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[fix] fix SDL3 texture display error
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@@ -103,6 +103,8 @@ class Render {
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std::string remote_host_name_ = "";
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std::vector<DisplayInfo> display_info_list_;
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SDL_Texture *stream_texture_ = nullptr;
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uint8_t *argb_buffer_ = nullptr;
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int argb_buffer_size_ = 0;
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SDL_Rect stream_render_rect_;
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SDL_Rect stream_render_rect_last_;
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ImVec2 control_window_pos_;
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@@ -262,7 +264,6 @@ class Render {
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std::string exec_log_path_;
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std::string dll_log_path_;
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std::string cache_path_;
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std::string imgui_cache_path_;
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int localization_language_index_ = -1;
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int localization_language_index_last_ = -1;
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bool modules_inited_ = false;
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