实现提供了完整的弹幕功能,包括多行显示、不同颜色、头像支持、防重叠、椭圆形边框、透明度渐变、点击事件、字体样式设置、暂停/继续功能、过滤功能等。还包含了批处理队列处理逻辑、速率限制、错误处理和性能监控等功能。
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#pragma checksum "..\..\..\..\Controls\DanMuControl.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "E082544CF5C7195C2B4AAFFD01191EF13D02288E"
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//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Diagnostics;
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using System.Windows;
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using System.Windows.Automation;
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using System.Windows.Controls;
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using System.Windows.Controls.Primitives;
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using System.Windows.Controls.Ribbon;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Ink;
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using System.Windows.Input;
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using System.Windows.Markup;
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using System.Windows.Media;
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using System.Windows.Media.Animation;
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using System.Windows.Media.Effects;
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using System.Windows.Media.Imaging;
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using System.Windows.Media.Media3D;
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using System.Windows.Media.TextFormatting;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using System.Windows.Shell;
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namespace YwxAppWpfDanMu.Controls {
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/// <summary>
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/// DanMuControl
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/// </summary>
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public partial class DanMuControl : System.Windows.Controls.UserControl, System.Windows.Markup.IComponentConnector {
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#line 8 "..\..\..\..\Controls\DanMuControl.xaml"
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[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
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internal System.Windows.Controls.Canvas DanMuCanvas;
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#line default
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#line hidden
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private bool _contentLoaded;
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/// <summary>
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/// InitializeComponent
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/// </summary>
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[System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "9.0.3.0")]
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public void InitializeComponent() {
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if (_contentLoaded) {
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return;
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}
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_contentLoaded = true;
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System.Uri resourceLocater = new System.Uri("/YwxAppWpfDanMu;component/controls/danmucontrol.xaml", System.UriKind.Relative);
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#line 1 "..\..\..\..\Controls\DanMuControl.xaml"
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System.Windows.Application.LoadComponent(this, resourceLocater);
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#line default
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#line hidden
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}
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[System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "9.0.3.0")]
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[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
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[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
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[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
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[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
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void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
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switch (connectionId)
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{
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case 1:
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this.DanMuCanvas = ((System.Windows.Controls.Canvas)(target));
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return;
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}
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this._contentLoaded = true;
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}
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}
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}
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