Use latest language features (#2176)

* Make use of language features line AsyncDispose, init etc.

* Fix build errors

* Improve Unit Tests

* Improve Unit Tests

* Improve Unit Tests

* Update samples

* Remove obsolete benchmarks

* Code cleanup

* Improve unit tests

* Improve Unit Tests

* Fix Unit Tests

* Improve Unit Tests

* Improve Unit Tests

* Restore unit tests

* Exclude load tests from unit tests
This commit is contained in:
Christian
2025-08-30 10:52:59 +02:00
committed by GitHub
parent 247988e633
commit e43e7f8e36
330 changed files with 21417 additions and 22919 deletions
@@ -2,50 +2,47 @@
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using MQTTnet.Packets;
using MQTTnet.Server.Internal;
namespace MQTTnet.Server
namespace MQTTnet.Server;
public sealed class PreparingSessionEventArgs : EventArgs
{
public sealed class PreparingSessionEventArgs : EventArgs
{
public string Id { get; set; }
public string Id { get; set; }
// TODO: Allow adding of packets to the queue etc.
// TODO: Allow adding of packets to the queue etc.
/*
* The Session State in the Server consists of:
/*
* The Session State in the Server consists of:
· The existence of a Session, even if the rest of the Session State is empty.
· The Clients subscriptions, including any Subscription Identifiers.
· QoS 1 and QoS 2 messages which have been sent to the Client, but have not been completely acknowledged.
· QoS 1 and QoS 2 messages pending transmission to the Client and OPTIONALLY QoS 0 messages pending transmission to the Client.
· QoS 2 messages which have been received from the Client, but have not been completely acknowledged.The Will Message and the Will Delay Interval
· If the Session is currently not connected, the time at which the Session will end and Session State will be discarded.
*/
*/
public bool IsExistingSession { get; set; }
public bool IsExistingSession { get; set; }
public IDictionary<object, object> Items { get; set; }
public IDictionary<object, object> Items { get; set; }
public List<MqttPublishPacket> PublishPackets { get; } = new List<MqttPublishPacket>();
public List<MqttPublishPacket> PublishPackets { get; } = new List<MqttPublishPacket>();
DateTime? SessionExpiryTimestamp { get; set; }
DateTime? SessionExpiryTimestamp { get; set; }
public List<MqttSubscription> Subscriptions { get; } = new List<MqttSubscription>();
public List<MqttSubscription> Subscriptions { get; } = new List<MqttSubscription>();
/// <summary>
/// Gets the will delay interval.
/// This is the time between the client disconnect and the time the will message will be sent.
/// </summary>
public uint? WillDelayInterval { get; set; }
/// <summary>
/// Gets the will delay interval.
/// This is the time between the client disconnect and the time the will message will be sent.
/// </summary>
public uint? WillDelayInterval { get; set; }
// <summary>
// Gets the last will message.
// In MQTT, you use the last will message feature to notify other clients about an ungracefully disconnected client.
// </summary>
// TODO: Use single properties. No entire will message.
//MqttApplicationMessage WillMessage { get; set; }
}
// <summary>
// Gets the last will message.
// In MQTT, you use the last will message feature to notify other clients about an ungracefully disconnected client.
// </summary>
// TODO: Use single properties. No entire will message.
//MqttApplicationMessage WillMessage { get; set; }
}