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* Remove WebSocket4Net extension library * Remove UWP support * Drop support for all old frameworks * Update CI * Update CI * Update CI * Update CI * Remove obsolete code * Set default protocol version to 5.0.0 * Remove obsolete tests * Remove old dependencies * Reset release notes * Move server to dedicated project * Fix unit tests * Update and cleanup nuget packages * Fix unit tests Refactor code * No longer throw exception when receiving non success CONNACK * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable code signing * Enable code signing * Enable code signing * Fix client endpoint handling * Improve CI * Fix CI * Fix CI * Fix CI * Fix CI * Import changes from version 4 * Cleanup target frameworks and remove obsolete code * Drop support for dotnet7.0 * Remove managed client * Version5 auditmode (#2016) Added NuGet audit mode and some other settings to get informed about security issues. * Address warnings from analyzers * Support for ReadOnlySequence as payload (#2046) * use ReadOnlySequence as payload * fix build * fix build * skip sign in forks * remove unnecessary owner * tests and extensions * remove test * simplify WritePacketBuffer, remove unused helper * Adjust namespaces * Fix build errors * Import latest fixes from main branch * Adjust namespaces --------- Co-authored-by: SeppPenner <HansM2013@gmx.de> Co-authored-by: Martin Regen <mregen@microsoft.com>
37 lines
835 B
C#
37 lines
835 B
C#
// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Buffers;
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namespace MQTTnet.Tests.ASP.Mockups
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{
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public sealed class MemoryOwner : IMemoryOwner<byte>
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{
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readonly byte[] _raw;
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public MemoryOwner(int size)
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{
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if (size <= 0)
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{
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size = 1024;
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}
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if (size > 4096)
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{
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size = 4096;
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}
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_raw = ArrayPool<byte>.Shared.Rent(size);
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Memory = _raw;
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}
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public Memory<byte> Memory { get; }
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public void Dispose()
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{
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ArrayPool<byte>.Shared.Return(_raw);
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}
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}
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} |