mirror of
https://github.com/dotnet/MQTTnet.git
synced 2026-10-17 01:33:03 +08:00
242 lines
7.0 KiB
C#
242 lines
7.0 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using System.Text;
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using MQTTnet.Protocol;
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namespace MQTTnet.Formatter
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{
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/// <summary>
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/// This is a custom implementation of a memory stream which provides only MQTTnet relevant features.
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/// The goal is to avoid lots of argument checks like in the original stream. The growth rule is the
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/// same as for the original MemoryStream in .net. Also this implementation allows accessing the internal
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/// buffer for all platforms and .net framework versions (which is not available at the regular MemoryStream).
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/// </summary>
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public class MqttPacketWriter : IMqttPacketWriter
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{
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private static readonly ArraySegment<byte> ZeroVariableLengthIntegerArray = new ArraySegment<byte>(new byte[1], 0, 1);
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private static readonly ArraySegment<byte> ZeroTwoByteIntegerArray = new ArraySegment<byte>(new byte[2], 0, 2);
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public static int InitialBufferSize = 128;
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public static int MaxBufferSize = 4096;
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// TODO: Consider using the ArrayPool here together with FreeBuffer.
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private byte[] _buffer = new byte[InitialBufferSize];
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private int _offset;
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public int Length { get; private set; }
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public static byte BuildFixedHeader(MqttControlPacketType packetType, byte flags = 0)
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{
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var fixedHeader = (int)packetType << 4;
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fixedHeader |= flags;
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return (byte)fixedHeader;
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}
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public static int GetLengthOfVariableInteger(uint value)
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{
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var result = 0;
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var x = value;
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do
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{
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x = x / 128;
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result++;
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} while (x > 0);
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return result;
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}
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public static ArraySegment<byte> EncodeVariableLengthInteger(uint value)
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{
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if (value == 0)
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{
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return ZeroVariableLengthIntegerArray;
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}
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if (value <= 127)
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{
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return new ArraySegment<byte>(new[] { (byte)value }, 0, 1);
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}
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var buffer = new byte[4];
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var bufferOffset = 0;
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var x = value;
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do
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{
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var encodedByte = x % 128;
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x = x / 128;
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if (x > 0)
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{
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encodedByte = encodedByte | 128;
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}
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buffer[bufferOffset] = (byte)encodedByte;
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bufferOffset++;
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} while (x > 0);
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return new ArraySegment<byte>(buffer, 0, bufferOffset);
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}
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public void WriteVariableLengthInteger(uint value)
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{
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Write(EncodeVariableLengthInteger(value));
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}
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public void WriteWithLengthPrefix(string value)
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{
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if (string.IsNullOrEmpty(value))
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{
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Write(ZeroTwoByteIntegerArray);
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}
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else
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{
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WriteWithLengthPrefix(Encoding.UTF8.GetBytes(value));
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}
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}
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public void WriteWithLengthPrefix(byte[] value)
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{
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if (value == null || value.Length == 0)
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{
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Write(ZeroTwoByteIntegerArray);
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}
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else
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{
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EnsureAdditionalCapacity(value.Length + 2);
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Write((ushort)value.Length);
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Write(value, 0, value.Length);
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}
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}
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public void Write(byte @byte)
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{
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EnsureAdditionalCapacity(1);
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_buffer[_offset] = @byte;
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IncreasePosition(1);
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}
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public void Write(ushort value)
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{
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EnsureAdditionalCapacity(2);
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_buffer[_offset] = (byte)(value >> 8);
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IncreasePosition(1);
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_buffer[_offset] = (byte)value;
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IncreasePosition(1);
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}
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public void Write(byte[] buffer, int offset, int count)
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{
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if (buffer == null) throw new ArgumentNullException(nameof(buffer));
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if (count == 0)
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{
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return;
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}
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EnsureAdditionalCapacity(count);
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Array.Copy(buffer, offset, _buffer, _offset, count);
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IncreasePosition(count);
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}
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public void Write(IMqttPacketWriter propertyWriter)
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{
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if (propertyWriter == null) throw new ArgumentNullException(nameof(propertyWriter));
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if (propertyWriter is MqttPacketWriter writer)
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{
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if (writer.Length == 0)
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{
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return;
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}
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Write(writer._buffer, 0, writer.Length);
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return;
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}
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throw new InvalidOperationException($"{nameof(propertyWriter)} must be of type {typeof(MqttPacketWriter).Name}");
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}
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public void Reset(int length)
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{
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Length = length;
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}
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public void Seek(int position)
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{
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EnsureCapacity(position);
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_offset = position;
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}
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public byte[] GetBuffer()
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{
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return _buffer;
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}
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public void FreeBuffer()
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{
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// This method frees the used memory by shrinking the buffer. This is required because the buffer
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// is used across several messages. In general this is not a big issue because subsequent Ping packages
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// have the same size but a very big publish package with 100 MB of payload will increase the buffer
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// a lot and the size will never reduced. So this method tries to find a size which can be held in
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// memory for a long time without causing troubles.
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if (_buffer.Length < MaxBufferSize)
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{
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return;
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}
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Array.Resize(ref _buffer, MaxBufferSize);
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}
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private void Write(ArraySegment<byte> buffer)
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{
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Write(buffer.Array, buffer.Offset, buffer.Count);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void EnsureAdditionalCapacity(int additionalCapacity)
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{
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var freeSpace = _buffer.Length - _offset;
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if (freeSpace >= additionalCapacity)
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{
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return;
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}
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EnsureCapacity(_buffer.Length + additionalCapacity - freeSpace);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void EnsureCapacity(int capacity)
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{
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var newBufferLength = _buffer.Length;
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if (newBufferLength >= capacity)
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{
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return;
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}
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while (newBufferLength < capacity)
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{
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newBufferLength *= 2;
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}
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Array.Resize(ref _buffer, newBufferLength);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void IncreasePosition(int length)
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{
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_offset += length;
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if (_offset > Length)
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{
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Length = _offset;
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}
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}
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}
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}
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