mirror of
https://github.com/kunkundi/crossdesk.git
synced 2025-10-26 20:25:34 +08:00
[feat] use an additional window to show video streams
This commit is contained in:
@@ -352,44 +352,150 @@ int Render::AudioDeviceDestroy() {
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return 0;
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}
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int Render::Run() {
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LoadSettingsFromCacheFile();
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int Render::CreateRtcConnection() {
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// create connection
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if (SignalStatus::SignalConnected == signal_status_ &&
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!is_create_connection_ && password_inited_) {
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LOG_INFO("Connected with signal server, create p2p connection");
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is_create_connection_ =
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CreateConnection(peer_, client_id_, password_saved_) ? false : true;
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}
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localization_language_ = (ConfigCenter::LANGUAGE)language_button_value_;
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localization_language_index_ = language_button_value_;
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if (start_screen_capture_ && !screen_capture_is_started_) {
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StartScreenCapture();
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screen_capture_is_started_ = true;
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} else if (!start_screen_capture_ && screen_capture_is_started_) {
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StopScreenCapture();
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screen_capture_is_started_ = false;
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}
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// Setup SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER |
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SDL_INIT_GAMECONTROLLER) != 0) {
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printf("Error: %s\n", SDL_GetError());
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if (start_mouse_control_ && !mouse_control_is_started_) {
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StartMouseControl();
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mouse_control_is_started_ = true;
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} else if (!start_mouse_control_ && mouse_control_is_started_) {
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StopMouseControl();
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mouse_control_is_started_ = false;
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}
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return 0;
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}
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int Render::CreateMainWindow() {
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main_ctx_ = ImGui::CreateContext();
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if (!main_ctx_) {
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LOG_ERROR("Main context is null");
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return -1;
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}
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// get screen resolution
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SDL_DisplayMode DM;
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SDL_GetCurrentDisplayMode(0, &DM);
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screen_width_ = DM.w;
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screen_height_ = DM.h;
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ImGui::SetCurrentContext(main_ctx_);
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stream_render_rect_.x = 0;
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stream_render_rect_.y = title_bar_height_;
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stream_render_rect_.w = main_window_width_;
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stream_render_rect_.h = main_window_height_ - title_bar_height_;
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SDL_WindowFlags window_flags =
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(SDL_WindowFlags)(SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_BORDERLESS);
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main_window_ = SDL_CreateWindow(
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"Remote Desk", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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main_window_width_default_, main_window_height_default_, window_flags);
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// use linear filtering to render textures otherwise the graphics will be
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// blurry
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
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main_renderer_ = SDL_CreateRenderer(
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main_window_, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
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if (main_renderer_ == nullptr) {
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LOG_ERROR("Error creating SDL_Renderer");
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return 0;
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}
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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SDL_SetWindowResizable(main_window_, SDL_FALSE);
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// for window region action
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SDL_SetWindowHitTest(main_window_, HitTestCallback, this);
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return 0;
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}
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int Render::DestroyMainWindow() {
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if (main_ctx_) {
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ImGui::SetCurrentContext(main_ctx_);
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}
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if (main_renderer_) {
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SDL_DestroyRenderer(main_renderer_);
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}
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if (main_window_) {
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SDL_DestroyWindow(main_window_);
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}
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return 0;
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}
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int Render::CreateStreamWindow() {
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if (stream_window_created_) {
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return 0;
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}
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stream_ctx_ = ImGui::CreateContext();
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if (!stream_ctx_) {
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LOG_ERROR("Stream context is null");
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return -1;
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}
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ImGui::SetCurrentContext(stream_ctx_);
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SDL_WindowFlags window_flags =
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(SDL_WindowFlags)(SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_BORDERLESS);
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stream_window_ =
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SDL_CreateWindow("Stream window", SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, stream_window_width_default_,
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stream_window_height_default_, window_flags);
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stream_renderer_ = SDL_CreateRenderer(
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stream_window_, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
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if (stream_renderer_ == nullptr) {
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LOG_ERROR("Error creating SDL_Renderer");
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return 0;
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}
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stream_pixformat_ = SDL_PIXELFORMAT_NV12;
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stream_texture_ = SDL_CreateTexture(stream_renderer_, stream_pixformat_,
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SDL_TEXTUREACCESS_STREAMING,
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texture_width_, texture_height_);
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SDL_SetWindowResizable(stream_window_, SDL_TRUE);
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// for window region action
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SDL_SetWindowHitTest(stream_window_, HitTestCallback, this);
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stream_window_created_ = true;
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return 0;
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}
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int Render::DestroyStreamWindow() {
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if (stream_ctx_) {
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ImGui::SetCurrentContext(stream_ctx_);
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}
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if (stream_renderer_) {
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SDL_DestroyRenderer(stream_renderer_);
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}
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if (stream_window_) {
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SDL_DestroyWindow(stream_window_);
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}
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stream_window_created_ = false;
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return 0;
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}
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int Render::SetupFontAndStyle() {
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// Setup Dear ImGui style
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ImGuiIO &io = ImGui::GetIO();
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// Master keyboard navigation enable flag. Enable full Tabbing + directional
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// arrows + space/enter to activate.
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io.ConfigFlags |=
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ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |=
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ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
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// Load Fonts
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io.Fonts->AddFontFromMemoryTTF(OPPOSans_Regular_ttf,
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@@ -413,6 +519,191 @@ int Render::Run() {
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// ImGui::StyleColorsDark();
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ImGui::StyleColorsLight();
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return 0;
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}
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int Render::SetupMainWindow() {
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if (!main_ctx_) {
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LOG_ERROR("Main context is null");
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return -1;
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}
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ImGui::SetCurrentContext(main_ctx_);
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SetupFontAndStyle();
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SDL_GL_GetDrawableSize(main_window_, &main_window_width_real_,
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&main_window_height_real_);
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main_window_dpi_scaling_w_ =
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(float)main_window_width_real_ / (float)main_window_width_;
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main_window_dpi_scaling_h_ =
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(float)main_window_width_real_ / (float)main_window_width_;
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SDL_RenderSetScale(main_renderer_, main_window_dpi_scaling_w_,
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main_window_dpi_scaling_h_);
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LOG_INFO("Use dpi scaling [{}x{}] for main window",
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main_window_dpi_scaling_w_, main_window_dpi_scaling_h_);
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ImGui_ImplSDL2_InitForSDLRenderer(main_window_, main_renderer_);
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ImGui_ImplSDLRenderer2_Init(main_renderer_);
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return 0;
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}
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int Render::DestroyMainWindowContext() {
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ImGui_ImplSDLRenderer2_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext(main_ctx_);
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return 0;
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}
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int Render::SetupStreamWindow() {
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if (stream_window_inited_) {
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return 0;
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}
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if (!stream_ctx_) {
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LOG_ERROR("Stream context is null");
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return -1;
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}
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ImGui::SetCurrentContext(stream_ctx_);
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SetupFontAndStyle();
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SDL_GL_GetDrawableSize(stream_window_, &stream_window_width_real_,
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&stream_window_height_real_);
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stream_window_dpi_scaling_w_ =
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(float)stream_window_width_real_ / (float)stream_window_width_;
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stream_window_dpi_scaling_h_ =
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(float)stream_window_width_real_ / (float)stream_window_width_;
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SDL_RenderSetScale(stream_renderer_, stream_window_dpi_scaling_w_,
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stream_window_dpi_scaling_h_);
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LOG_INFO("Use dpi scaling [{}x{}] for stream window",
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stream_window_dpi_scaling_w_, stream_window_dpi_scaling_h_);
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ImGui_ImplSDL2_InitForSDLRenderer(stream_window_, stream_renderer_);
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ImGui_ImplSDLRenderer2_Init(stream_renderer_);
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stream_window_inited_ = true;
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LOG_INFO("Stream window inited");
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return 0;
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}
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int Render::DestroyStreamWindowContext() {
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stream_window_inited_ = false;
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ImGui_ImplSDLRenderer2_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext(stream_ctx_);
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return 0;
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}
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int Render::DrawMainWindow() {
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if (!main_ctx_) {
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LOG_ERROR("Main context is null");
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return -1;
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}
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ImGui::SetCurrentContext(main_ctx_);
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ImGui_ImplSDLRenderer2_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
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ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
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ImGui::SetNextWindowSize(
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ImVec2(main_window_width_, main_window_height_default_),
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ImGuiCond_Always);
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ImGui::Begin("MainRender", nullptr,
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar |
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ImGuiWindowFlags_NoBringToFrontOnFocus);
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ImGui::PopStyleColor();
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TitleBar(true);
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MainWindow();
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ImGui::End();
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// Rendering
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ImGui::Render();
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SDL_RenderClear(main_renderer_);
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ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData(), main_renderer_);
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SDL_RenderPresent(main_renderer_);
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return 0;
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}
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int Render::DrawStreamWindow() {
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if (!stream_ctx_) {
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LOG_ERROR("Stream context is null");
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return -1;
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}
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ImGui::SetCurrentContext(stream_ctx_);
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ImGui_ImplSDLRenderer2_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
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ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
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ImGui::SetNextWindowSize(
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ImVec2(stream_window_width_,
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fullscreen_button_pressed_ ? 0 : title_bar_height_),
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ImGuiCond_Always);
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ImGui::Begin("StreamRender", nullptr,
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar |
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ImGuiWindowFlags_NoBringToFrontOnFocus);
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ImGui::PopStyleColor();
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TitleBar(false);
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ControlWindow();
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ImGui::End();
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// Rendering
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ImGui::Render();
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SDL_RenderClear(stream_renderer_);
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SDL_RenderCopy(stream_renderer_, stream_texture_, NULL, &stream_render_rect_);
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ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData(), stream_renderer_);
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SDL_RenderPresent(stream_renderer_);
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return 0;
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}
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int Render::Run() {
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LoadSettingsFromCacheFile();
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localization_language_ = (ConfigCenter::LANGUAGE)language_button_value_;
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localization_language_index_ = language_button_value_;
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// Setup SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER |
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SDL_INIT_GAMECONTROLLER) != 0) {
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printf("Error: %s\n", SDL_GetError());
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return -1;
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}
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// get screen resolution
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SDL_DisplayMode DM;
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SDL_GetCurrentDisplayMode(0, &DM);
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screen_width_ = DM.w;
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screen_height_ = DM.h;
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stream_render_rect_.x = 0;
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stream_render_rect_.y = title_bar_height_;
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stream_render_rect_.w = stream_window_width_;
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stream_render_rect_.h = stream_window_height_ - title_bar_height_;
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// use linear filtering to render textures otherwise the graphics will be
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// blurry
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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// init modules
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if (!modules_inited_) {
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// audio
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@@ -433,38 +724,9 @@ int Render::Run() {
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modules_inited_ = true;
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}
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// create main window with SDL_Renderer graphics context
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SDL_WindowFlags window_flags =
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(SDL_WindowFlags)(SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_BORDERLESS);
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main_window_ = SDL_CreateWindow(
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"Remote Desk", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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main_window_width_default_, main_window_height_default_, window_flags);
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main_renderer_ = SDL_CreateRenderer(
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main_window_, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
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if (main_renderer_ == nullptr) {
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LOG_ERROR("1 Error creating SDL_Renderer");
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return 0;
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}
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stream_pixformat_ = SDL_PIXELFORMAT_NV12;
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stream_texture_ = SDL_CreateTexture(main_renderer_, stream_pixformat_,
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SDL_TEXTUREACCESS_STREAMING,
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texture_width_, texture_height_);
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// for window region action
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SDL_SetWindowHitTest(main_window_, HitTestCallback, this);
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SDL_GL_GetDrawableSize(main_window_, &main_window_width_real_,
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&main_window_height_real_);
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dpi_scaling_w_ = (float)main_window_width_real_ / (float)main_window_width_;
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dpi_scaling_h_ = (float)main_window_width_real_ / (float)main_window_width_;
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SDL_RenderSetScale(main_renderer_, dpi_scaling_w_, dpi_scaling_h_);
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LOG_INFO("Use dpi scaling [{}x{}]", dpi_scaling_w_, dpi_scaling_h_);
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// Setup Platform/Renderer backends
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ImGui_ImplSDL2_InitForSDLRenderer(main_window_, main_renderer_);
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ImGui_ImplSDLRenderer2_Init(main_renderer_);
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// create window
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CreateMainWindow();
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SetupMainWindow();
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// Main loop
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while (!exit_) {
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@@ -496,91 +758,32 @@ int Render::Run() {
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localization_language_index_last_ = localization_language_index_;
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}
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// Start the Dear ImGui frame
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ImGui_ImplSDLRenderer2_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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if (!fullscreen_button_pressed_) {
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
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ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
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ImGui::SetNextWindowSize(
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ImVec2(main_window_width_,
|
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(connection_established_ && streaming_ && is_client_mode_)
|
||||
? (fullscreen_button_pressed_ ? 0 : title_bar_height_)
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: main_window_height_default_),
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ImGuiCond_Always);
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ImGui::Begin("Render", nullptr,
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoScrollbar |
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||||
ImGuiWindowFlags_NoBringToFrontOnFocus);
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ImGui::PopStyleColor();
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TitleBar();
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if (connection_established_ && streaming_ && is_client_mode_) {
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if (!resizable_) {
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resizable_ = !resizable_;
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SDL_SetWindowResizable(main_window_, SDL_TRUE);
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}
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ControlWindow();
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} else {
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if (resizable_) {
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resizable_ = !resizable_;
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SDL_SetWindowResizable(main_window_, SDL_FALSE);
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}
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||||
MainWindow();
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}
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||||
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||||
ImGui::End();
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} else {
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if (connection_established_ && streaming_ && is_client_mode_) {
|
||||
if (!resizable_) {
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||||
resizable_ = !resizable_;
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||||
SDL_SetWindowResizable(main_window_, SDL_TRUE);
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||||
}
|
||||
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||||
ControlWindow();
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||||
} else {
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||||
if (resizable_) {
|
||||
resizable_ = !resizable_;
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||||
SDL_SetWindowResizable(main_window_, SDL_FALSE);
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||||
}
|
||||
MainWindow();
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||||
}
|
||||
}
|
||||
|
||||
// create connection
|
||||
if (SignalStatus::SignalConnected == signal_status_ &&
|
||||
!is_create_connection_ && password_inited_) {
|
||||
LOG_INFO("Connected with signal server, create p2p connection");
|
||||
is_create_connection_ =
|
||||
CreateConnection(peer_, client_id_, password_saved_) ? false : true;
|
||||
}
|
||||
|
||||
if (start_screen_capture_ && !screen_capture_is_started_) {
|
||||
StartScreenCapture();
|
||||
screen_capture_is_started_ = true;
|
||||
} else if (!start_screen_capture_ && screen_capture_is_started_) {
|
||||
StopScreenCapture();
|
||||
screen_capture_is_started_ = false;
|
||||
}
|
||||
|
||||
if (start_mouse_control_ && !mouse_control_is_started_) {
|
||||
StartMouseControl();
|
||||
mouse_control_is_started_ = true;
|
||||
} else if (!start_mouse_control_ && mouse_control_is_started_) {
|
||||
StopMouseControl();
|
||||
mouse_control_is_started_ = false;
|
||||
}
|
||||
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
ImGui_ImplSDL2_ProcessEvent(&event);
|
||||
{
|
||||
if (!main_ctx_) {
|
||||
LOG_ERROR("Main context is null");
|
||||
return -1;
|
||||
}
|
||||
|
||||
ImGui::SetCurrentContext(main_ctx_);
|
||||
ImGui_ImplSDL2_ProcessEvent(&event);
|
||||
}
|
||||
if (stream_window_inited_) {
|
||||
if (!stream_ctx_) {
|
||||
LOG_ERROR("Stream context is null");
|
||||
return -1;
|
||||
}
|
||||
|
||||
ImGui::SetCurrentContext(stream_ctx_);
|
||||
ImGui_ImplSDL2_ProcessEvent(&event);
|
||||
}
|
||||
if (event.type == SDL_QUIT) {
|
||||
if (streaming_) {
|
||||
LOG_INFO("Return to main interface");
|
||||
LOG_INFO("Destroy stream window");
|
||||
DestroyStreamWindow();
|
||||
DestroyStreamWindowContext();
|
||||
|
||||
LOG_INFO("[{}] Leave connection [{}]", client_id_, remote_id_);
|
||||
LeaveConnection(peer_reserved_ ? peer_reserved_ : peer_,
|
||||
remote_id_.c_str());
|
||||
@@ -601,11 +804,11 @@ int Render::Run() {
|
||||
SDL_SetWindowSize(main_window_, main_window_width_default_,
|
||||
main_window_height_default_);
|
||||
|
||||
SDL_Rect display_bounds;
|
||||
SDL_GetDisplayBounds(0, &display_bounds);
|
||||
int center_x = (display_bounds.w - main_window_width_default_) / 2;
|
||||
int center_y = (display_bounds.h - main_window_height_default_) / 2;
|
||||
SDL_SetWindowPosition(main_window_, center_x, center_y);
|
||||
// SDL_Rect display_bounds;
|
||||
// SDL_GetDisplayBounds(0, &display_bounds);
|
||||
// int center_x = (display_bounds.w - main_window_width_default_) / 2;
|
||||
// int center_y = (display_bounds.h - main_window_height_default_) /
|
||||
// 2; SDL_SetWindowPosition(main_window_, center_x, center_y);
|
||||
|
||||
continue;
|
||||
} else {
|
||||
@@ -617,15 +820,15 @@ int Render::Run() {
|
||||
} else if (event.window.event == SDL_WINDOWEVENT_RESTORED) {
|
||||
window_maximized_ = false;
|
||||
} else if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
||||
SDL_GetWindowSize(main_window_, &main_window_width_,
|
||||
&main_window_height_);
|
||||
SDL_GetWindowSize(stream_window_, &stream_window_width_,
|
||||
&stream_window_height_);
|
||||
|
||||
float video_ratio = (float)video_width_ / (float)video_height_;
|
||||
float video_ratio_reverse = (float)video_height_ / (float)video_width_;
|
||||
|
||||
int render_area_width = main_window_width_;
|
||||
int render_area_width = stream_window_width_;
|
||||
int render_area_height =
|
||||
main_window_height_ -
|
||||
stream_window_height_ -
|
||||
(fullscreen_button_pressed_ ? 0 : title_bar_height_);
|
||||
|
||||
if (render_area_width < render_area_height * video_ratio) {
|
||||
@@ -667,8 +870,8 @@ int Render::Run() {
|
||||
|
||||
SDL_DestroyTexture(stream_texture_);
|
||||
stream_texture_ = SDL_CreateTexture(
|
||||
main_renderer_, stream_pixformat_, SDL_TEXTUREACCESS_STREAMING,
|
||||
texture_width_, texture_height_);
|
||||
stream_renderer_, stream_pixformat_,
|
||||
SDL_TEXTUREACCESS_STREAMING, texture_width_, texture_height_);
|
||||
}
|
||||
SDL_UpdateTexture(stream_texture_, NULL, dst_buffer_, texture_width_);
|
||||
} else {
|
||||
@@ -678,17 +881,19 @@ int Render::Run() {
|
||||
}
|
||||
}
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
|
||||
SDL_RenderClear(main_renderer_);
|
||||
if (connection_established_ && received_frame_ && streaming_) {
|
||||
SDL_RenderCopy(main_renderer_, stream_texture_, NULL,
|
||||
&stream_render_rect_);
|
||||
if (connection_established_ && streaming_) {
|
||||
CreateStreamWindow();
|
||||
SetupStreamWindow();
|
||||
}
|
||||
|
||||
ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData(), main_renderer_);
|
||||
SDL_RenderPresent(main_renderer_);
|
||||
DrawMainWindow();
|
||||
|
||||
if (stream_window_inited_) {
|
||||
DrawStreamWindow();
|
||||
}
|
||||
|
||||
// create connection
|
||||
CreateRtcConnection();
|
||||
|
||||
// frame_count_++;
|
||||
// end_time_ = SDL_GetTicks();
|
||||
@@ -754,12 +959,8 @@ int Render::Run() {
|
||||
|
||||
AudioDeviceDestroy();
|
||||
|
||||
ImGui_ImplSDLRenderer2_Shutdown();
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
|
||||
SDL_DestroyTexture(stream_texture_);
|
||||
SDL_DestroyRenderer(main_renderer_);
|
||||
SDL_DestroyWindow(main_window_);
|
||||
DestroyMainWindow();
|
||||
DestroyMainWindowContext();
|
||||
|
||||
SDL_Quit();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user