||||
const size_t y_size = static_cast<size_t>(width) * height;
|
||||
const size_t required_size = y_size + y_size / 2;
|
||||
if (size < required_size) {
|
||||
return SubmitResult::failed;
|
||||
}
|
||||
|
||||
auto &frames = *impl_->frames;
|
||||
std::lock_guard lock(frames.mutex);
|
||||
if (frames.selected_stream != remote_id) {
|
||||
return SubmitResult::not_selected;
|
||||
}
|
||||
|
||||
FrameSlot *target = nullptr;
|
||||
if (replace_pending) {
|
||||
for (auto &slot : frames.slots) {
|
||||
if (slot.use == SlotUse::pending) {
|
||||
target = &slot;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (const auto &slot : frames.slots) {
|
||||
if (slot.valid && slot.remote_id == remote_id &&
|
||||
(slot.use == SlotUse::pending || slot.use == SlotUse::uploading)) {
|
||||
return SubmitResult::dropped;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (target == nullptr) {
|
||||
uint64_t oldest_sequence = std::numeric_limits<uint64_t>::max();
|
||||
for (auto &slot : frames.slots) {
|
||||
if (slot.use != SlotUse::available) {
|
||||
continue;
|
||||
}
|
||||
if (!slot.valid) {
|
||||
target = &slot;
|
||||
break;
|
||||
}
|
||||
if (slot.sequence < oldest_sequence) {
|
||||
oldest_sequence = slot.sequence;
|
||||
target = &slot;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (target == nullptr) {
|
||||
return SubmitResult::dropped;
|
||||
}
|
||||
|
||||
target->bytes.resize(required_size);
|
||||
std::memcpy(target->bytes.data(), data, required_size);
|
||||
target->width = width;
|
||||
target->height = height;
|
||||
target->remote_id.assign(remote_id);
|
||||
target->sequence = frames.next_sequence++;
|
||||
target->use = SlotUse::pending;
|
||||
target->valid = true;
|
||||
return SubmitResult::submitted;
|
||||
}
|
||||
|
||||
WindowsOpenGlVideoRenderer::RenderOutcome
|
||||
WindowsOpenGlVideoRenderer::RenderLatest(std::string_view remote_id,
|
||||
int target_width, int target_height,
|
||||
int top_inset_pixels) {
|
||||
if (!IsReady() || target_width <= 0 || target_height <= 0) {
|
||||
return {RenderResult::failed};
|
||||
}
|
||||
|
||||
size_t slot_index = kFrameSlotCount;
|
||||
uint64_t sequence = 0;
|
||||
int source_width = 0;
|
||||
int source_height = 0;
|
||||
const unsigned char *frame_data = nullptr;
|
||||
{
|
||||
std::lock_guard lock(impl_->frames->mutex);
|
||||
for (size_t index = 0; index < impl_->frames->slots.size(); ++index) {
|
||||
const auto &slot = impl_->frames->slots[index];
|
||||
if (slot.valid && slot.use == SlotUse::pending &&
|
||||
slot.remote_id == remote_id &&
|
||||
(slot_index == kFrameSlotCount || slot.sequence > sequence)) {
|
||||
slot_index = index;
|
||||
sequence = slot.sequence;
|
||||
}
|
||||
}
|
||||
if (slot_index != kFrameSlotCount) {
|
||||
auto &selected = impl_->frames->slots[slot_index];
|
||||
selected.use = SlotUse::uploading;
|
||||
source_width = selected.width;
|
||||
source_height = selected.height;
|
||||
frame_data = selected.bytes.data();
|
||||
for (size_t index = 0; index < impl_->frames->slots.size(); ++index) {
|
||||
auto &slot = impl_->frames->slots[index];
|
||||
if (index != slot_index && slot.use == SlotUse::pending &&
|
||||
slot.remote_id == remote_id) {
|
||||
slot.use = SlotUse::available;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GLint previous_program = 0;
|
||||
GLint previous_active_texture = GL_TEXTURE0;
|
||||
GLint previous_array_buffer = 0;
|
||||
GLint previous_unpack_alignment = 4;
|
||||
GLint previous_viewport[4] = {};
|
||||
GLint previous_scissor_box[4] = {};
|
||||
GLfloat previous_clear_color[4] = {};
|
||||
GLboolean previous_color_mask[4] = {};
|
||||
glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program);
|
||||
glGetIntegerv(GL_ACTIVE_TEXTURE, &previous_active_texture);
|
||||
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &previous_array_buffer);
|
||||
glGetIntegerv(GL_UNPACK_ALIGNMENT, &previous_unpack_alignment);
|
||||
glGetIntegerv(GL_VIEWPORT, previous_viewport);
|
||||
glGetIntegerv(GL_SCISSOR_BOX, previous_scissor_box);
|
||||
glGetFloatv(GL_COLOR_CLEAR_VALUE, previous_clear_color);
|
||||
glGetBooleanv(GL_COLOR_WRITEMASK, previous_color_mask);
|
||||
const bool blend_enabled = IsEnabled(GL_BLEND);
|
||||
const bool cull_enabled = IsEnabled(GL_CULL_FACE);
|
||||
const bool depth_enabled = IsEnabled(GL_DEPTH_TEST);
|
||||
const bool scissor_enabled = IsEnabled(GL_SCISSOR_TEST);
|
||||
const bool stencil_enabled = IsEnabled(GL_STENCIL_TEST);
|
||||
|
||||
impl_->gl.active_texture(GL_TEXTURE0);
|
||||
GLint previous_texture_0 = 0;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &previous_texture_0);
|
||||
impl_->gl.active_texture(GL_TEXTURE1);
|
||||
GLint previous_texture_1 = 0;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &previous_texture_1);
|
||||
|
||||
const auto position_state = CaptureVertexAttrib(
|
||||
impl_->gl, static_cast<GLuint>(impl_->position_location));
|
||||
const auto texcoord_state = CaptureVertexAttrib(
|
||||
impl_->gl, static_cast<GLuint>(impl_->texcoord_location));
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
glViewport(0, 0, target_width, target_height);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
bool upload_succeeded = true;
|
||||
if (slot_index != kFrameSlotCount) {
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
const size_t y_size = static_cast<size_t>(source_width) * source_height;
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
impl_->gl.active_texture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, impl_->y_texture);
|
||||
impl_->gl.active_texture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, impl_->uv_texture);
|
||||
if (impl_->texture_width != source_width ||
|
||||
impl_->texture_height != source_height) {
|
||||
impl_->gl.active_texture(GL_TEXTURE0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, source_width, source_height,
|
||||
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, frame_data);
|
||||
impl_->gl.active_texture(GL_TEXTURE1);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, source_width / 2,
|
||||
source_height / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
||||
frame_data + y_size);
|
||||
} else {
|
||||
impl_->gl.active_texture(GL_TEXTURE0);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, source_width, source_height,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, frame_data);
|
||||
impl_->gl.active_texture(GL_TEXTURE1);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, source_width / 2,
|
||||
source_height / 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
||||
frame_data + y_size);
|
||||
}
|
||||
const GLenum upload_error = glGetError();
|
||||
upload_succeeded = upload_error == GL_NO_ERROR;
|
||||
if (upload_succeeded) {
|
||||
impl_->texture_width = source_width;
|
||||
impl_->texture_height = source_height;
|
||||
impl_->uploaded_stream.assign(remote_id);
|
||||
impl_->uploaded_sequence = sequence;
|
||||
} else {
|
||||
LOG_WARN("OpenGL NV12 texture upload failed, error={}", upload_error);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard lock(impl_->frames->mutex);
|
||||
if (slot_index != kFrameSlotCount) {
|
||||
auto &slot = impl_->frames->slots[slot_index];
|
||||
if (slot.sequence == sequence && slot.use == SlotUse::uploading) {
|
||||
slot.use = SlotUse::available;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RenderOutcome outcome{RenderResult::empty};
|
||||
if (upload_succeeded && impl_->uploaded_stream == remote_id &&
|
||||
impl_->texture_width > 0 && impl_->texture_height > 0) {
|
||||
source_width = impl_->texture_width;
|
||||
source_height = impl_->texture_height;
|
||||
sequence = impl_->uploaded_sequence;
|
||||
const int video_height = std::max(
|
||||
0, target_height - std::clamp(top_inset_pixels, 0, target_height));
|
||||
if (video_height > 0) {
|
||||
const double source_aspect =
|
||||
static_cast<double>(source_width) / source_height;
|
||||
const double target_aspect =
|
||||
static_cast<double>(target_width) / video_height;
|
||||
int viewport_width = target_width;
|
||||
int viewport_height = video_height;
|
||||
int viewport_x = 0;
|
||||
int viewport_y = 0;
|
||||
if (source_aspect > target_aspect) {
|
||||
viewport_height =
|
||||
std::max(1, static_cast<int>(target_width / source_aspect + 0.5));
|
||||
viewport_y = (video_height - viewport_height) / 2;
|
||||
} else {
|
||||
viewport_width =
|
||||
std::max(1, static_cast<int>(video_height * source_aspect + 0.5));
|
||||
viewport_x = (target_width - viewport_width) / 2;
|
||||
}
|
||||
|
||||
glViewport(viewport_x, viewport_y, viewport_width, viewport_height);
|
||||
impl_->gl.use_program(impl_->program);
|
||||
impl_->gl.active_texture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, impl_->y_texture);
|
||||
impl_->gl.uniform_1i(impl_->y_texture_location, 0);
|
||||
impl_->gl.active_texture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, impl_->uv_texture);
|
||||
impl_->gl.uniform_1i(impl_->uv_texture_location, 1);
|
||||
impl_->gl.bind_buffer(GL_ARRAY_BUFFER, impl_->vertex_buffer);
|
||||
impl_->gl.vertex_attrib_pointer(
|
||||
static_cast<GLuint>(impl_->position_location), 2, GL_FLOAT, GL_FALSE,
|
||||
4 * static_cast<GLsizei>(sizeof(GLfloat)), nullptr);
|
||||
impl_->gl.vertex_attrib_pointer(
|
||||
static_cast<GLuint>(impl_->texcoord_location), 2, GL_FLOAT, GL_FALSE,
|
||||
4 * static_cast<GLsizei>(sizeof(GLfloat)),
|
||||
reinterpret_cast<const void *>(2 * sizeof(GLfloat)));
|
||||
impl_->gl.enable_vertex_attrib_array(
|
||||
static_cast<GLuint>(impl_->position_location));
|
||||
impl_->gl.enable_vertex_attrib_array(
|
||||
static_cast<GLuint>(impl_->texcoord_location));
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
outcome = {glGetError() == GL_NO_ERROR ? RenderResult::rendered
|
||||
: RenderResult::failed,
|
||||
source_width, source_height, sequence};
|
||||
}
|
||||
}
|
||||
|
||||
RestoreVertexAttrib(impl_->gl, static_cast<GLuint>(impl_->position_location),
|
||||
position_state);
|
||||
RestoreVertexAttrib(impl_->gl, static_cast<GLuint>(impl_->texcoord_location),
|
||||
texcoord_state);
|
||||
impl_->gl.bind_buffer(GL_ARRAY_BUFFER,
|
||||
static_cast<GLuint>(previous_array_buffer));
|
||||
impl_->gl.active_texture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(previous_texture_0));
|
||||
impl_->gl.active_texture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(previous_texture_1));
|
||||
impl_->gl.active_texture(static_cast<GLenum>(previous_active_texture));
|
||||
impl_->gl.use_program(static_cast<GLuint>(previous_program));
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, previous_unpack_alignment);
|
||||
glViewport(previous_viewport[0], previous_viewport[1], previous_viewport[2],
|
||||
previous_viewport[3]);
|
||||
glScissor(previous_scissor_box[0], previous_scissor_box[1],
|
||||
previous_scissor_box[2], previous_scissor_box[3]);
|
||||
glClearColor(previous_clear_color[0], previous_clear_color[1],
|
||||
previous_clear_color[2], previous_clear_color[3]);
|
||||
glColorMask(previous_color_mask[0], previous_color_mask[1],
|
||||
previous_color_mask[2], previous_color_mask[3]);
|
||||
RestoreCapability(GL_BLEND, blend_enabled);
|
||||
RestoreCapability(GL_CULL_FACE, cull_enabled);
|
||||
RestoreCapability(GL_DEPTH_TEST, depth_enabled);
|
||||
RestoreCapability(GL_SCISSOR_TEST, scissor_enabled);
|
||||
RestoreCapability(GL_STENCIL_TEST, stencil_enabled);
|
||||
const GLenum restore_error = glGetError();
|
||||
if (restore_error != GL_NO_ERROR) {
|
||||
LOG_WARN("OpenGL NV12 state restoration failed, error={}", restore_error);
|
||||
if (outcome.result == RenderResult::rendered) {
|
||||
outcome.result = RenderResult::failed;
|
||||
}
|
||||
}
|
||||
return outcome;
|
||||
}
|
||||
|
||||
bool WindowsOpenGlVideoRenderer::CopyLatestNv12(
|
||||
std::string_view remote_id, std::vector<unsigned char> *output, int *width,
|
||||
int *height) const {
|
||||
if (!output || !width || !height) {
|
||||
return false;
|
||||
}
|
||||
std::lock_guard lock(impl_->frames->mutex);
|
||||
const FrameSlot *newest = nullptr;
|
||||
for (const auto &slot : impl_->frames->slots) {
|
||||
if (slot.valid && slot.remote_id == remote_id &&
|
||||
(!newest || slot.sequence > newest->sequence)) {
|
||||
newest = &slot;
|
||||
}
|
||||
}
|
||||
if (!newest || newest->bytes.empty()) {
|
||||
return false;
|
||||
}
|
||||
*output = newest->bytes;
|
||||
*width = newest->width;
|
||||
*height = newest->height;
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace crossdesk
|
||||
@@ -0,0 +1,86 @@
|
||||
#ifndef CROSSDESK_GUI_PLATFORM_WINDOWS_OPENGL_VIDEO_RENDERER_H_
|
||||
#define CROSSDESK_GUI_PLATFORM_WINDOWS_OPENGL_VIDEO_RENDERER_H_
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
namespace crossdesk {
|
||||
|
||||
// Windows NV12 underlay for Slint's FemtoVG OpenGL renderer. MiniRTC submits
|
||||
// tightly packed CPU NV12 frames from its decode callback thread. The Slint UI
|
||||
// thread uploads the newest frame as Y and UV textures and performs color
|
||||
// conversion and scaling in a fragment shader before Slint draws its overlay.
|
||||
class WindowsOpenGlVideoRenderer {
|
||||
public:
|
||||
enum class SubmitResult {
|
||||
submitted,
|
||||
not_selected,
|
||||
dropped,
|
||||
failed,
|
||||
};
|
||||
|
||||
enum class RenderResult {
|
||||
rendered,
|
||||
idle,
|
||||
empty,
|
||||
failed,
|
||||
};
|
||||
|
||||
struct RenderOutcome {
|
||||
RenderResult result = RenderResult::failed;
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
uint64_t sequence = 0;
|
||||
};
|
||||
|
||||
WindowsOpenGlVideoRenderer();
|
||||
~WindowsOpenGlVideoRenderer();
|
||||
|
||||
WindowsOpenGlVideoRenderer(const WindowsOpenGlVideoRenderer &) = delete;
|
||||
WindowsOpenGlVideoRenderer &
|
||||
operator=(const WindowsOpenGlVideoRenderer &) = delete;
|
||||
|
||||
// These methods must run while Slint's OpenGL context is current, from the
|
||||
// RenderingSetup and RenderingTeardown notifier states respectively.
|
||||
bool Setup();
|
||||
void Teardown();
|
||||
bool IsReady() const;
|
||||
|
||||
// Only the selected stream is queued for upload. Frames for other tabs are
|
||||
// retained by GuiRuntime at a throttled rate for thumbnail/tab restoration.
|
||||
bool SetSelectedStream(std::string remote_id);
|
||||
void DiscardStream(std::string_view remote_id);
|
||||
|
||||
// Thread-safe; called from MiniRTC's decode callback thread.
|
||||
SubmitResult SubmitNv12(std::string_view remote_id, const uint8_t *data,
|
||||
size_t size, int width, int height);
|
||||
SubmitResult SubmitCachedNv12(std::string_view remote_id, const uint8_t *data,
|
||||
size_t size, int width, int height);
|
||||
|
||||
// Draws below Slint while its OpenGL context is current. target dimensions
|
||||
// and top_inset_pixels are physical pixels in the window client area.
|
||||
RenderOutcome RenderLatest(std::string_view remote_id, int target_width,
|
||||
int target_height, int top_inset_pixels);
|
||||
|
||||
// Used during disconnect cleanup so thumbnail generation does not require a
|
||||
// second per-frame CPU copy during normal playback.
|
||||
bool CopyLatestNv12(std::string_view remote_id,
|
||||
std::vector<unsigned char> *output, int *width,
|
||||
int *height) const;
|
||||
|
||||
private:
|
||||
SubmitResult SubmitNv12Internal(std::string_view remote_id,
|
||||
const uint8_t *data, size_t size, int width,
|
||||
int height, bool replace_pending);
|
||||
|
||||
struct Impl;
|
||||
std::unique_ptr<Impl> impl_;
|
||||
};
|
||||
|
||||
} // namespace crossdesk
|
||||
|
||||
#endif // CROSSDESK_GUI_PLATFORM_WINDOWS_OPENGL_VIDEO_RENDERER_H_
|
||||
@@ -11,6 +11,9 @@
|
||||
#include "display_stream_id.h"
|
||||
#include "localization.h"
|
||||
#include "platform.h"
|
||||
#if defined(_WIN32)
|
||||
#include "platform/windows_opengl_video_renderer.h"
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
#include "platform/metal_video_renderer.h"
|
||||
#endif
|
||||
@@ -226,7 +229,7 @@ void GuiRuntime::CloseRemoteSession(std::shared_ptr<RemoteSession> props) {
|
||||
frame_snapshot = props->front_frame_;
|
||||
video_width = props->video_width_;
|
||||
video_height = props->video_height_;
|
||||
#ifdef __APPLE__
|
||||
#if defined(__APPLE__) || defined(_WIN32)
|
||||
if ((!frame_snapshot || frame_snapshot->empty()) &&
|
||||
props->thumbnail_frame_ && !props->thumbnail_frame_->empty()) {
|
||||
frame_snapshot = props->thumbnail_frame_;
|
||||
@@ -235,15 +238,18 @@ void GuiRuntime::CloseRemoteSession(std::shared_ptr<RemoteSession> props) {
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#ifdef __APPLE__
|
||||
if ((!frame_snapshot || frame_snapshot->empty()) &&
|
||||
mac_metal_video_renderer_) {
|
||||
auto metal_snapshot =
|
||||
std::make_shared<std::vector<unsigned char>>();
|
||||
if (mac_metal_video_renderer_->CopyLatestNv12(
|
||||
props->remote_id_, metal_snapshot.get(), &video_width,
|
||||
&video_height)) {
|
||||
frame_snapshot = std::move(metal_snapshot);
|
||||
#if defined(__APPLE__) || defined(_WIN32)
|
||||
#if defined(_WIN32)
|
||||
auto* native_renderer = windows_opengl_video_renderer_.get();
|
||||
#else
|
||||
auto* native_renderer = mac_metal_video_renderer_.get();
|
||||
#endif
|
||||
if ((!frame_snapshot || frame_snapshot->empty()) && native_renderer) {
|
||||
auto native_snapshot = std::make_shared<std::vector<unsigned char>>();
|
||||
if (native_renderer->CopyLatestNv12(props->remote_id_,
|
||||
native_snapshot.get(), &video_width,
|
||||
&video_height)) {
|
||||
frame_snapshot = std::move(native_snapshot);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -270,9 +276,9 @@ void GuiRuntime::CloseRemoteSession(std::shared_ptr<RemoteSession> props) {
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef __APPLE__
|
||||
if (mac_metal_video_renderer_) {
|
||||
mac_metal_video_renderer_->DiscardStream(props->remote_id_);
|
||||
#if defined(__APPLE__) || defined(_WIN32)
|
||||
if (native_renderer) {
|
||||
native_renderer->DiscardStream(props->remote_id_);
|
||||
video_frame_dirty_.store(true, std::memory_order_release);
|
||||
}
|
||||
#endif
|
||||
@@ -337,7 +343,7 @@ void GuiRuntime::ResetRemoteSessionResources(
|
||||
std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
|
||||
props->front_frame_.reset();
|
||||
props->back_frame_.reset();
|
||||
#ifdef __APPLE__
|
||||
#if defined(__APPLE__) || defined(_WIN32)
|
||||
props->thumbnail_frame_.reset();
|
||||
props->thumbnail_width_ = 0;
|
||||
props->thumbnail_height_ = 0;
|
||||
|
||||
@@ -12,6 +12,9 @@
|
||||
|
||||
#include "display_stream_id.h"
|
||||
#include "localization.h"
|
||||
#if defined(_WIN32)
|
||||
#include "platform/windows_opengl_video_renderer.h"
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
#include "platform/metal_video_renderer.h"
|
||||
#endif
|
||||
|
||||
@@ -15,6 +15,9 @@
|
||||
|
||||
namespace crossdesk {
|
||||
|
||||
#if defined(_WIN32)
|
||||
class WindowsOpenGlVideoRenderer;
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
class MacMetalVideoRenderer;
|
||||
#endif
|
||||
@@ -87,6 +90,9 @@ class GuiRuntime : protected gui_detail::GuiState {
|
||||
KeyboardController keyboard_;
|
||||
PeerEventHandler peer_events_;
|
||||
std::atomic<bool> video_frame_dirty_{false};
|
||||
#if defined(_WIN32)
|
||||
std::unique_ptr<WindowsOpenGlVideoRenderer> windows_opengl_video_renderer_;
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
std::unique_ptr<MacMetalVideoRenderer> mac_metal_video_renderer_;
|
||||
#endif
|
||||
|
||||
@@ -16,6 +16,9 @@
|
||||
#include "file_transfer.h"
|
||||
#include "localization.h"
|
||||
#include "platform.h"
|
||||
#if defined(_WIN32)
|
||||
#include "platform/windows_opengl_video_renderer.h"
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
#include "platform/metal_video_renderer.h"
|
||||
#endif
|
||||
@@ -316,22 +319,29 @@ void PeerEventHandler::OnConnectionStatus(ConnectionStatus status,
|
||||
props->enable_mouse_control_ = false;
|
||||
runtime->ResetRemoteServiceStatus(*props);
|
||||
|
||||
#ifdef __APPLE__
|
||||
std::shared_ptr<std::vector<unsigned char>> metal_snapshot;
|
||||
int metal_snapshot_width = 0;
|
||||
int metal_snapshot_height = 0;
|
||||
bool needs_metal_snapshot = false;
|
||||
#if defined(__APPLE__) || defined(_WIN32)
|
||||
std::shared_ptr<std::vector<unsigned char>> native_snapshot;
|
||||
int native_snapshot_width = 0;
|
||||
int native_snapshot_height = 0;
|
||||
bool needs_native_snapshot = false;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
|
||||
needs_metal_snapshot = !props->thumbnail_frame_ ||
|
||||
props->thumbnail_frame_->empty();
|
||||
needs_native_snapshot = !props->thumbnail_frame_ ||
|
||||
props->thumbnail_frame_->empty();
|
||||
}
|
||||
if (needs_metal_snapshot && runtime->mac_metal_video_renderer_) {
|
||||
if (needs_native_snapshot) {
|
||||
#if defined(_WIN32)
|
||||
auto* native_renderer =
|
||||
runtime->windows_opengl_video_renderer_.get();
|
||||
#else
|
||||
auto* native_renderer = runtime->mac_metal_video_renderer_.get();
|
||||
#endif
|
||||
auto snapshot = std::make_shared<std::vector<unsigned char>>();
|
||||
if (runtime->mac_metal_video_renderer_->CopyLatestNv12(
|
||||
remote_id, snapshot.get(), &metal_snapshot_width,
|
||||
&metal_snapshot_height)) {
|
||||
metal_snapshot = std::move(snapshot);
|
||||
if (native_renderer && native_renderer->CopyLatestNv12(
|
||||
remote_id, snapshot.get(),
|
||||
&native_snapshot_width,
|
||||
&native_snapshot_height)) {
|
||||
native_snapshot = std::move(snapshot);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -339,12 +349,12 @@ void PeerEventHandler::OnConnectionStatus(ConnectionStatus status,
|
||||
std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
|
||||
props->front_frame_.reset();
|
||||
props->back_frame_.reset();
|
||||
#ifdef __APPLE__
|
||||
if (metal_snapshot &&
|
||||
#if defined(__APPLE__) || defined(_WIN32)
|
||||
if (native_snapshot &&
|
||||
(!props->thumbnail_frame_ || props->thumbnail_frame_->empty())) {
|
||||
props->thumbnail_frame_ = std::move(metal_snapshot);
|
||||
props->thumbnail_width_ = metal_snapshot_width;
|
||||
props->thumbnail_height_ = metal_snapshot_height;
|
||||
props->thumbnail_frame_ = std::move(native_snapshot);
|
||||
props->thumbnail_width_ = native_snapshot_width;
|
||||
props->thumbnail_height_ = native_snapshot_height;
|
||||
}
|
||||
#endif
|
||||
props->video_width_ = 0;
|
||||
@@ -353,9 +363,14 @@ void PeerEventHandler::OnConnectionStatus(ConnectionStatus status,
|
||||
props->render_rect_dirty_ = true;
|
||||
props->stream_cleanup_pending_ = true;
|
||||
}
|
||||
#ifdef __APPLE__
|
||||
if (runtime->mac_metal_video_renderer_) {
|
||||
runtime->mac_metal_video_renderer_->DiscardStream(remote_id);
|
||||
#if defined(__APPLE__) || defined(_WIN32)
|
||||
#if defined(_WIN32)
|
||||
auto* native_renderer = runtime->windows_opengl_video_renderer_.get();
|
||||
#else
|
||||
auto* native_renderer = runtime->mac_metal_video_renderer_.get();
|
||||
#endif
|
||||
if (native_renderer) {
|
||||
native_renderer->DiscardStream(remote_id);
|
||||
runtime->video_frame_dirty_.store(true,
|
||||
std::memory_order_release);
|
||||
}
|
||||
|
||||
@@ -7,14 +7,18 @@
|
||||
#include <vector>
|
||||
|
||||
#include "runtime/gui_runtime.h"
|
||||
#ifdef __APPLE__
|
||||
#if defined(__APPLE__) || defined(_WIN32)
|
||||
#include <chrono>
|
||||
|
||||
#if defined(_WIN32)
|
||||
#include "platform/windows_opengl_video_renderer.h"
|
||||
#else
|
||||
#include "platform/metal_video_renderer.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
namespace crossdesk {
|
||||
#ifdef __APPLE__
|
||||
#if defined(__APPLE__) || defined(_WIN32)
|
||||
namespace {
|
||||
|
||||
constexpr auto kBackgroundSnapshotInterval = std::chrono::seconds(1);
|
||||
@@ -41,17 +45,24 @@ void PeerEventHandler::OnReceiveVideoBuffer(
|
||||
runtime->remote_sessions_.find(remote_id)->second.get();
|
||||
|
||||
if (props->connection_established_) {
|
||||
#ifdef __APPLE__
|
||||
#if defined(__APPLE__) || defined(_WIN32)
|
||||
bool background_snapshot_only = false;
|
||||
if (runtime->mac_metal_video_renderer_ &&
|
||||
runtime->mac_metal_video_renderer_->IsReady() &&
|
||||
runtime->mac_metal_video_renderer_->IsAttached()) {
|
||||
const auto submit_result =
|
||||
runtime->mac_metal_video_renderer_->SubmitNv12(
|
||||
remote_id,
|
||||
reinterpret_cast<const uint8_t*>(video_frame->data),
|
||||
video_frame->size, video_frame->width, video_frame->height);
|
||||
if (submit_result == MacMetalVideoRenderer::SubmitResult::submitted) {
|
||||
#if defined(_WIN32)
|
||||
auto* native_renderer = runtime->windows_opengl_video_renderer_.get();
|
||||
using NativeVideoRenderer = WindowsOpenGlVideoRenderer;
|
||||
#else
|
||||
auto* native_renderer = runtime->mac_metal_video_renderer_.get();
|
||||
using NativeVideoRenderer = MacMetalVideoRenderer;
|
||||
#endif
|
||||
if (native_renderer && native_renderer->IsReady()
|
||||
#if defined(__APPLE__)
|
||||
&& native_renderer->IsAttached()
|
||||
#endif
|
||||
) {
|
||||
const auto submit_result = native_renderer->SubmitNv12(
|
||||
remote_id, reinterpret_cast<const uint8_t*>(video_frame->data),
|
||||
video_frame->size, video_frame->width, video_frame->height);
|
||||
if (submit_result == NativeVideoRenderer::SubmitResult::submitted) {
|
||||
std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
|
||||
const bool size_changed =
|
||||
(props->video_width_ != video_frame->width) ||
|
||||
@@ -63,7 +74,7 @@ void PeerEventHandler::OnReceiveVideoBuffer(
|
||||
props->video_height_ = video_frame->height;
|
||||
props->video_size_ = video_frame->size;
|
||||
// Once the native renderer owns the current stream, do not leave an
|
||||
// older CPU frame ahead of the Metal close snapshot.
|
||||
// older CPU frame ahead of the renderer's close snapshot.
|
||||
props->front_frame_.reset();
|
||||
props->back_frame_.reset();
|
||||
props->thumbnail_frame_.reset();
|
||||
@@ -75,21 +86,22 @@ void PeerEventHandler::OnReceiveVideoBuffer(
|
||||
runtime->video_frame_dirty_.store(true, std::memory_order_release);
|
||||
return;
|
||||
}
|
||||
if (submit_result == MacMetalVideoRenderer::SubmitResult::dropped ||
|
||||
submit_result == MacMetalVideoRenderer::SubmitResult::failed) {
|
||||
// Keep presenting the last Metal frame. A later decoded frame can
|
||||
if (submit_result == NativeVideoRenderer::SubmitResult::dropped ||
|
||||
submit_result == NativeVideoRenderer::SubmitResult::failed) {
|
||||
// Keep presenting the last native frame. A later decoded frame can
|
||||
// reuse the renderer without changing ownership mid-window.
|
||||
props->streaming_ = true;
|
||||
return;
|
||||
}
|
||||
if (submit_result == MacMetalVideoRenderer::SubmitResult::not_selected) {
|
||||
if (submit_result ==
|
||||
NativeVideoRenderer::SubmitResult::not_selected) {
|
||||
background_snapshot_only = true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
|
||||
#ifdef __APPLE__
|
||||
#if defined(__APPLE__) || defined(_WIN32)
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
if (background_snapshot_only && props->thumbnail_frame_ &&
|
||||
!props->thumbnail_frame_->empty() &&
|
||||
@@ -125,7 +137,7 @@ void PeerEventHandler::OnReceiveVideoBuffer(
|
||||
props->video_size_ = video_frame->size;
|
||||
|
||||
props->front_frame_.swap(props->back_frame_);
|
||||
#ifdef __APPLE__
|
||||
#if defined(__APPLE__) || defined(_WIN32)
|
||||
props->thumbnail_frame_ = props->front_frame_;
|
||||
props->thumbnail_width_ = video_frame->width;
|
||||
props->thumbnail_height_ = video_frame->height;
|
||||
@@ -137,7 +149,7 @@ void PeerEventHandler::OnReceiveVideoBuffer(
|
||||
}
|
||||
|
||||
props->streaming_ = true;
|
||||
#ifdef __APPLE__
|
||||
#if defined(__APPLE__) || defined(_WIN32)
|
||||
if (background_snapshot_only) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -110,7 +110,7 @@ struct RemoteSession {
|
||||
std::mutex video_frame_mutex_;
|
||||
std::shared_ptr<std::vector<unsigned char>> front_frame_;
|
||||
std::shared_ptr<std::vector<unsigned char>> back_frame_;
|
||||
#ifdef __APPLE__
|
||||
#if defined(__APPLE__) || defined(_WIN32)
|
||||
// Retains the most recent background CPU frame across disconnect cleanup
|
||||
// so closing an unselected tab can still update its recent-item thumbnail.
|
||||
std::shared_ptr<std::vector<unsigned char>> thumbnail_frame_;
|
||||
|
||||
Reference in New Issue
Block a user