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* Remove WebSocket4Net extension library * Remove UWP support * Drop support for all old frameworks * Update CI * Update CI * Update CI * Update CI * Remove obsolete code * Set default protocol version to 5.0.0 * Remove obsolete tests * Remove old dependencies * Reset release notes * Move server to dedicated project * Fix unit tests * Update and cleanup nuget packages * Fix unit tests Refactor code * No longer throw exception when receiving non success CONNACK * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable code signing * Enable code signing * Enable code signing * Fix client endpoint handling * Improve CI * Fix CI * Fix CI * Fix CI * Fix CI * Import changes from version 4 * Cleanup target frameworks and remove obsolete code * Drop support for dotnet7.0 * Remove managed client * Version5 auditmode (#2016) Added NuGet audit mode and some other settings to get informed about security issues. * Address warnings from analyzers * Support for ReadOnlySequence as payload (#2046) * use ReadOnlySequence as payload * fix build * fix build * skip sign in forks * remove unnecessary owner * tests and extensions * remove test * simplify WritePacketBuffer, remove unused helper * Adjust namespaces * Fix build errors * Import latest fixes from main branch * Adjust namespaces --------- Co-authored-by: SeppPenner <HansM2013@gmx.de> Co-authored-by: Martin Regen <mregen@microsoft.com>
77 lines
1.9 KiB
C#
77 lines
1.9 KiB
C#
// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Diagnostics;
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using System.IO.Pipelines;
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using System.Net.Sockets;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Tasks;
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namespace MQTTnet.AspNetCore;
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public class SocketAwaitable : ICriticalNotifyCompletion
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{
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static readonly Action _callbackCompleted = () =>
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{
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};
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readonly PipeScheduler _ioScheduler;
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int _bytesTransferred;
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Action _callback;
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SocketError _error;
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public SocketAwaitable(PipeScheduler ioScheduler)
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{
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_ioScheduler = ioScheduler;
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}
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public bool IsCompleted => ReferenceEquals(_callback, _callbackCompleted);
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public void Complete(int bytesTransferred, SocketError socketError)
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{
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_error = socketError;
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_bytesTransferred = bytesTransferred;
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var continuation = Interlocked.Exchange(ref _callback, _callbackCompleted);
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if (continuation != null)
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{
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_ioScheduler.Schedule(state => ((Action)state)(), continuation);
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}
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}
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public SocketAwaitable GetAwaiter()
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{
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return this;
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}
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public int GetResult()
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{
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Debug.Assert(ReferenceEquals(_callback, _callbackCompleted));
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_callback = null;
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if (_error != SocketError.Success)
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{
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throw new SocketException((int)_error);
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}
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return _bytesTransferred;
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}
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public void OnCompleted(Action continuation)
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{
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if (ReferenceEquals(_callback, _callbackCompleted) || ReferenceEquals(Interlocked.CompareExchange(ref _callback, continuation, null), _callbackCompleted))
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{
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Task.Run(continuation);
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}
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}
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public void UnsafeOnCompleted(Action continuation)
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{
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OnCompleted(continuation);
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}
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} |