Files
MQTTnet/Tests/MQTTnet.Core.Tests/Server_Connection_Tests.cs
T

78 lines
2.8 KiB
C#

using System;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using MQTTnet.Implementations;
using MQTTnet.Server;
using MQTTnet.Tests.Mockups;
namespace MQTTnet.Tests
{
[TestClass]
public sealed class Server_Connection_Tests
{
[TestMethod]
public async Task Close_Idle_Connection_On_Connect()
{
using (var testEnvironment = new TestEnvironment())
{
await testEnvironment.StartServerAsync(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
var client = new CrossPlatformSocket(AddressFamily.InterNetwork);
await client.ConnectAsync("localhost", testEnvironment.ServerPort, CancellationToken.None);
// Don't send anything. The server should close the connection.
await Task.Delay(TimeSpan.FromSeconds(3));
try
{
var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
if (receivedBytes == 0)
{
return;
}
Assert.Fail("Receive should throw an exception.");
}
catch (SocketException)
{
}
}
}
[TestMethod]
public async Task Send_Garbage()
{
using (var testEnvironment = new TestEnvironment())
{
await testEnvironment.StartServerAsync(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
// Send an invalid packet and ensure that the server will close the connection and stay in a waiting state
// forever. This is security related.
var client = new CrossPlatformSocket(AddressFamily.InterNetwork);
await client.ConnectAsync("localhost", testEnvironment.ServerPort, CancellationToken.None);
var buffer = Encoding.UTF8.GetBytes("Garbage");
await client.SendAsync(new ArraySegment<byte>(buffer), SocketFlags.None);
await Task.Delay(TimeSpan.FromSeconds(3));
try
{
var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
if (receivedBytes == 0)
{
return;
}
Assert.Fail("Receive should throw an exception.");
}
catch (SocketException)
{
}
}
}
}
}