[fix] restore Windows remote keyboard shortcuts and input recovery

This commit is contained in:
dijunkun
2026-10-09 03:43:14 +08:00
parent 3cfe7cbb80
commit 06e23007ed
10 changed files with 626 additions and 312 deletions
@@ -7,12 +7,10 @@
#ifndef _SESSION_DEVICE_MANAGER_H_
#define _SESSION_DEVICE_MANAGER_H_
#include <atomic>
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <deque>
#include <mutex>
#include <string>
#include <vector>
@@ -21,6 +19,7 @@
#include "device_controller.h"
#include "display_info.h"
#include "features/input/captured_keyboard_queue.h"
#include "speaker_capture_controller.h"
struct SDL_AudioStream;
@@ -83,17 +82,7 @@ public:
std::vector<HostDisplay> host_display_list() const;
private:
struct CapturedKeyboardInput {
int key_code = 0;
bool is_down = false;
uint32_t scan_code = 0;
bool extended = false;
};
void QueueCapturedKeyboardInput(int key_code, bool is_down,
uint32_t scan_code, bool extended);
void DrainCapturedKeyboardInput();
void ClearCapturedKeyboardInput();
bool ShouldSendCapturedFrame(std::chrono::steady_clock::time_point now,
int fps);
bool ShouldCaptureCursor() const;
@@ -115,8 +104,10 @@ private:
mutable std::mutex display_info_mutex_;
std::vector<DisplayInfo> display_info_list_;
size_t registered_display_stream_count_ = 0;
std::deque<CapturedKeyboardInput> captured_keyboard_inputs_;
std::mutex captured_keyboard_inputs_mutex_;
CapturedKeyboardQueue captured_keyboard_inputs_;
#ifdef _WIN32
std::chrono::steady_clock::time_point next_keyboard_capture_retry_{};
#endif
std::chrono::steady_clock::time_point last_frame_time_{};
std::chrono::steady_clock::time_point next_frame_deadline_{};
std::mutex capture_metrics_mutex_;