mirror of
https://github.com/kunkundi/crossdesk.git
synced 2026-11-04 21:12:42 +08:00
[fix] restore Windows remote keyboard shortcuts and input recovery
This commit is contained in:
@@ -27,8 +27,10 @@ namespace crossdesk {
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namespace {
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constexpr uint64_t kCaptureResumeKeyFrameGapMs = 500;
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constexpr size_t kMaxCapturedKeyboardInputs = 512;
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constexpr auto kFrameDeadlineTolerance = std::chrono::milliseconds(1);
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#ifdef _WIN32
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constexpr auto kKeyboardCaptureRetryDelay = std::chrono::seconds(1);
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#endif
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} // namespace
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@@ -419,8 +421,12 @@ int SessionDeviceManager::StopMouseController() {
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}
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int SessionDeviceManager::StartKeyboardCapturer() {
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ClearCapturedKeyboardInput();
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captured_keyboard_inputs_.Clear();
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owner_.keyboard_capturer_uses_window_events_ = false;
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#ifdef _WIN32
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next_keyboard_capture_retry_ =
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std::chrono::steady_clock::now() + kKeyboardCaptureRetryDelay;
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#endif
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#ifdef __APPLE__
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if (!owner_.EnsureMacAccessibilityPermission()) {
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@@ -449,8 +455,10 @@ int SessionDeviceManager::StartKeyboardCapturer() {
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void *user_ptr) {
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if (user_ptr) {
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auto *devices = static_cast<SessionDeviceManager *>(user_ptr);
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devices->QueueCapturedKeyboardInput(key_code, is_down, scan_code,
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extended);
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// Native hooks only enqueue; forwarding and logging stay off the
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// hook thread so they cannot trigger LowLevelHooksTimeout.
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devices->captured_keyboard_inputs_.Push(
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{key_code, is_down, scan_code, extended});
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}
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},
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this);
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@@ -468,7 +476,7 @@ int SessionDeviceManager::StartKeyboardCapturer() {
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int SessionDeviceManager::StopKeyboardCapturer() {
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owner_.keyboard_capturer_is_started_ = false;
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if (keyboard_capturer_) keyboard_capturer_->Unhook();
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ClearCapturedKeyboardInput();
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captured_keyboard_inputs_.Clear();
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if (owner_.keyboard_capturer_uses_window_events_) {
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owner_.keyboard_capturer_uses_window_events_ = false;
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LOG_INFO("Stop keyboard capturer with Slint keyboard backend");
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@@ -602,7 +610,18 @@ void SessionDeviceManager::UpdateInteractions() {
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#endif
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}
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if (owner_.start_keyboard_capturer_ && owner_.focus_on_stream_window_) {
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if (owner_.start_keyboard_capturer_ && owner_.focus_on_stream_window_ &&
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!owner_.privacy_.Snapshot().input_blocked) {
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#ifdef _WIN32
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if (owner_.keyboard_capturer_is_started_ &&
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owner_.keyboard_capturer_uses_window_events_ && keyboard_capturer_ &&
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std::chrono::steady_clock::now() >= next_keyboard_capture_retry_) {
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// A transient installation failure or stalled hook must not leave
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// system shortcuts in the window-event fallback until focus changes.
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StopKeyboardCapturer();
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owner_.keyboard_.ForceReleasePressedKeys();
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}
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#endif
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if (!owner_.keyboard_capturer_is_started_ && StartKeyboardCapturer() == 0) {
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owner_.keyboard_capturer_is_started_ = true;
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}
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@@ -613,6 +632,10 @@ void SessionDeviceManager::UpdateInteractions() {
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owner_.keyboard_.ForceReleasePressedKeys();
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owner_.keyboard_capturer_uses_window_events_ = true;
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owner_.keyboard_capturer_is_started_ = true;
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#ifdef _WIN32
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next_keyboard_capture_retry_ =
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std::chrono::steady_clock::now() + kKeyboardCaptureRetryDelay;
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#endif
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LOG_WARN("Native keyboard capture stopped; using Slint keyboard events");
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}
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DrainCapturedKeyboardInput();
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@@ -621,43 +644,25 @@ void SessionDeviceManager::UpdateInteractions() {
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} else if (owner_.keyboard_capturer_is_started_) {
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owner_.keyboard_.ForceReleasePressedKeys();
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StopKeyboardCapturer();
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owner_.keyboard_capturer_is_started_ = false;
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}
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owner_.keyboard_.CheckRemoteTimeouts();
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}
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void SessionDeviceManager::QueueCapturedKeyboardInput(int key_code,
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bool is_down,
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uint32_t scan_code,
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bool extended) {
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std::lock_guard<std::mutex> lock(captured_keyboard_inputs_mutex_);
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if (captured_keyboard_inputs_.size() >= kMaxCapturedKeyboardInputs) {
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captured_keyboard_inputs_.pop_front();
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LOG_WARN("Captured keyboard input queue overflow, dropping oldest event");
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}
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captured_keyboard_inputs_.push_back(
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CapturedKeyboardInput{key_code, is_down, scan_code, extended});
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}
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void SessionDeviceManager::DrainCapturedKeyboardInput() {
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std::deque<CapturedKeyboardInput> inputs;
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{
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std::lock_guard<std::mutex> lock(captured_keyboard_inputs_mutex_);
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inputs.swap(captured_keyboard_inputs_);
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}
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const auto inputs = captured_keyboard_inputs_.Drain();
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if (owner_.privacy_.Snapshot().input_blocked) return;
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for (const CapturedKeyboardInput &input : inputs) {
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if (inputs.resync) {
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LOG_WARN("Captured keyboard queue overflow; reconciling pressed keys");
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owner_.keyboard_.RecoverCapturedState(inputs.pressed);
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return;
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}
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for (const KeyboardInput &input : inputs.events) {
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owner_.keyboard_.SendKeyCommand(input.key_code, input.is_down,
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input.scan_code, input.extended);
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}
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}
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void SessionDeviceManager::ClearCapturedKeyboardInput() {
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std::lock_guard<std::mutex> lock(captured_keyboard_inputs_mutex_);
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captured_keyboard_inputs_.clear();
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}
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bool SessionDeviceManager::SendKeyboardCommand(int key_code, bool is_down,
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uint32_t scan_code,
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bool extended) {
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@@ -7,12 +7,10 @@
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#ifndef _SESSION_DEVICE_MANAGER_H_
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#define _SESSION_DEVICE_MANAGER_H_
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#include <atomic>
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#include <chrono>
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#include <cstddef>
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#include <cstdint>
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#include <deque>
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#include <mutex>
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#include <string>
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#include <vector>
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@@ -21,6 +19,7 @@
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#include "device_controller.h"
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#include "display_info.h"
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#include "features/input/captured_keyboard_queue.h"
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#include "speaker_capture_controller.h"
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struct SDL_AudioStream;
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@@ -83,17 +82,7 @@ public:
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std::vector<HostDisplay> host_display_list() const;
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private:
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struct CapturedKeyboardInput {
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int key_code = 0;
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bool is_down = false;
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uint32_t scan_code = 0;
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bool extended = false;
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};
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void QueueCapturedKeyboardInput(int key_code, bool is_down,
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uint32_t scan_code, bool extended);
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void DrainCapturedKeyboardInput();
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void ClearCapturedKeyboardInput();
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bool ShouldSendCapturedFrame(std::chrono::steady_clock::time_point now,
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int fps);
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bool ShouldCaptureCursor() const;
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@@ -115,8 +104,10 @@ private:
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mutable std::mutex display_info_mutex_;
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std::vector<DisplayInfo> display_info_list_;
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size_t registered_display_stream_count_ = 0;
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std::deque<CapturedKeyboardInput> captured_keyboard_inputs_;
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std::mutex captured_keyboard_inputs_mutex_;
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CapturedKeyboardQueue captured_keyboard_inputs_;
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#ifdef _WIN32
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std::chrono::steady_clock::time_point next_keyboard_capture_retry_{};
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#endif
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std::chrono::steady_clock::time_point last_frame_time_{};
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std::chrono::steady_clock::time_point next_frame_deadline_{};
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std::mutex capture_metrics_mutex_;
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