实现提供了完整的弹幕功能,包括多行显示、不同颜色、头像支持、防重叠、椭圆形边框、透明度渐变、点击事件、字体样式设置、暂停/继续功能、过滤功能等。还包含了批处理队列处理逻辑、速率限制、错误处理和性能监控等功能。

This commit is contained in:
yangwx01
2025-03-29 17:19:12 +08:00
parent d347357448
commit 4e178cb724
119 changed files with 2578 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using YwxAppWpfDanMu.Services;
namespace YwxAppWpfDanMu.Utils
{
public class DanMuQueueProcessor
{
private readonly DanMuDispatcher _dispatcher;
private readonly Queue<Action> _queue = new Queue<Action>();
private bool _isProcessing;
public DanMuQueueProcessor(DanMuDispatcher dispatcher)
{
_dispatcher = dispatcher ?? throw new ArgumentNullException(nameof(dispatcher));
}
public void Enqueue(Action action)
{
lock (_queue)
{
_queue.Enqueue(action);
if (!_isProcessing)
{
_isProcessing = true;
_dispatcher.BeginInvoke(ProcessQueue);
}
}
}
public void EnqueueBatch(Action batchAction)
{
Enqueue(() =>
{
var actions = new List<Action>();
batchAction();
// 处理批处理逻辑
lock (_queue)
{
while (_queue.Count > 0)
{
actions.Add(_queue.Dequeue());
}
}
// 执行所有动作
foreach (var action in actions)
{
action();
}
});
}
private void ProcessQueue()
{
Action action = null;
lock (_queue)
{
if (_queue.Count > 0)
{
action = _queue.Dequeue();
}
else
{
_isProcessing = false;
return;
}
}
try
{
action();
}
catch (Exception ex)
{
// 记录错误日志
}
finally
{
_dispatcher.BeginInvoke(ProcessQueue);
}
}
}
}

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using System;
using System.Diagnostics;
namespace YwxAppWpfDanMu.Utils
{
public class RateLimiter
{
private readonly int _maxActionsPerSecond;
private readonly Stopwatch _stopwatch;
private int _actionCount;
private long _lastResetTicks;
public RateLimiter(int maxActionsPerSecond)
{
if (maxActionsPerSecond <= 0)
throw new ArgumentOutOfRangeException(nameof(maxActionsPerSecond));
_maxActionsPerSecond = maxActionsPerSecond;
_stopwatch = Stopwatch.StartNew();
_lastResetTicks = _stopwatch.ElapsedTicks;
}
public bool TryAcquire()
{
long elapsedTicks = _stopwatch.ElapsedTicks;
long ticksPerSecond = Stopwatch.Frequency;
// 检查是否需要重置计数器
if (elapsedTicks - _lastResetTicks >= ticksPerSecond)
{
_actionCount = 0;
_lastResetTicks = elapsedTicks;
}
// 检查是否超过限制
if (_actionCount >= _maxActionsPerSecond)
{
return false;
}
_actionCount++;
return true;
}
}
}