using System; using System.IO; using System.Text; using MQTTnet.Protocol; namespace MQTTnet.Serializer { public static class MqttPacketWriter { public static byte BuildFixedHeader(MqttControlPacketType packetType, byte flags = 0) { var fixedHeader = (int)packetType << 4; fixedHeader |= flags; return (byte)fixedHeader; } public static void Write(this Stream stream, ushort value) { var buffer = BitConverter.GetBytes(value); stream.WriteByte(buffer[1]); stream.WriteByte(buffer[0]); } public static void Write(this Stream stream, ByteWriter value) { if (value == null) throw new ArgumentNullException(nameof(value)); stream.WriteByte(value.Value); } public static void WriteWithLengthPrefix(this Stream stream, string value) { stream.WriteWithLengthPrefix(Encoding.UTF8.GetBytes(value ?? string.Empty)); } public static void WriteWithLengthPrefix(this Stream stream, byte[] value) { var length = (ushort)value.Length; stream.Write(length); stream.Write(value, 0, length); } public static ArraySegment EncodeRemainingLength(int length) { // write the encoded remaining length right aligned on the 4 byte buffer if (length <= 0) { return new ArraySegment(new byte[1], 0, 1); } var buffer = new byte[4]; var bufferOffset = 0; // Algorithm taken from http://docs.oasis-open.org/mqtt/mqtt/v3.1.1/os/mqtt-v3.1.1-os.html. var x = length; do { var encodedByte = x % 128; x = x / 128; if (x > 0) { encodedByte = encodedByte | 128; } buffer[bufferOffset] = (byte)encodedByte; bufferOffset++; } while (x > 0); return new ArraySegment(buffer, 0, bufferOffset); } } }