Files
MQTTnet/Source/MQTTnet.Tests/Server/Connection_Tests.cs
T
980a5d0a6d Improve performance and drop support for old frameworks (#2068)
* Remove WebSocket4Net extension library

* Remove UWP support

* Drop support for all old frameworks

* Update CI

* Update CI

* Update CI

* Update CI

* Remove obsolete code

* Set default protocol version to 5.0.0

* Remove obsolete tests

* Remove old dependencies

* Reset release notes

* Move server to dedicated project

* Fix unit tests

* Update and cleanup nuget packages

* Fix unit tests
Refactor code

* No longer throw exception when receiving non success CONNACK

* Enable nuget signing

* Enable nuget signing

* Enable nuget signing

* Enable nuget signing

* Enable nuget signing

* Enable nuget signing

* Enable nuget signing

* Enable nuget signing

* Enable code signing

* Enable code signing

* Enable code signing

* Fix client endpoint handling

* Improve CI

* Fix CI

* Fix CI

* Fix CI

* Fix CI

* Import changes from version 4

* Cleanup target frameworks and remove obsolete code

* Drop support for dotnet7.0

* Remove managed client

* Version5 auditmode (#2016)

Added NuGet audit mode and some other settings to get informed about security issues.

* Address warnings from analyzers

* Support for ReadOnlySequence as payload (#2046)

* use ReadOnlySequence as payload

* fix build

* fix build

* skip sign in forks

* remove unnecessary owner

* tests and extensions

* remove test

* simplify WritePacketBuffer, remove unused helper

* Adjust namespaces

* Fix build errors

* Import latest fixes from main branch

* Adjust namespaces

---------

Co-authored-by: SeppPenner <HansM2013@gmx.de>
Co-authored-by: Martin Regen <mregen@microsoft.com>
2024-08-24 11:47:21 +02:00

82 lines
3.0 KiB
C#

// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using MQTTnet.Implementations;
using MQTTnet.Server;
namespace MQTTnet.Tests.Server
{
[TestClass]
public sealed class Connection_Tests : BaseTestClass
{
[TestMethod]
public async Task Close_Idle_Connection_On_Connect()
{
using (var testEnvironment = CreateTestEnvironment())
{
await testEnvironment.StartServer(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
var client = new CrossPlatformSocket(AddressFamily.InterNetwork, ProtocolType.Tcp);
await client.ConnectAsync(new DnsEndPoint("localhost", testEnvironment.ServerPort), CancellationToken.None);
// Don't send anything. The server should close the connection.
await Task.Delay(TimeSpan.FromSeconds(3));
try
{
var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
if (receivedBytes == 0)
{
return;
}
Assert.Fail("Receive should throw an exception.");
}
catch (SocketException)
{
}
}
}
[TestMethod]
public async Task Send_Garbage()
{
using (var testEnvironment = CreateTestEnvironment())
{
await testEnvironment.StartServer(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
// Send an invalid packet and ensure that the server will close the connection and stay in a waiting state
// forever. This is security related.
var client = new CrossPlatformSocket(AddressFamily.InterNetwork, ProtocolType.Tcp);
await client.ConnectAsync(new DnsEndPoint("localhost", testEnvironment.ServerPort), CancellationToken.None);
var buffer = Encoding.UTF8.GetBytes("Garbage");
await client.SendAsync(new ArraySegment<byte>(buffer), SocketFlags.None);
await Task.Delay(TimeSpan.FromSeconds(3));
try
{
var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
if (receivedBytes == 0)
{
return;
}
Assert.Fail("Receive should throw an exception.");
}
catch (SocketException)
{
}
}
}
}
}