[fix] show truthful signaling recovery state and pin safe retries

This commit is contained in:
dijunkun
2026-10-11 15:35:11 +08:00
parent 0e7d175631
commit 05f6d3d90a
7 changed files with 53 additions and 25 deletions
@@ -74,10 +74,6 @@ namespace {
using namespace std::chrono_literals;
// Median reconnect to the signal server lands around 7 s on a lossy path, so a
// drop shorter than this is almost always already being recovered from.
constexpr auto kSignalOfflineGrace = 10s;
std::optional<std::string> GenerateRandomPassword(std::string_view current) {
constexpr std::string_view alphabet =
"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";
@@ -1890,6 +1886,7 @@ void GuiApplication::Tick() {
HandlePasswordChangeResult();
HandleCredentialRecovery();
if (!peer_) {
signal_connection_indicator_.Reset();
CreateConnectionPeer();
}
#ifdef __linux__
@@ -2482,20 +2479,9 @@ void GuiApplication::SyncMainWindow() {
ui_->main->set_password_change_pending(password_change_pending_);
}
const bool signal_online = signal_connected_.load();
if (signal_online) {
signal_lost_at_valid_ = false;
} else if (!signal_lost_at_valid_) {
signal_lost_at_ = std::chrono::steady_clock::now();
signal_lost_at_valid_ = true;
}
// Reconnects routinely take several seconds on a lossy path; only report
// offline once the connection has stayed down long enough to be a real
// outage rather than a blip the reconnect is already recovering from.
const bool signal_offline =
!signal_online && signal_lost_at_valid_ &&
std::chrono::steady_clock::now() - signal_lost_at_ >
kSignalOfflineGrace;
ui_->main->set_signal_connected(!signal_offline);
ui_->main->set_signal_connected(signal_online);
ui_->main->set_signal_reconnecting(
signal_connection_indicator_.Update(signal_online));
ui_->main->set_signal_tls_error(signal_status_ ==
SignalStatus::SignalTlsCertError);
ui_->main->set_update_available(update_available_);
@@ -14,6 +14,7 @@
#include <remote_action.h>
#include "application/signal_connection_indicator.h"
#include "runtime/cursor_state_provider.h"
#include "runtime/gui_runtime.h"
@@ -106,11 +107,7 @@ private:
cursor_delivery_states_;
uint32_t cursor_state_sequence_ = 0;
std::chrono::steady_clock::time_point next_video_frame_time_{};
// The signal server is reached over a lossy path that routinely drops for the
// few seconds a reconnect takes, so the main window holds its "connected"
// indication through a brief blip instead of flickering offline.
std::chrono::steady_clock::time_point signal_lost_at_{};
bool signal_lost_at_valid_ = false;
SignalConnectionIndicator signal_connection_indicator_;
#if defined(__linux__) && !defined(__APPLE__)
bool use_xwayland_gui_ = false;
bool use_x11_custom_titlebar_ = false;
@@ -0,0 +1,38 @@
#ifndef CROSSDESK_SIGNAL_CONNECTION_INDICATOR_H_
#define CROSSDESK_SIGNAL_CONNECTION_INDICATOR_H_
#include <chrono>
#include <optional>
namespace crossdesk {
// Presentation state only. The actual connected flag remains authoritative
// for actions and other UI consumers, including the announcement inbox.
class SignalConnectionIndicator {
public:
using Clock = std::chrono::steady_clock;
bool Update(bool connected, Clock::time_point now = Clock::now()) {
if (connected) {
disconnected_at_.reset();
} else if (was_connected_) {
disconnected_at_ = now;
}
was_connected_ = connected;
return disconnected_at_ &&
now - *disconnected_at_ < std::chrono::seconds(10);
}
void Reset() {
was_connected_ = false;
disconnected_at_.reset();
}
private:
bool was_connected_ = false;
std::optional<Clock::time_point> disconnected_at_;
};
} // namespace crossdesk
#endif