Files
MQTTnet/Source/MQTTnet/Implementations/PlatformAbstractionLayer.cs
T

93 lines
3.0 KiB
C#

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
namespace MQTTnet.Implementations
{
public static class PlatformAbstractionLayer
{
public static async Task<Socket> AcceptAsync(Socket socket)
{
#if NET452 || NET461
try
{
return await Task.Factory.FromAsync(socket.BeginAccept, socket.EndAccept, null).ConfigureAwait(false);
}
catch (ObjectDisposedException)
{
return null;
}
#else
return await socket.AcceptAsync().ConfigureAwait(false);
#endif
}
public static Task ConnectAsync(Socket socket, IPAddress ip, int port)
{
#if NET452 || NET461
return Task.Factory.FromAsync(socket.BeginConnect, socket.EndConnect, ip, port, null);
#else
return socket.ConnectAsync(ip, port);
#endif
}
public static Task ConnectAsync(Socket socket, string host, int port)
{
#if NET452 || NET461
return Task.Factory.FromAsync(socket.BeginConnect, socket.EndConnect, host, port, null);
#else
return socket.ConnectAsync(host, port);
#endif
}
#if NET452 || NET461
public class SocketWrapper
{
private readonly Socket _socket;
private readonly ArraySegment<byte> _buffer;
private readonly SocketFlags _socketFlags;
public SocketWrapper(Socket socket, ArraySegment<byte> buffer, SocketFlags socketFlags)
{
_socket = socket;
_buffer = buffer;
_socketFlags = socketFlags;
}
public static IAsyncResult BeginSend(AsyncCallback callback, object state)
{
var real = (SocketWrapper)state;
return real._socket.BeginSend(real._buffer.Array, real._buffer.Offset, real._buffer.Count, real._socketFlags, callback, state);
}
public static IAsyncResult BeginReceive(AsyncCallback callback, object state)
{
var real = (SocketWrapper)state;
return real._socket.BeginReceive(real._buffer.Array, real._buffer.Offset, real._buffer.Count, real._socketFlags, callback, state);
}
}
#endif
public static Task SendAsync(Socket socket, ArraySegment<byte> buffer, SocketFlags socketFlags)
{
#if NET452 || NET461
return Task.Factory.FromAsync(SocketWrapper.BeginSend, socket.EndSend, new SocketWrapper(socket, buffer, socketFlags));
#else
return socket.SendAsync(buffer, socketFlags);
#endif
}
public static Task<int> ReceiveAsync(Socket socket, ArraySegment<byte> buffer, SocketFlags socketFlags)
{
#if NET452 || NET461
return Task.Factory.FromAsync(SocketWrapper.BeginReceive, socket.EndReceive, new SocketWrapper(socket, buffer, socketFlags));
#else
return socket.ReceiveAsync(buffer, socketFlags);
#endif
}
}
}