Files
MQTTnet/Source/MQTTnet.Tests/Server/Connection_Tests.cs
Christian e43e7f8e36 Use latest language features (#2176)
* Make use of language features line AsyncDispose, init etc.

* Fix build errors

* Improve Unit Tests

* Improve Unit Tests

* Improve Unit Tests

* Update samples

* Remove obsolete benchmarks

* Code cleanup

* Improve unit tests

* Improve Unit Tests

* Fix Unit Tests

* Improve Unit Tests

* Improve Unit Tests

* Restore unit tests

* Exclude load tests from unit tests
2025-08-30 10:52:59 +02:00

77 lines
2.6 KiB
C#

// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using MQTTnet.Implementations;
using MQTTnet.Server;
namespace MQTTnet.Tests.Server;
// ReSharper disable InconsistentNaming
[TestClass]
public sealed class Connection_Tests : BaseTestClass
{
[TestMethod]
public async Task Close_Idle_Connection_On_Connect()
{
using var testEnvironment = CreateTestEnvironment();
await testEnvironment.StartServer(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
var client = new CrossPlatformSocket(AddressFamily.InterNetwork, ProtocolType.Tcp);
await client.ConnectAsync(new DnsEndPoint("localhost", testEnvironment.ServerPort), CancellationToken.None);
// Don't send anything. The server should close the connection.
await Task.Delay(TimeSpan.FromSeconds(3));
try
{
var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
if (receivedBytes == 0)
{
return;
}
Assert.Fail("Receive should throw an exception.");
}
catch (SocketException)
{
}
}
[TestMethod]
public async Task Send_Garbage()
{
using var testEnvironment = CreateTestEnvironment();
await testEnvironment.StartServer(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
// Send an invalid packet and ensure that the server will close the connection and stay in a waiting state
// forever. This is security related.
var client = new CrossPlatformSocket(AddressFamily.InterNetwork, ProtocolType.Tcp);
await client.ConnectAsync(new DnsEndPoint("localhost", testEnvironment.ServerPort), CancellationToken.None);
var buffer = "Garbage"u8.ToArray();
await client.SendAsync(new ArraySegment<byte>(buffer), SocketFlags.None);
await Task.Delay(TimeSpan.FromSeconds(3));
try
{
var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
if (receivedBytes == 0)
{
return;
}
Assert.Fail("Receive should throw an exception.");
}
catch (SocketException)
{
}
}
}