mirror of
https://github.com/dotnet/MQTTnet.git
synced 2026-10-28 01:02:37 +08:00
Initial commit.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<OutputType>Library</OutputType>
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<ItemGroup>
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<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
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<None Include="project.json" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MqttClientFactory.cs" />
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<Compile Include="MqttTcpChannel.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<EmbeddedResource Include="Properties\MQTTnet.Universal.rd.xml" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MQTT.NET.Core\MQTTnet.Core.csproj">
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<Project>{99C884F3-B4B9-417D-AA92-DC7DD1C4CFEE}</Project>
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<Name>MQTTnet.Core</Name>
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</ProjectReference>
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<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '14.0' ">
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<VisualStudioVersion>14.0</VisualStudioVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@@ -0,0 +1,17 @@
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using System;
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using MQTTnet.Core.Adapter;
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using MQTTnet.Core.Client;
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using MQTTnet.Core.Serializer;
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namespace MQTTnet.Universal
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{
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public class MqttClientFactory
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{
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public MqttClient CreateMqttClient(MqttClientOptions options)
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{
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if (options == null) throw new ArgumentNullException(nameof(options));
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return new MqttClient(options, new MqttChannelAdapter(new MqttTcpChannel(), new DefaultMqttV311PacketSerializer()));
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}
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}
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}
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@@ -0,0 +1,52 @@
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using System;
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using System.Runtime.InteropServices.WindowsRuntime;
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using System.Threading.Tasks;
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using Windows.Networking;
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using Windows.Networking.Sockets;
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using Windows.Storage.Streams;
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using MQTTnet.Core.Channel;
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using MQTTnet.Core.Client;
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using Buffer = Windows.Storage.Streams.Buffer;
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namespace MQTTnet.Universal
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{
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public sealed class MqttTcpChannel : IMqttTransportChannel, IDisposable
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{
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private readonly StreamSocket _socket = new StreamSocket();
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public async Task ConnectAsync(MqttClientOptions options)
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{
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if (options == null) throw new ArgumentNullException(nameof(options));
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await _socket.ConnectAsync(new HostName(options.Server), options.Port.ToString());
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}
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public async Task DisconnectAsync()
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{
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await _socket.CancelIOAsync();
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_socket.Dispose();
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}
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public async Task WriteAsync(byte[] buffer)
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{
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if (buffer == null) throw new ArgumentNullException(nameof(buffer));
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await _socket.OutputStream.WriteAsync(buffer.AsBuffer());
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await _socket.OutputStream.FlushAsync();
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}
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public async Task ReadAsync(byte[] buffer)
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{
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var buffer2 = new Buffer((uint)buffer.Length);
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await _socket.InputStream.ReadAsync(buffer2, (uint)buffer.Length, InputStreamOptions.None);
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var array2 = buffer2.ToArray();
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Array.Copy(array2, buffer, array2.Length);
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}
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public void Dispose()
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{
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_socket?.Dispose();
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}
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}
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}
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@@ -0,0 +1,14 @@
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using System.Reflection;
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using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("MQTTnet.Universal")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Christian Kratky")]
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[assembly: AssemblyProduct("MQTTnet")]
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[assembly: AssemblyCopyright("Copyright © Christian Kratky 2016-2017")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: ComVisible(false)]
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[assembly: AssemblyVersion("2.1.0.4")]
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[assembly: AssemblyFileVersion("2.1.0.4")]
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@@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file contains Runtime Directives, specifications about types your application accesses
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through reflection and other dynamic code patterns. Runtime Directives are used to control the
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.NET Native optimizer and ensure that it does not remove code accessed by your library. If your
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library does not do any reflection, then you generally do not need to edit this file. However,
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if your library reflects over types, especially types passed to it or derived from its types,
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then you should write Runtime Directives.
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The most common use of reflection in libraries is to discover information about types passed
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to the library. Runtime Directives have three ways to express requirements on types passed to
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your library.
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1. Parameter, GenericParameter, TypeParameter, TypeEnumerableParameter
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Use these directives to reflect over types passed as a parameter.
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2. SubTypes
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Use a SubTypes directive to reflect over types derived from another type.
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3. AttributeImplies
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Use an AttributeImplies directive to indicate that your library needs to reflect over
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types or methods decorated with an attribute.
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For more information on writing Runtime Directives for libraries, please visit
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http://go.microsoft.com/fwlink/?LinkID=391919
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-->
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<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
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<Library Name="MQTTnet.Universal">
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<!-- add directives for your library here -->
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</Library>
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</Directives>
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@@ -0,0 +1,16 @@
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{
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"dependencies": {
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"Microsoft.NETCore.UniversalWindowsPlatform": "5.1.0"
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},
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"frameworks": {
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"uap10.0": {}
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},
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"runtimes": {
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"win10-arm": {},
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"win10-arm-aot": {},
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"win10-x86": {},
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"win10-x86-aot": {},
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"win10-x64": {},
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"win10-x64-aot": {}
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}
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}
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